Code refactor: rename subsurface to local traversal, for reuse.
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@@ -181,7 +181,7 @@ void shader_setup_from_subsurface(
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sd->shader = kernel_tex_fetch(__tri_shader, sd->prim);
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/* static triangle */
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sd->P = triangle_refine_subsurface(kg, sd, isect, ray);
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sd->P = triangle_refine_local(kg, sd, isect, ray);
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sd->Ng = Ng;
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sd->N = Ng;
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