correct spelling errors in comments

This commit is contained in:
Campbell Barton
2011-10-17 06:58:07 +00:00
parent 61389bba41
commit fda2045150
39 changed files with 181 additions and 182 deletions

View File

@@ -36,7 +36,7 @@ class prettyface(object):
def __init__(self, data):
self.has_parent = False
self.rot = False # only used for triables
self.rot = False # only used for triangles
self.xoff = 0
self.yoff = 0
@@ -157,7 +157,7 @@ class prettyface(object):
angles_co.sort()
I = [i for a, i in angles_co]
# fuv = f.uv
#~ fuv = f.uv
fuv = f.id_data.uv_textures.active.data[f.index].uv # XXX25
if self.rot:
@@ -200,8 +200,8 @@ def lightmap_uvpack(meshes,
'''
BOX_DIV if the maximum division of the UV map that
a box may be consolidated into.
Basicly, a lower value will be slower but waist less space
and a higher value will have more clumpy boxes but more waisted space
Basically, a lower value will be slower but waist less space
and a higher value will have more clumpy boxes but more wasted space
'''
import time
from math import sqrt
@@ -321,7 +321,7 @@ def lightmap_uvpack(meshes,
lengths.append(curr_len)
curr_len = curr_len / 2.0
# Dont allow boxes smaller then the margin
# Don't allow boxes smaller then the margin
# since we contract on the margin, boxes that are smaller will create errors
# print(curr_len, side_len/MARGIN_DIV)
if curr_len / 4.0 < side_len / PREF_MARGIN_DIV:
@@ -371,9 +371,9 @@ def lightmap_uvpack(meshes,
print("...done")
# Since the boxes are sized in powers of 2, we can neatly group them into bigger squares
# this is done hierarchily, so that we may avoid running the pack function
# this is done hierarchically, so that we may avoid running the pack function
# on many thousands of boxes, (under 1k is best) because it would get slow.
# Using an off and even dict us usefull because they are packed differently
# Using an off and even dict us useful because they are packed differently
# where w/h are the same, their packed in groups of 4
# where they are different they are packed in pairs
#
@@ -393,14 +393,14 @@ def lightmap_uvpack(meshes,
# Count the number of boxes consolidated, only used for stats.
c = 0
# This is tricky. the total area of all packed boxes, then squt that to get an estimated size
# This is tricky. the total area of all packed boxes, then sqrt() that to get an estimated size
# this is used then converted into out INT space so we can compare it with
# the ints assigned to the boxes size
# and divided by BOX_DIV, basicly if BOX_DIV is 8
# ...then the maximum box consolidataion (recursive grouping) will have a max width & height
# and divided by BOX_DIV, basically if BOX_DIV is 8
# ...then the maximum box consolidation (recursive grouping) will have a max width & height
# ...1/8th of the UV size.
# ...limiting this is needed or you end up with bug unused texture spaces
# ...however if its too high, boxpacking is way too slow for high poly meshes.
# ...however if its too high, box-packing is way too slow for high poly meshes.
float_to_int_factor = lengths_to_ints[0][0]
if float_to_int_factor > 0:
max_int_dimension = int(((side_len / float_to_int_factor)) / PREF_BOX_DIV)
@@ -409,7 +409,7 @@ def lightmap_uvpack(meshes,
max_int_dimension = 0.0 # wont be used
ok = False
# RECURSIVE prettyface grouping
# RECURSIVE pretty face grouping
while ok:
ok = False
@@ -456,7 +456,7 @@ def lightmap_uvpack(meshes,
pretty_faces = [pf for pf in pretty_faces if not pf.has_parent]
# spin every second prettyface
# spin every second pretty-face
# if there all vertical you get less efficiently used texture space
i = len(pretty_faces)
d = 0