build option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's,

This opens up the option for blender to be more easily ported to other devices, OS's.

TODO
- continuous grab.
- text glitch with multiple windows (was a bug in X11 too for a while, will check on this)
This commit is contained in:
Campbell Barton
2011-07-12 13:17:54 +00:00
parent b90535cc33
commit f7b9418d25
10 changed files with 1556 additions and 8 deletions

View File

@@ -109,6 +109,9 @@ option(WITH_PLAYER "Build Player" OFF)
option(WITH_AUDASPACE "Build with blenders audio library" ON)
mark_as_advanced(WITH_AUDASPACE)
option(WITH_SDL_GHOST "Enable building blender against SDL for windowing rather then the native APIs" OFF)
mark_as_advanced(WITH_SDL_GHOST)
option(WITH_HEADLESS "Build without graphical support (renderfarm, server mode only)" OFF)
mark_as_advanced(WITH_HEADLESS)
@@ -209,6 +212,10 @@ if(NOT WITH_AUDASPACE AND (WITH_OPENAL OR WITH_SDL OR WITH_JACK))
message(FATAL_ERROR "WITH_OPENAL/WITH_SDL/WITH_JACK/WITH_CODEC_FFMPEG require WITH_AUDASPACE")
endif()
if(NOT WITH_SDL AND WITH_SDL_GHOST)
message(FATAL_ERROR "WITH_SDL_GHOST requires WITH_SDL to be ON")
endif()
if(NOT WITH_IMAGE_OPENJPEG AND WITH_IMAGE_REDCODE)
message(FATAL_ERROR "WITH_IMAGE_REDCODE requires WITH_IMAGE_OPENJPEG")
endif()
@@ -433,7 +440,7 @@ if(UNIX AND NOT APPLE)
# OpenSuse needs lutil, ArchLinux not, for now keep, can avoid by using --as-needed
set(PLATFORM_LINKLIBS "-lutil -lc -lm -lpthread -lstdc++")
if(NOT WITH_HEADLESS)
if((NOT WITH_HEADLESS) AND (NOT WITH_SDL_GHOST))
find_package(X11 REQUIRED)
find_path(X11_XF86keysym_INCLUDE_PATH X11/XF86keysym.h ${X11_INC_SEARCH_PATH})
mark_as_advanced(X11_XF86keysym_INCLUDE_PATH)