Cleanup: Update comments and make it more clear what volume interpolation is for.

This commit is contained in:
Thomas Dinges
2015-02-16 22:10:38 +01:00
parent 652b2b656a
commit fa9311c9a4
2 changed files with 3 additions and 3 deletions

View File

@@ -509,7 +509,7 @@ void ShaderGraph::break_cycles(ShaderNode *node, vector<bool>& visited, vector<b
void ShaderGraph::clean()
{
/* remove proxy and unnecessary mix nodes */
/* remove proxy and unnecessary nodes */
remove_unneeded_nodes();
/* we do two things here: find cycles and break them, and remove unused