Cycles: Refactor PassType from bitflag to index in order to allow for more passes
This commit is contained in:
@@ -170,19 +170,19 @@ ccl_device_inline void kernel_write_debug_passes(KernelGlobals *kg,
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PathRadiance *L)
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{
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int flag = kernel_data.film.pass_flag;
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if(flag & PASS_BVH_TRAVERSED_NODES) {
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if(flag & PASSMASK(BVH_TRAVERSED_NODES)) {
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kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_nodes,
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L->debug_data.num_bvh_traversed_nodes);
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}
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if(flag & PASS_BVH_TRAVERSED_INSTANCES) {
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if(flag & PASSMASK(BVH_TRAVERSED_INSTANCES)) {
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kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_instances,
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L->debug_data.num_bvh_traversed_instances);
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}
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if(flag & PASS_BVH_INTERSECTIONS) {
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if(flag & PASSMASK(BVH_INTERSECTIONS)) {
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kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_intersections,
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L->debug_data.num_bvh_intersections);
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}
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if(flag & PASS_RAY_BOUNCES) {
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if(flag & PASSMASK(RAY_BOUNCES)) {
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kernel_write_pass_float(buffer + kernel_data.film.pass_ray_bounces,
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L->debug_data.num_ray_bounces);
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}
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@@ -199,8 +199,9 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
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return;
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int flag = kernel_data.film.pass_flag;
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int light_flag = kernel_data.film.light_pass_flag;
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if(!(flag & PASS_ALL))
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if(!((flag | light_flag) & PASS_ANY))
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return;
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if(!(path_flag & PATH_RAY_SINGLE_PASS_DONE)) {
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@@ -209,29 +210,29 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
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average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold)
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{
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if(state->sample == 0) {
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if(flag & PASS_DEPTH) {
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if(flag & PASSMASK(DEPTH)) {
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float depth = camera_distance(kg, sd->P);
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kernel_write_pass_float(buffer + kernel_data.film.pass_depth, depth);
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}
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if(flag & PASS_OBJECT_ID) {
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if(flag & PASSMASK(OBJECT_ID)) {
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float id = object_pass_id(kg, sd->object);
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kernel_write_pass_float(buffer + kernel_data.film.pass_object_id, id);
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}
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if(flag & PASS_MATERIAL_ID) {
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if(flag & PASSMASK(MATERIAL_ID)) {
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float id = shader_pass_id(kg, sd);
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kernel_write_pass_float(buffer + kernel_data.film.pass_material_id, id);
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}
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}
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if(flag & PASS_NORMAL) {
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if(flag & PASSMASK(NORMAL)) {
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float3 normal = shader_bsdf_average_normal(kg, sd);
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kernel_write_pass_float3(buffer + kernel_data.film.pass_normal, normal);
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}
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if(flag & PASS_UV) {
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if(flag & PASSMASK(UV)) {
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float3 uv = primitive_uv(kg, sd);
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kernel_write_pass_float3(buffer + kernel_data.film.pass_uv, uv);
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}
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if(flag & PASS_MOTION) {
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if(flag & PASSMASK(MOTION)) {
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float4 speed = primitive_motion_vector(kg, sd);
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kernel_write_pass_float4(buffer + kernel_data.film.pass_motion, speed);
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kernel_write_pass_float(buffer + kernel_data.film.pass_motion_weight, 1.0f);
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@@ -241,16 +242,16 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
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}
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}
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if(flag & (PASS_DIFFUSE_INDIRECT|PASS_DIFFUSE_COLOR|PASS_DIFFUSE_DIRECT))
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if(light_flag & PASSMASK_COMPONENT(DIFFUSE))
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L->color_diffuse += shader_bsdf_diffuse(kg, sd)*throughput;
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if(flag & (PASS_GLOSSY_INDIRECT|PASS_GLOSSY_COLOR|PASS_GLOSSY_DIRECT))
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if(light_flag & PASSMASK_COMPONENT(GLOSSY))
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L->color_glossy += shader_bsdf_glossy(kg, sd)*throughput;
