Modifiers: Add option to directly specify a 2D transform for UVWarp
Currently the only option is to warp based on the transform of other objects, which is inconvenient if you want to e.g. control it through a driver - you need to set up a dummy object and go through that, which is clunky and should be unneccessary. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6690
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committed by
Lukas Stockner

parent
fa4ab69abf
commit
f6aafd5186
@@ -1455,6 +1455,19 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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col.label(text="Bone:")
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col.prop_search(md, "bone_to", obj.data, "bones", text="")
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split = layout.split()
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col = split.column()
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col.label(text="Offset:")
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col.prop(md, "offset", text="")
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col = split.column()
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col.label(text="Scale:")
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col.prop(md, "scale", text="")
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col = split.column()
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col.label(text="Rotate:")
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col.prop(md, "rotation", text="")
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split = layout.split()
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col = split.column()
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