BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
* jump() -- causes the character to jump * onGround -- specifies whether or not the character is on the ground * gravity -- controls the "gravity" that the character physics uses for the character More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
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@@ -78,6 +78,14 @@ Physics Constraints (bge.constraints)
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:return: a vehicle constraint object.
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:rtype: :class:`bge.types.KX_VehicleWrapper`
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.. function:: getCharacter(gameobj)
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:arg gameobj: The game object with the character physics.
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:type gameobj: :class:`bge.types.KX_GameObject`
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:return: character wrapper
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:rtype: :class:`bge.types.KX_CharacterWrapper`
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.. function:: removeConstraint(constraintId)
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@@ -3464,6 +3464,26 @@ Types
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:arg wheelIndex: the wheel index
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:type wheelIndex: integer
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.. class:: KX_CharacterWrapper(PyObjectPlus)
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A wrapper to expose character physics options.
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.. attribute:: onGround
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Whether or not the character is on the ground. (read-only)
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:type: boolean
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.. attribute:: gravity
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The gravity value used for the character.
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:type: float
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.. method:: jump()
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The character jumps based on it's jump speed.
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.. class:: KX_VertexProxy(SCA_IObject)
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A vertex holds position, UV, color and normal information.
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