Docs: rename group -> collection
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@@ -741,7 +741,7 @@ Removing Data
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**Any** data that you remove shouldn't be modified or accessed afterwards,
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this includes f-curves, drivers, render layers, timeline markers, modifiers, constraints
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along with objects, scenes, groups, bones.. etc.
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along with objects, scenes, collections, bones.. etc.
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The ``remove()`` api calls will invalidate the data they free to prevent common mistakes.
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@@ -120,7 +120,7 @@ however, the index of a member may change while running Blender.
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Accessing Attributes
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^^^^^^^^^^^^^^^^^^^^
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Once you have a data block, such as a material, object, groups etc.,
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Once you have a data block, such as a material, object, collections etc.,
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its attributes can be accessed much like you would change a setting using the graphical interface.
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In fact, the tooltip for each button also displays the Python attribute
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which can help in finding what settings to change in a script.
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@@ -195,10 +195,10 @@ Example:
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value = bpy.data.scenes["Scene"].get("test_prop", "fallback value")
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# dictionaries can be assigned as long as they only use basic types.
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group = bpy.data.groups.new("MyTestGroup")
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group["MySettings"] = {"foo": 10, "bar": "spam", "baz": {}}
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collection = bpy.data.collections.new("MyTestCollection")
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collection["MySettings"] = {"foo": 10, "bar": "spam", "baz": {}}
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del group["MySettings"]
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del collection["MySettings"]
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Note that these properties can only be assigned basic Python types.
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@@ -394,7 +394,7 @@ Internal Types
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Used for Blender data-blocks and collections: :class:`bpy.types.bpy_struct`
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For data that contains its own attributes groups/meshes/bones/scenes... etc.
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For data that contains its own attributes collections/meshes/bones/scenes... etc.
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There are 2 main types that wrap Blenders data, one for data-blocks
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(known internally as ``bpy_struct``), another for properties.
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