Cycles: per-BSDF normal input and new Bump node.
Each BSDF node now has a Normal input, which can be used to set a custom normal for the BSDF, for example if you want to have only bump on one of the layers in a multilayer material. The Bump node can be used to generate a normal from a scalar value, the same as what happens when you connect a scalar value to the displacement output. Documentation has been updated with the latest changes: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes Patch by Agustin Benavidez, some implementation tweaks by me.
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@@ -235,6 +235,7 @@ protected:
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void break_cycles(ShaderNode *node, vector<bool>& visited, vector<bool>& on_stack);
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void clean();
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void bump_from_displacement();
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void refine_bump_nodes();
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void default_inputs(bool do_osl);
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};
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