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if(flag & (PASS_TRANSMISSION_INDIRECT|PASS_TRANSMISSION_COLOR|PASS_TRANSMISSION_DIRECT))
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if(light_flag & PASSMASK_COMPONENT(TRANSMISSION))
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L->color_transmission += shader_bsdf_transmission(kg, sd)*throughput;
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if(flag & (PASS_SUBSURFACE_INDIRECT|PASS_SUBSURFACE_COLOR|PASS_SUBSURFACE_DIRECT))
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if(light_flag & PASSMASK_COMPONENT(SUBSURFACE))
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L->color_subsurface += shader_bsdf_subsurface(kg, sd)*throughput;
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if(flag & PASS_MIST) {
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if(light_flag & PASSMASK(MIST)) {
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/* bring depth into 0..1 range */
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float mist_start = kernel_data.film.mist_start;
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float mist_inv_depth = kernel_data.film.mist_inv_depth;
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@@ -280,49 +281,49 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
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ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg, ccl_global float *buffer, PathRadiance *L)
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{
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#ifdef __PASSES__
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int flag = kernel_data.film.pass_flag;
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int light_flag = kernel_data.film.light_pass_flag;
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if(!kernel_data.film.use_light_pass)
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return;
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if(flag & PASS_DIFFUSE_INDIRECT)
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if(light_flag & PASSMASK(DIFFUSE_INDIRECT))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_indirect, L->indirect_diffuse);
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if(flag & PASS_GLOSSY_INDIRECT)
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if(light_flag & PASSMASK(GLOSSY_INDIRECT))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_indirect, L->indirect_glossy);
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if(flag & PASS_TRANSMISSION_INDIRECT)
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if(light_flag & PASSMASK(TRANSMISSION_INDIRECT))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_indirect, L->indirect_transmission);
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if(flag & PASS_SUBSURFACE_INDIRECT)
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if(light_flag & PASSMASK(SUBSURFACE_INDIRECT))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_indirect, L->indirect_subsurface);
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if(flag & PASS_DIFFUSE_DIRECT)
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if(light_flag & PASSMASK(DIFFUSE_DIRECT))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_direct, L->direct_diffuse);
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if(flag & PASS_GLOSSY_DIRECT)
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if(light_flag & PASSMASK(GLOSSY_DIRECT))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_direct, L->direct_glossy);
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if(flag & PASS_TRANSMISSION_DIRECT)
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if(light_flag & PASSMASK(TRANSMISSION_DIRECT))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_direct, L->direct_transmission);
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if(flag & PASS_SUBSURFACE_DIRECT)
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if(light_flag & PASSMASK(SUBSURFACE_DIRECT))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_direct, L->direct_subsurface);
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if(flag & PASS_EMISSION)
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if(light_flag & PASSMASK(EMISSION))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_emission, L->emission);
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if(flag & PASS_BACKGROUND)
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if(light_flag & PASSMASK(BACKGROUND))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_background, L->background);
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if(flag & PASS_AO)
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if(light_flag & PASSMASK(AO))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_ao, L->ao);
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if(flag & PASS_DIFFUSE_COLOR)
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if(light_flag & PASSMASK(DIFFUSE_COLOR))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_color, L->color_diffuse);
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if(flag & PASS_GLOSSY_COLOR)
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if(light_flag & PASSMASK(GLOSSY_COLOR))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_color, L->color_glossy);
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if(flag & PASS_TRANSMISSION_COLOR)
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if(light_flag & PASSMASK(TRANSMISSION_COLOR))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_color, L->color_transmission);
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if(flag & PASS_SUBSURFACE_COLOR)
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if(light_flag & PASSMASK(SUBSURFACE_COLOR))
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kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_color, L->color_subsurface);
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if(flag & PASS_SHADOW) {
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if(light_flag & PASSMASK(SHADOW)) {
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float4 shadow = L->shadow;
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shadow.w = kernel_data.film.pass_shadow_scale;
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kernel_write_pass_float4(buffer + kernel_data.film.pass_shadow, shadow);
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}
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if(flag & PASS_MIST)
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if(light_flag & PASSMASK(MIST))
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kernel_write_pass_float(buffer + kernel_data.film.pass_mist, 1.0f - L->mist);
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#endif
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}
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@@ -140,7 +140,7 @@ ccl_device_forceinline void kernel_path_background(
