3D Audio GSoC:

- Converting AUD_SampleRate to a double
- Removing AUD_DefaultMixer
- Introducing AUD_ResampleReader as base class for all resampling readers.
This commit is contained in:
Joerg Mueller
2011-06-21 20:29:02 +00:00
parent d5eaffda23
commit fba07308bf
17 changed files with 83 additions and 92 deletions

View File

@@ -45,8 +45,7 @@ static const char* state_error = "AUD_SRCResampleReader: SRC State couldn't be "
AUD_SRCResampleReader::AUD_SRCResampleReader(AUD_Reference<AUD_IReader> reader,
AUD_Specs specs) :
AUD_EffectReader(reader),
m_rate(specs.rate),
AUD_ResampleReader(reader, specs.rate),
m_channels(reader->getSpecs().channels),
m_position(0)
{

View File

@@ -32,7 +32,7 @@
#ifndef AUD_SRCRESAMPLEREADER
#define AUD_SRCRESAMPLEREADER
#include "AUD_EffectReader.h"
#include "AUD_ResampleReader.h"
#include "AUD_Buffer.h"
#include <samplerate.h>
@@ -40,7 +40,7 @@
/**
* This resampling reader uses libsamplerate for resampling.
*/
class AUD_SRCResampleReader : public AUD_EffectReader
class AUD_SRCResampleReader : public AUD_ResampleReader
{
private:
/**
@@ -48,11 +48,6 @@ private:
*/
AUD_Buffer m_buffer;
/**
* The target sampling rate.
*/
AUD_SampleRate m_rate;
/**
* The reader channels.
*/