Initialize immediate mode in Animation Player

PS. With this solution, immediate mode can be initialized and finalized consecutively if you drop a video

part of T49043
This commit is contained in:
Germano Cavalcante
2017-04-06 01:54:10 -03:00
parent 9f72580d07
commit ff3880ff93

View File

@@ -64,6 +64,7 @@
#include "BIF_gl.h"
#include "GPU_matrix.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "DNA_scene_types.h"
@@ -1254,6 +1255,9 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
//GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
/* initialize OpenGL immediate mode */
immInit();
/* initialize the font */
BLF_init(11, 72);
ps.fontid = BLF_load_mem("monospace", (unsigned char *)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size);
@@ -1525,6 +1529,10 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
/* we still miss freeing a lot!,
* but many areas could skip initialization too for anim play */
GPU_shader_free_builtin_shaders();
immDestroy();
BLF_exit();
GHOST_DisposeWindow(g_WS.ghost_system, g_WS.ghost_window);