Cycles: Cleanup, style
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@@ -379,7 +379,7 @@ ccl_device bool shadow_blocked_transparent_stepped(
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float3 *shadow)
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{
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bool blocked, is_transparent_isect;
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if (skip_object == OBJECT_NONE) {
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if(skip_object == OBJECT_NONE) {
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blocked = scene_intersect(kg,
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*ray,
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PATH_RAY_SHADOW_OPAQUE,
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