Cycles: fix some update issues with camera motion blur, and do some more work
for getting object motion blur ready.
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@@ -19,6 +19,8 @@
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#include "camera.h"
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#include "scene.h"
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#include "device.h"
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#include "util_vector.h"
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CCL_NAMESPACE_BEGIN
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@@ -141,7 +143,7 @@ void Camera::update()
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void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
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{
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Scene::MotionType need_motion = scene->need_motion();
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Scene::MotionType need_motion = scene->need_motion(device->info.advanced_shading);
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update();
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@@ -274,13 +276,17 @@ bool Camera::modified(const Camera& cam)
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(border_bottom == cam.border_bottom) &&
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(border_top == cam.border_top) &&
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(matrix == cam.matrix) &&
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(motion == cam.motion) &&
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(use_motion == cam.use_motion) &&
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(panorama_type == cam.panorama_type) &&
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(fisheye_fov == cam.fisheye_fov) &&
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(fisheye_lens == cam.fisheye_lens));
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}
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bool Camera::motion_modified(const Camera& cam)
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{
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return !((motion == cam.motion) &&
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(use_motion == cam.use_motion));
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}
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void Camera::tag_update()
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{
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need_update = true;
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