remove use of gettext: _("...") style translation now its handled by rna.

This commit is contained in:
Campbell Barton
2011-09-21 15:18:38 +00:00
parent ae0124157f
commit f4c56a879d
40 changed files with 1963 additions and 2004 deletions

View File

@@ -19,7 +19,6 @@
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel
from blf import gettext as _
class View3DPanel():
@@ -32,33 +31,33 @@ class View3DPanel():
# History/Repeat tools
def draw_repeat_tools(context, layout):
col = layout.column(align=True)
col.label(text=_("Repeat:"))
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text=_("History..."))
col.operator("screen.repeat_history", text="History...")
# Keyframing tools
def draw_keyframing_tools(context, layout):
col = layout.column(align=True)
col.label(text=_("Keyframes:"))
col.label(text="Keyframes:")
row = col.row()
row.operator("anim.keyframe_insert_menu", text=_("Insert"))
row.operator("anim.keyframe_delete_v3d", text=_("Remove"))
row.operator("anim.keyframe_insert_menu", text="Insert")
row.operator("anim.keyframe_delete_v3d", text="Remove")
# Grease Pencil tools
def draw_gpencil_tools(context, layout):
col = layout.column(align=True)
col.label(text=_("Grease Pencil:"))
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text=_("Draw")).mode = 'DRAW'
row.operator("gpencil.draw", text=_("Line")).mode = 'DRAW_STRAIGHT'
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row = col.row()
row.operator("gpencil.draw", text=_("Poly")).mode = 'DRAW_POLY'
row.operator("gpencil.draw", text=_("Erase")).mode = 'ERASER'
row.operator("gpencil.draw", text="Poly").mode = 'DRAW_POLY'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
row = col.row()
row.prop(context.tool_settings, "use_grease_pencil_sessions")
@@ -74,16 +73,16 @@ class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
layout = self.layout
col = layout.column(align=True)
col.label(text=_("Transform:"))
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text=_("Scale"))
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("object.origin_set", text=_("Origin"))
col.operator("object.origin_set", text="Origin")
col = layout.column(align=True)
col.label(text=_("Object:"))
col.label(text="Object:")
col.operator("object.duplicate_move")
col.operator("object.delete")
col.operator("object.join")
@@ -92,17 +91,17 @@ class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
if active_object and active_object.type == 'MESH':
col = layout.column(align=True)
col.label(text=_("Shading:"))
col.label(text="Shading:")
row = col.row(align=True)
row.operator("object.shade_smooth", text=_("Smooth"))
row.operator("object.shade_flat", text=_("Flat"))
row.operator("object.shade_smooth", text="Smooth")
row.operator("object.shade_flat", text="Flat")
draw_keyframing_tools(context, layout)
col = layout.column(align=True)
col.label(text=_("Motion Paths:"))
col.operator("object.paths_calculate", text=_("Calculate Paths"))
col.operator("object.paths_clear", text=_("Clear Paths"))
col.label(text="Motion Paths:")
col.operator("object.paths_calculate", text="Calculate Paths")
col.operator("object.paths_clear", text="Clear Paths")
draw_repeat_tools(context, layout)
@@ -123,8 +122,8 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col.operator("transform.shrink_fatten", text=_("Shrink/Fatten"))
col.operator("transform.push_pull", text=_("Push/Pull"))
col.operator("transform.shrink_fatten", text="Shrink/Fatten")
col.operator("transform.push_pull", text="Push/Pull")
col = layout.column(align=True)
col.label(text="Deform:")
@@ -1017,7 +1016,7 @@ class VIEW3D_PT_tools_brush_appearance(PaintPanel, Panel):
brush = settings.brush
if brush is None: # unlikely but can happen
layout.label(text=_("Brush Unset"))
layout.label(text="Brush Unset")
return
col = layout.column()