use 'fixedtime/enable all frames' from the blend file
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@@ -356,6 +356,7 @@ bool GPG_Application::startFullScreen(
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bool GPG_Application::StartGameEngine(int stereoMode)
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{
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bool success = initEngine(m_mainWindow, stereoMode);
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@@ -493,7 +494,9 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
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// SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
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bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
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bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
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bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", 0) != 0);
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bool fixedFr = (G.fileflags & G_FILE_ENABLE_ALL_FRAMES);
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bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0);
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bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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bool useVertexArrays = SYS_GetCommandLineInt(syshandle,"vertexarrays",1) != 0;
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bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DIAPLAY_LISTS) != 0);
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