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L->transparent += average(throughput);
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#ifdef __PASSES__
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if(!(kernel_data.film.pass_flag & PASS_BACKGROUND))
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if(!(kernel_data.film.light_pass_flag & PASSMASK(BACKGROUND)))
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#endif /* __PASSES__ */
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return;
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}
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@@ -368,43 +368,55 @@ typedef enum ClosureLabel {
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/* Render Passes */
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#define PASS_NAME_JOIN(a, b) a ## _ ## b
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#define PASSMASK(pass) (1 << ((PASS_NAME_JOIN(PASS, pass)) % 32))
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#define PASSMASK_COMPONENT(comp) (PASSMASK(PASS_NAME_JOIN(comp, DIRECT)) | \
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PASSMASK(PASS_NAME_JOIN(comp, INDIRECT)) | \
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PASSMASK(PASS_NAME_JOIN(comp, COLOR)))
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typedef enum PassType {
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PASS_NONE = 0,
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PASS_COMBINED = (1 << 0),
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PASS_DEPTH = (1 << 1),
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PASS_NORMAL = (1 << 2),
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PASS_UV = (1 << 3),
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PASS_OBJECT_ID = (1 << 4),
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PASS_MATERIAL_ID = (1 << 5),
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PASS_DIFFUSE_COLOR = (1 << 6),
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PASS_GLOSSY_COLOR = (1 << 7),
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PASS_TRANSMISSION_COLOR = (1 << 8),
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PASS_DIFFUSE_INDIRECT = (1 << 9),
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PASS_GLOSSY_INDIRECT = (1 << 10),
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PASS_TRANSMISSION_INDIRECT = (1 << 11),
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PASS_DIFFUSE_DIRECT = (1 << 12),
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PASS_GLOSSY_DIRECT = (1 << 13),
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PASS_TRANSMISSION_DIRECT = (1 << 14),
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PASS_EMISSION = (1 << 15),
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PASS_BACKGROUND = (1 << 16),
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PASS_AO = (1 << 17),
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PASS_SHADOW = (1 << 18),
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PASS_MOTION = (1 << 19),
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PASS_MOTION_WEIGHT = (1 << 20),
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PASS_MIST = (1 << 21),
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PASS_SUBSURFACE_DIRECT = (1 << 22),
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PASS_SUBSURFACE_INDIRECT = (1 << 23),
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PASS_SUBSURFACE_COLOR = (1 << 24),
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PASS_LIGHT = (1 << 25), /* no real pass, used to force use_light_pass */
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/* Main passes */
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PASS_COMBINED = 1,
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PASS_DEPTH,
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PASS_NORMAL,
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PASS_UV,
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PASS_OBJECT_ID,
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PASS_MATERIAL_ID,
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PASS_MOTION,
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PASS_MOTION_WEIGHT,
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#ifdef __KERNEL_DEBUG__
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PASS_BVH_TRAVERSED_NODES = (1 << 26),
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PASS_BVH_TRAVERSED_INSTANCES = (1 << 27),
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PASS_BVH_INTERSECTIONS = (1 << 28),
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PASS_RAY_BOUNCES = (1 << 29),
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PASS_BVH_TRAVERSED_NODES,
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PASS_BVH_TRAVERSED_INSTANCES,
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PASS_BVH_INTERSECTIONS,
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PASS_RAY_BOUNCES,
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#endif
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PASS_CATEGORY_MAIN_END = 31,
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PASS_MIST = 32,
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PASS_EMISSION,
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PASS_BACKGROUND,
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PASS_AO,
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PASS_SHADOW,
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PASS_LIGHT, /* no real pass, used to force use_light_pass */
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PASS_DIFFUSE_DIRECT,
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PASS_DIFFUSE_INDIRECT,
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PASS_DIFFUSE_COLOR,
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PASS_GLOSSY_DIRECT,
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PASS_GLOSSY_INDIRECT,
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PASS_GLOSSY_COLOR,
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PASS_TRANSMISSION_DIRECT,
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PASS_TRANSMISSION_INDIRECT,
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PASS_TRANSMISSION_COLOR,
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PASS_SUBSURFACE_DIRECT,
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PASS_SUBSURFACE_INDIRECT,
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PASS_SUBSURFACE_COLOR,
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PASS_CATEGORY_LIGHT_END = 63,
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} PassType;
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#define PASS_ALL (~0)
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#define PASS_ANY (~0)
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typedef enum DenoisingPassOffsets {
