Cleanup: Update comments and make it more clear what volume interpolation is for.
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@@ -509,7 +509,7 @@ void ShaderGraph::break_cycles(ShaderNode *node, vector<bool>& visited, vector<b
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void ShaderGraph::clean()
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{
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/* remove proxy and unnecessary mix nodes */
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/* remove proxy and unnecessary nodes */
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remove_unneeded_nodes();
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/* we do two things here: find cycles and break them, and remove unused
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