From f94c9d5d612879aa5b7fec8be224b25aac870b5c Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 13 Jul 2011 18:07:30 +0000 Subject: [PATCH] Fix python error in image sampling panel drawing when there is no texture slot available. --- release/scripts/startup/bl_ui/properties_texture.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py index 292e43a01a6..7ca8818cbd2 100644 --- a/release/scripts/startup/bl_ui/properties_texture.py +++ b/release/scripts/startup/bl_ui/properties_texture.py @@ -393,7 +393,7 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel): idblock = context_tex_datablock(context) tex = context.texture - slot = context.texture_slot + slot = getattr(context, "texture_slot", None) split = layout.split() @@ -408,7 +408,7 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel): col = split.column() #Only for Material based textures, not for Lamp/World... - if isinstance(idblock, bpy.types.Material): + if slot and isinstance(idblock, bpy.types.Material): col.prop(tex, "use_normal_map") row = col.row() row.active = tex.use_normal_map