Cycles: Add an experimental CUDA kernel.
Now we build 2 .cubins per architecture (e.g. kernel_sm_21.cubin, kernel_experimental_sm_21.cubin). The experimental kernel can be used by switching to the Experimental Feature Set: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Experimental_Features This enables Subsurface Scattering and Correlated Multi Jitter Sampling on GPU, while keeping the stability and performance of the regular kernel. Differential Revision: https://developer.blender.org/D762 Patch by Sergey and myself. Developer / Builder Note: CUDA Toolkit 6.5 is highly recommended for this, also note that building the experimental kernel requires a lot of system memory (~7-8GB).
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@@ -984,8 +984,9 @@ if env['OURPLATFORM']!='darwin':
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dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
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for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
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kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
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cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch)
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cubininstall.append(env.Install(dir=dir,source=cubin_file))
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for suffix in ('', '_experimental'):
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cubin_file = os.path.join(kernel_build_dir, "kernel%s_%s.cubin" % (suffix, arch))
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cubininstall.append(env.Install(dir=dir,source=cubin_file))
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# osl shaders
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if env['WITH_BF_CYCLES_OSL']:
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