Fix T73880: error rendering UDIM in Eevee after recent refactor

This commit is contained in:
Brecht Van Lommel
2020-02-16 14:07:46 +01:00
parent 0716394423
commit f6d5a95513

View File

@@ -1112,7 +1112,8 @@ static ListBase gpu_nodes_requested_textures(ListBase *nodes)
GPUMaterialTexture *tex = textures.first; GPUMaterialTexture *tex = textures.first;
for (; tex; tex = tex->next) { for (; tex; tex = tex->next) {
if (tex->ima == input->ima && tex->colorband == input->colorband) { if (tex->ima == input->ima && tex->colorband == input->colorband &&
tex->type == input->type) {
break; break;
} }
} }
@@ -1123,6 +1124,7 @@ static ListBase gpu_nodes_requested_textures(ListBase *nodes)
tex->iuser = input->iuser; tex->iuser = input->iuser;
tex->colorband = input->colorband; tex->colorband = input->colorband;
tex->id = num_textures++; tex->id = num_textures++;
tex->type = input->type;
BLI_snprintf(tex->shadername, sizeof(tex->shadername), "samp%d", tex->id); BLI_snprintf(tex->shadername, sizeof(tex->shadername), "samp%d", tex->id);
BLI_addtail(&textures, tex); BLI_addtail(&textures, tex);