Cycles: Render Passes
Currently supported passes: * Combined, Z, Normal, Object Index, Material Index, Emission, Environment, Diffuse/Glossy/Transmission x Direct/Indirect/Color Not supported yet: * UV, Vector, Mist Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow, also for environment importance sampling. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
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@@ -35,14 +35,14 @@ CCL_NAMESPACE_BEGIN
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/* Path Tracing */
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void kernel_cpu_optimized_path_trace(KernelGlobals *kg, float4 *buffer, unsigned int *rng_state, int sample, int x, int y, int offset, int stride)
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void kernel_cpu_optimized_path_trace(KernelGlobals *kg, float *buffer, unsigned int *rng_state, int sample, int x, int y, int offset, int stride)
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{
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kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
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}
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/* Tonemapping */
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void kernel_cpu_optimized_tonemap(KernelGlobals *kg, uchar4 *rgba, float4 *buffer, int sample, int resolution, int x, int y, int offset, int stride)
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void kernel_cpu_optimized_tonemap(KernelGlobals *kg, uchar4 *rgba, float *buffer, int sample, int resolution, int x, int y, int offset, int stride)
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{
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kernel_film_tonemap(kg, rgba, buffer, sample, resolution, x, y, offset, stride);
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}
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