Cleanup: spelling
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@@ -22,7 +22,7 @@
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/** \file
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* \ingroup bke
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*
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* API to manage data-blocks inside of Blender's Main data-base, or as independant runtime-only
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* API to manage data-blocks inside of Blender's Main data-base, or as independent runtime-only
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* data.
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*
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* \note `BKE_lib_` files are for operations over data-blocks themselves, although they might
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@@ -23,7 +23,7 @@
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/** \file
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* \ingroup bke
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*
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* API to manage data-blocks inside of Blender's Main data-base, or as independant runtime-only
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* API to manage data-blocks inside of Blender's Main data-base, or as independent runtime-only
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* data.
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*
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* \note `BKE_lib_` files are for operations over data-blocks themselves, although they might
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@@ -476,7 +476,7 @@ int where_on_path(Object *ob,
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/* NOTE: commented out for follow constraint
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*
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* If it's ever be uncommentet watch out for curve_deform_verts()
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* If it's ever be uncommented watch out for curve_deform_verts()
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* which used to temporary set CU_FOLLOW flag for the curve and no
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* longer does it (because of threading issues of such a thing.
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*/
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@@ -448,7 +448,7 @@ static void library_foreach_ID_link(Main *bmain,
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if (inherit_data == NULL) {
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data.cb_flag = ID_IS_LINKED(id) ? IDWALK_CB_INDIRECT_USAGE : 0;
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/* When an ID is not in Main database, it should never refcount IDs it is using.
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* Exceptions: NodeTrees (yeeahhh!) directly used by Materials. */
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* Exceptions: NodeTrees (yeah!) directly used by Materials. */
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data.cb_flag_clear = (id->tag & LIB_TAG_NO_MAIN) ? IDWALK_CB_USER | IDWALK_CB_USER_ONE : 0;
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}
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else {
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@@ -469,7 +469,7 @@ static void library_foreach_ID_link(Main *bmain,
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continue;
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}
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/* Note: ID.lib pointer is purposedly fully ignored here...
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/* Note: ID.lib pointer is purposefully fully ignored here...
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* We may want to add it at some point? */
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if (id->override_library != NULL) {
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@@ -137,9 +137,11 @@ BLI_INLINE SymEdge *prev(const SymEdge *se)
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return se->rot->next->rot;
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}
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/** Return true if a -- b -- c are in that order, assuming they are on a straight line according to
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* orient2d and we know the order is either abc or bac.
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* This means ab . ac and bc . ac must both be non-negative. */
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/**
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* Return true if a -- b -- c are in that order, assuming they are on a straight line according to
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* orient2d and we know the order is either `abc` or `bac`.
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* This means `ab . ac` and `bc . ac` must both be non-negative.
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*/
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static bool in_line(const double a[2], const double b[2], const double c[2])
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{
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double ab[2], bc[2], ac[2];
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@@ -3463,8 +3465,8 @@ static double isperrboundA, isperrboundB, isperrboundC;
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* floating-point arithmetic. `epsilon' bounds the relative roundoff
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* error. It is used for floating-point error analysis.
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*
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* `splitter' is used to split floating-point numbers into two half-
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* length significands for exact multiplication.
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* `splitter' is used to split floating-point numbers into two
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* half-length significances for exact multiplication.
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*
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* I imagine that a highly optimizing compiler might be too smart for its
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* own good, and somehow cause this routine to fail, if it pretends that
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@@ -2050,8 +2050,8 @@ bool sculpt_search_circle_cb(PBVHNode *node, void *data_v)
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const float dist_sq = dist_squared_ray_to_aabb_v3(
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data->dist_ray_to_aabb_precalc, bb_min, bb_max, dummy_co, &dummy_depth);
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/* Seems like debug code. Maybe this fucntion can just return true if the node is not fully
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* masked. */
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/* Seems like debug code.
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* Maybe this function can just return true if the node is not fully masked. */
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return dist_sq < data->radius_squared || true;
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}
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@@ -655,9 +655,6 @@ typedef struct RenderData {
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short subimtype DNA_DEPRECATED;
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short quality DNA_DEPRECATED;
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/**
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* Render to image editor, fullscreen or to new window.
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*/
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char use_lock_interface;
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char _pad7[3];
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