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DENOISING_PASS_NORMAL = 0,
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@@ -1179,6 +1191,7 @@ static_assert_align(KernelCamera, 16);
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typedef struct KernelFilm {
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float exposure;
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int pass_flag;
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int light_pass_flag;
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int pass_stride;
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int use_light_pass;
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@@ -1215,7 +1228,6 @@ typedef struct KernelFilm {
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int pass_shadow;
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float pass_shadow_scale;
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int filter_table_offset;
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int pass_pad2;
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int pass_mist;
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float mist_start;
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@@ -85,52 +85,6 @@ void Pass::add(PassType type, array<Pass>& passes)
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pass.components = 1;
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pass.filter = false;
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break;
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case PASS_DIFFUSE_COLOR:
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case PASS_GLOSSY_COLOR:
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case PASS_TRANSMISSION_COLOR:
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case PASS_SUBSURFACE_COLOR:
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pass.components = 4;
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break;
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case PASS_DIFFUSE_INDIRECT:
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pass.components = 4;
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pass.exposure = true;
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pass.divide_type = PASS_DIFFUSE_COLOR;
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break;
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case PASS_GLOSSY_INDIRECT:
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pass.components = 4;
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pass.exposure = true;
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pass.divide_type = PASS_GLOSSY_COLOR;
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break;
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case PASS_TRANSMISSION_INDIRECT:
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pass.components = 4;
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pass.exposure = true;
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pass.divide_type = PASS_TRANSMISSION_COLOR;
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break;
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case PASS_SUBSURFACE_INDIRECT:
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pass.components = 4;
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pass.exposure = true;
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pass.divide_type = PASS_SUBSURFACE_COLOR;
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break;
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case PASS_DIFFUSE_DIRECT:
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pass.components = 4;
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pass.exposure = true;
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pass.divide_type = PASS_DIFFUSE_COLOR;
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break;
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case PASS_GLOSSY_DIRECT:
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pass.components = 4;
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pass.exposure = true;
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pass.divide_type = PASS_GLOSSY_COLOR;
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break;
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case PASS_TRANSMISSION_DIRECT:
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pass.components = 4;
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pass.exposure = true;
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pass.divide_type = PASS_TRANSMISSION_COLOR;
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break;
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case PASS_SUBSURFACE_DIRECT:
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pass.components = 4;
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pass.exposure = true;
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pass.divide_type = PASS_SUBSURFACE_COLOR;
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break;
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case PASS_EMISSION:
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case PASS_BACKGROUND:
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@@ -162,6 +116,41 @@ void Pass::add(PassType type, array<Pass>& passes)
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pass.exposure = false;
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break;
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#endif
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case PASS_DIFFUSE_COLOR:
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case PASS_GLOSSY_COLOR:
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case PASS_TRANSMISSION_COLOR:
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case PASS_SUBSURFACE_COLOR:
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pass.components = 4;
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break;
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case PASS_DIFFUSE_DIRECT:
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case PASS_DIFFUSE_INDIRECT:
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pass.components = 4;
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pass.exposure = true;
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pass.divide_type = PASS_DIFFUSE_COLOR;
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break;
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case PASS_GLOSSY_DIRECT:
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case PASS_GLOSSY_INDIRECT:
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pass.components = 4;
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pass.exposure = true;
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pass.divide_type = PASS_GLOSSY_COLOR;
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break;
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case PASS_TRANSMISSION_DIRECT:
