Code refactor: split displace/background into separate kernels, remove luma.

This commit is contained in:
Brecht Van Lommel
2017-10-05 15:17:09 +02:00
parent d8509b349d
commit fb99ea79f8
19 changed files with 129 additions and 125 deletions

View File

@@ -56,7 +56,7 @@ public:
static void eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag);
static void eval_background(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag);
static void eval_volume(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag);
static void eval_displacement(KernelGlobals *kg, ShaderData *sd);
static void eval_displacement(KernelGlobals *kg, ShaderData *sd, PathState *state);
/* attributes */
static int find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id, AttributeDescriptor *desc);