Cycles: Fix wrong SSS in combination with hair on AVX2 platform
Not sure why exactly that happened, need a closer look.
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@@ -360,7 +360,8 @@ int subsurface_scatter_multi_intersect(
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return num_eval_hits;
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}
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ccl_device void subsurface_scatter_multi_setup(KernelGlobals *kg,
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ccl_device_noinline void subsurface_scatter_multi_setup(
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KernelGlobals *kg,
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SubsurfaceIntersection* ss_isect,
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int hit,
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ShaderData *sd,
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