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case PASS_TRANSMISSION_INDIRECT:
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pass.components = 4;
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pass.exposure = true;
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pass.divide_type = PASS_TRANSMISSION_COLOR;
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break;
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case PASS_SUBSURFACE_DIRECT:
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case PASS_SUBSURFACE_INDIRECT:
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pass.components = 4;
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pass.exposure = true;
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pass.divide_type = PASS_SUBSURFACE_COLOR;
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break;
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default:
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assert(false);
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break;
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}
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passes.push_back_slow(pass);
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@@ -318,7 +307,19 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
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for(size_t i = 0; i < passes.size(); i++) {
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Pass& pass = passes[i];
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kfilm->pass_flag |= pass.type;
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if(pass.type == PASS_NONE)
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continue;
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int pass_flag = (1 << (pass.type % 32));
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if(pass.type <= PASS_CATEGORY_MAIN_END) {
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kfilm->pass_flag |= pass_flag;
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}
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else {
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assert(pass.type <= PASS_CATEGORY_LIGHT_END);
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kfilm->use_light_pass = 1;
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kfilm->light_pass_flag |= pass_flag;
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}
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switch(pass.type) {
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case PASS_COMBINED:
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@@ -327,10 +328,6 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
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case PASS_DEPTH:
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kfilm->pass_depth = kfilm->pass_stride;
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break;
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case PASS_MIST:
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kfilm->pass_mist = kfilm->pass_stride;
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kfilm->use_light_pass = 1;
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break;
|
||||
case PASS_NORMAL:
|
||||
kfilm->pass_normal = kfilm->pass_stride;
|
||||
break;
|
||||
@@ -349,74 +346,61 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
|
||||
case PASS_MATERIAL_ID:
|
||||
kfilm->pass_material_id = kfilm->pass_stride;
|
||||
break;
|
||||
case PASS_DIFFUSE_COLOR:
|
||||
kfilm->pass_diffuse_color = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_GLOSSY_COLOR:
|
||||
kfilm->pass_glossy_color = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_TRANSMISSION_COLOR:
|
||||
kfilm->pass_transmission_color = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_SUBSURFACE_COLOR:
|
||||
kfilm->pass_subsurface_color = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_DIFFUSE_INDIRECT:
|
||||
kfilm->pass_diffuse_indirect = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_GLOSSY_INDIRECT:
|
||||
kfilm->pass_glossy_indirect = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_TRANSMISSION_INDIRECT:
|
||||
kfilm->pass_transmission_indirect = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_SUBSURFACE_INDIRECT:
|
||||
kfilm->pass_subsurface_indirect = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_DIFFUSE_DIRECT:
|
||||
kfilm->pass_diffuse_direct = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_GLOSSY_DIRECT:
|
||||
kfilm->pass_glossy_direct = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_TRANSMISSION_DIRECT:
|
||||
kfilm->pass_transmission_direct = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_SUBSURFACE_DIRECT:
|
||||
kfilm->pass_subsurface_direct = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
|
||||
case PASS_MIST:
|
||||
kfilm->pass_mist = kfilm->pass_stride;
|
||||
break;
|
||||
case PASS_EMISSION:
|
||||
kfilm->pass_emission = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_BACKGROUND:
|
||||
kfilm->pass_background = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_AO:
|
||||
kfilm->pass_ao = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
case PASS_SHADOW:
|
||||
kfilm->pass_shadow = kfilm->pass_stride;
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
|
||||
case PASS_LIGHT:
|
||||
kfilm->use_light_pass = 1;
|
||||
break;
|
||||
|
||||
case PASS_DIFFUSE_COLOR:
|
||||
kfilm->pass_diffuse_color = kfilm->pass_stride;
|
||||
break;
|
||||
case PASS_GLOSSY_COLOR:
|
||||
kfilm->pass_glossy_color = kfilm->pass_stride;
|
||||
break;
|
||||
case PASS_TRANSMISSION_COLOR:
|
||||
kfilm->pass_transmission_color = kfilm->pass_stride;
|
||||
break;
|
||||
case PASS_SUBSURFACE_COLOR:
|
||||
kfilm->pass_subsurface_color = kfilm->pass_stride;
|
||||
break;
|
||||
case PASS_DIFFUSE_INDIRECT:
|
||||
kfilm->pass_diffuse_indirect = kfilm->pass_stride;
|
||||
break;
|
||||
case PASS_GLOSSY_INDIRECT:
|
||||
kfilm->pass_glossy_indirect = kfilm->pass_stride;
|
||||
break;
|
||||
case PASS_TRANSMISSION_INDIRECT:
|
||||
kfilm->pass_transmission_indirect = kfilm->pass_stride;
|
||||
break;
|
||||
case PASS_SUBSURFACE_INDIRECT:
|
||||
kfilm->pass_subsurface_indirect = kfilm->pass_stride;
|
||||
break;
|
||||
case PASS_DIFFUSE_DIRECT:
|
||||
kfilm->pass_diffuse_direct = kfilm->pass_stride;
|
||||
break;
|
||||
case PASS_GLOSSY_DIRECT:
|
||||
kfilm->pass_glossy_direct = kfilm->pass_stride;
|
||||
break;
|
||||
case PASS_TRANSMISSION_DIRECT:
|
||||
kfilm->pass_transmission_direct = kfilm->pass_stride;
|
||||
break;
|
||||
case PASS_SUBSURFACE_DIRECT:
|
||||
kfilm->pass_subsurface_direct = kfilm->pass_stride;
|
||||
break;
|
||||
|
||||
#ifdef WITH_CYCLES_DEBUG
|
||||
@@ -434,7 +418,8 @@ void Film::device_update(Device *device, DeviceScene *dscene, Scene *scene)
|
||||
break;
|
||||
#endif
|
||||
|
||||
case PASS_NONE:
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user