Debug GPU functionality from soc-viewport_fx by Jason Wilkins

patch number D706 with changes:

- WITH_GPU_DEBUG just creates a debug context (and enables the debug messaging
system functions) but leaves the checks we had intact. Old patch
added the debug functionality only if we had the flag on to save some
performance.

Rationale here is that we might not want to recompile blender just to get
the extra information, and having users start blender with a -d flag to
get the extra information is also useful for bug reports. Those checks already
existed and most expensive ones are hidden behind a debug mode check
so performance should not be that bad.

- Did some cleanup of existing functionality:
When things go wrong blender side, just print the error,
don't check for GL errors first.

- Did not port changes needed for GLES to regular glew.h

- Got rid of duplicate or very similar new functionality.

Generally, code is more moving things around/cleanup and should work exactly
as before apart from the debug context, so it's safe to add even now.

It also provides a nice substitute function for glu error descriptions
This commit is contained in:
Antony Riakiotakis
2015-02-16 21:19:12 +01:00
parent 34479d8b63
commit fed61d50c7
15 changed files with 914 additions and 462 deletions

View File

@@ -403,6 +403,7 @@ option(WITH_GL_EGL "Use the EGL OpenGL system library instead of th
option(WITH_GL_PROFILE_COMPAT "Support using the OpenGL 'compatibility' profile. (deprecated)" ON )
option(WITH_GL_PROFILE_CORE "Support using the OpenGL 3.2+ 'core' profile." OFF)
option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (thru either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
option(WITH_GPU_DEBUG "Create a debug OpenGL context (allows inserting custom messages and getting notifications for bad GL use)" OFF)
mark_as_advanced(
WITH_GLEW_MX
@@ -411,6 +412,7 @@ mark_as_advanced(
WITH_GL_PROFILE_COMPAT
WITH_GL_PROFILE_CORE
WITH_GL_PROFILE_ES20
WITH_GPU_DEBUG
)
if(WITH_GL_PROFILE_COMPAT)
@@ -2350,6 +2352,10 @@ if(WITH_GL_EGL)
list(APPEND GL_DEFINITIONS -DWITH_EGL)
endif()
if(WITH_GPU_DEBUG)
list(APPEND GL_DEFINITIONS -DWITH_GPU_DEBUG)
endif()
#-----------------------------------------------------------------------------
# Configure OpenMP.
if(WITH_OPENMP)
@@ -2832,6 +2838,7 @@ if(FIRST_RUN)
info_cfg_option(WITH_GL_PROFILE_COMPAT)
info_cfg_option(WITH_GL_PROFILE_CORE)
info_cfg_option(WITH_GL_PROFILE_ES20)
info_cfg_option(WITH_GPU_DEBUG)
if(WIN32)
info_cfg_option(WITH_GL_ANGLE)
endif()