Fixes for recent GLSL display space conversions
- Building without OCIO will give correct results again - If GLSL failed to compile, fallback to glaDrawPixelsAuto will happen.
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@@ -381,8 +381,9 @@ void FallbackImpl::matrixTransformScale(float * , float * , const float *)
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{
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}
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void FallbackImpl::setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor)
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bool FallbackImpl::setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor)
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{
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return false;
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}
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void FallbackImpl::finishGLSLDraw(OCIO_GLSLDrawState *state)
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