remove use of gettext: _("...") style translation now its handled by rna.
This commit is contained in:
@@ -20,7 +20,6 @@
|
||||
import bpy
|
||||
from bpy.types import Panel
|
||||
from rna_prop_ui import PropertyPanel
|
||||
from blf import gettext as _
|
||||
|
||||
|
||||
class WorldButtonsPanel():
|
||||
@@ -116,12 +115,12 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel, Panel):
|
||||
layout.active = light.use_ambient_occlusion
|
||||
|
||||
split = layout.split()
|
||||
split.prop(light, "ao_factor", text=_("Factor"))
|
||||
split.prop(light, "ao_factor", text="Factor")
|
||||
split.prop(light, "ao_blend_type", text="")
|
||||
|
||||
|
||||
class WORLD_PT_environment_lighting(WorldButtonsPanel, Panel):
|
||||
bl_label = _("Environment Lighting")
|
||||
bl_label = "Environment Lighting"
|
||||
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
||||
|
||||
def draw_header(self, context):
|
||||
@@ -135,7 +134,7 @@ class WORLD_PT_environment_lighting(WorldButtonsPanel, Panel):
|
||||
layout.active = light.use_environment_light
|
||||
|
||||
split = layout.split()
|
||||
split.prop(light, "environment_energy", text=_("Energy"))
|
||||
split.prop(light, "environment_energy", text="Energy")
|
||||
split.prop(light, "environment_color", text="")
|
||||
|
||||
|
||||
@@ -154,11 +153,11 @@ class WORLD_PT_indirect_lighting(WorldButtonsPanel, Panel):
|
||||
layout.active = light.use_indirect_light and light.gather_method == 'APPROXIMATE'
|
||||
|
||||
split = layout.split()
|
||||
split.prop(light, "indirect_factor", text=_("Factor"))
|
||||
split.prop(light, "indirect_bounces", text=_("Bounces"))
|
||||
split.prop(light, "indirect_factor", text="Factor")
|
||||
split.prop(light, "indirect_bounces", text="Bounces")
|
||||
|
||||
if light.gather_method == 'RAYTRACE':
|
||||
layout.label(text=_("Only works with Approximate gather method"))
|
||||
layout.label(text="Only works with Approximate gather method")
|
||||
|
||||
|
||||
class WORLD_PT_gather(WorldButtonsPanel, Panel):
|
||||
@@ -176,18 +175,18 @@ class WORLD_PT_gather(WorldButtonsPanel, Panel):
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.label(text=_("Attenuation:"))
|
||||
col.label(text="Attenuation:")
|
||||
if light.gather_method == 'RAYTRACE':
|
||||
col.prop(light, "distance")
|
||||
col.prop(light, "use_falloff")
|
||||
sub = col.row()
|
||||
sub.active = light.use_falloff
|
||||
sub.prop(light, "falloff_strength", text=_("Strength"))
|
||||
sub.prop(light, "falloff_strength", text="Strength")
|
||||
|
||||
if light.gather_method == 'RAYTRACE':
|
||||
col = split.column()
|
||||
|
||||
col.label(text=_("Sampling:"))
|
||||
col.label(text="Sampling:")
|
||||
col.prop(light, "sample_method", text="")
|
||||
|
||||
sub = col.column()
|
||||
@@ -202,9 +201,9 @@ class WORLD_PT_gather(WorldButtonsPanel, Panel):
|
||||
if light.gather_method == 'APPROXIMATE':
|
||||
col = split.column()
|
||||
|
||||
col.label(text=_("Sampling:"))
|
||||
col.label(text="Sampling:")
|
||||
col.prop(light, "passes")
|
||||
col.prop(light, "error_threshold", text=_("Error"))
|
||||
col.prop(light, "error_threshold", text="Error")
|
||||
col.prop(light, "use_cache")
|
||||
col.prop(light, "correction")
|
||||
|
||||
@@ -258,11 +257,11 @@ class WORLD_PT_stars(WorldButtonsPanel, Panel):
|
||||
|
||||
col = split.column()
|
||||
col.prop(world.star_settings, "size")
|
||||
col.prop(world.star_settings, "color_random", text=_("Colors"))
|
||||
col.prop(world.star_settings, "color_random", text="Colors")
|
||||
|
||||
col = split.column()
|
||||
col.prop(world.star_settings, "distance_min", text=_("Min. Dist"))
|
||||
col.prop(world.star_settings, "average_separation", text=_("Separation"))
|
||||
col.prop(world.star_settings, "distance_min", text="Min. Dist")
|
||||
col.prop(world.star_settings, "average_separation", text="Separation")
|
||||
|
||||
|
||||
class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel):
|
||||
|
Reference in New Issue
Block a user