Code refactor: split displace/background into separate kernels, remove luma.
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@@ -383,7 +383,6 @@ public:
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if(task.rgba_half) subtask.rgba_half = sub.ptr_map[task.rgba_half];
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if(task.shader_input) subtask.shader_input = sub.ptr_map[task.shader_input];
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if(task.shader_output) subtask.shader_output = sub.ptr_map[task.shader_output];
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if(task.shader_output_luma) subtask.shader_output_luma = sub.ptr_map[task.shader_output_luma];
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sub.device->task_add(subtask);
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}
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