Cycles: Render Passes
Currently supported passes: * Combined, Z, Normal, Object Index, Material Index, Emission, Environment, Diffuse/Glossy/Transmission x Direct/Indirect/Color Not supported yet: * UV, Vector, Mist Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow, also for environment importance sampling. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
This commit is contained in:
@@ -41,6 +41,7 @@ public:
|
||||
Transform tfm;
|
||||
BoundBox bounds;
|
||||
ustring name;
|
||||
int pass_id;
|
||||
vector<ParamValue> attributes;
|
||||
uint visibility;
|
||||
|
||||
|
Reference in New Issue
Block a user