Code refactor: rename subsurface to local traversal, for reuse.

This commit is contained in:
Brecht Van Lommel
2017-10-30 20:25:08 +01:00
parent d0af56fe3b
commit f79f386731
17 changed files with 231 additions and 187 deletions

View File

@@ -181,7 +181,7 @@ void shader_setup_from_subsurface(
sd->shader = kernel_tex_fetch(__tri_shader, sd->prim);
/* static triangle */
sd->P = triangle_refine_subsurface(kg, sd, isect, ray);
sd->P = triangle_refine_local(kg, sd, isect, ray);
sd->Ng = Ng;
sd->N = Ng;