BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures:
* setAnisotropicFiltering(level) * getAnisotropicFiltering()
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@@ -1208,6 +1208,28 @@ static PyObject* gPyGetMaterialType(PyObject*)
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return PyLong_FromSsize_t(flag);
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}
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static PyObject* gPySetAnisotropicFiltering(PyObject*, PyObject* args)
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{
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short level;
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if (!PyArg_ParseTuple(args, "h:setAnisotropicFiltering", &level))
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return NULL;
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if (level != 1 && level != 2 && level != 4 && level != 8 && level != 16) {
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PyErr_SetString(PyExc_ValueError, "Rasterizer.setAnisotropicFiltering(level): Expected value of 1, 2, 4, 8, or 16 for value");
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return NULL;
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}
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gp_Rasterizer->SetAnisotropicFiltering(level);
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Py_RETURN_NONE;
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}
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static PyObject* gPyGetAnisotropicFiltering(PyObject*, PyObject* args)
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{
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return PyLong_FromLong(gp_Rasterizer->GetAnisotropicFiltering());
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}
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static PyObject* gPyDrawLine(PyObject*, PyObject* args)
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{
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PyObject* ob_from;
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@@ -1272,6 +1294,10 @@ static struct PyMethodDef rasterizer_methods[] = {
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METH_VARARGS, "set the state of a GLSL material setting"},
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{"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
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METH_VARARGS, "get the state of a GLSL material setting"},
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{"setAnisotropicFiltering", (PyCFunction) gPySetAnisotropicFiltering,
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METH_VARARGS, "set the anisotropic filtering level (must be one of 1, 2, 4, 8, 16)"},
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{"getAnisotropicFiltering", (PyCFunction) gPyGetAnisotropicFiltering,
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METH_VARARGS, "get the anisotropic filtering level"},
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{"drawLine", (PyCFunction) gPyDrawLine,
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METH_VARARGS, "draw a line on the screen"},
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{ NULL, (PyCFunction) NULL, 0, NULL }
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