Fix for OSL 'Normal' node: the Direction parameter is of 'normal' type instead of generic 'vector'.
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@@ -1021,7 +1021,7 @@ void NormalNode::compile(SVMCompiler& compiler)
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void NormalNode::compile(OSLCompiler& compiler)
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{
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compiler.parameter_vector("Direction", direction);
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compiler.parameter_normal("Direction", direction);
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compiler.add(this, "node_normal");
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}
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@@ -589,6 +589,38 @@ void OSLCompiler::parameter(const char *name, const Transform& tfm)
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{
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}
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void OSLCompiler::parameter_array(const char *name, const float f[], int arraylen)
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{
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}
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void OSLCompiler::parameter_color_array(const char *name, const float f[][3], int arraylen)
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{
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}
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void OSLCompiler::parameter_vector_array(const char *name, const float f[][3], int arraylen)
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{
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}
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void OSLCompiler::parameter_normal_array(const char *name, const float f[][3], int arraylen)
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{
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}
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void OSLCompiler::parameter_point_array(const char *name, const float f[][3], int arraylen)
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{
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}
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void OSLCompiler::parameter_array(const char *name, const int f[], int arraylen)
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{
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}
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void OSLCompiler::parameter_array(const char *name, const char * const s[], int arraylen)
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{
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}
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void OSLCompiler::parameter_array(const char *name, const Transform tfm[], int arraylen)
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{
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}
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#endif /* WITH_OSL */
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CCL_NAMESPACE_END
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