Cycles: Render Passes

Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
  Diffuse/Glossy/Transmission x Direct/Indirect/Color

Not supported yet:
* UV, Vector, Mist

Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
This commit is contained in:
Brecht Van Lommel
2012-01-25 17:23:52 +00:00
parent 14f475fcca
commit f99343d3b8
36 changed files with 1528 additions and 243 deletions

View File

@@ -36,6 +36,7 @@ Object::Object()
mesh = NULL;
tfm = transform_identity();
visibility = ~0;
pass_id = 0;
}
Object::~Object()
@@ -135,6 +136,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
/* todo: correct for displacement, and move to a better place */
float uniform_scale;
float surface_area = 0.0f;
float pass_id = ob->pass_id;
if(transform_uniform_scale(tfm, uniform_scale)) {
map<Mesh*, float>::iterator it = surface_area_map.find(mesh);
@@ -171,7 +173,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
memcpy(&objects[offset], &tfm, sizeof(float4)*4);
memcpy(&objects[offset+4], &itfm, sizeof(float4)*4);
memcpy(&objects[offset+8], &ntfm, sizeof(float4)*4);
objects[offset+12] = make_float4(surface_area, 0.0f, 0.0f, 0.0f);
objects[offset+12] = make_float4(surface_area, pass_id, 0.0f, 0.0f);
i++;