Code refactor: split displace/background into separate kernels, remove luma.
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@@ -56,7 +56,7 @@ public:
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static void eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag);
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static void eval_background(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag);
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static void eval_volume(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag);
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static void eval_displacement(KernelGlobals *kg, ShaderData *sd);
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static void eval_displacement(KernelGlobals *kg, ShaderData *sd, PathState *state);
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/* attributes */
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static int find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id, AttributeDescriptor *desc);
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