Commit Graph

10227 Commits

Author SHA1 Message Date
James Horsley
4fbeb3e6be Fix T85089: Crash when rendering scene that does not fit into GPU memory with CUDA/OptiX
The "cuda_mem_map_mutex" was potentially being locked recursively during the call to
"CUDADevice::move_textures_to_host", which crashed. This moves around the locking and
unlocking of "cuda_mem_map_mutex", so that it doesn't call a function that locks it while
still holding the lock.

Reviewed By: pmoursnv

Maniphest Tasks: T85089, T84734

Differential Revision: https://developer.blender.org/D10219
2021-01-27 15:27:57 +01:00
Charles Flèche
76ab0381d1 Fix Cycles standalone compilation following API changes
The changes to the socket API were not applied to the standalone app.

Also modify Camera.compute_auto_viewplane() to use Camera.full_width and Camera.full_height as it is not possible to publicly access Camera.width and Camera.height anymore, so the aspect ratio could be computed with stale data.

Differential Revision: https://developer.blender.org/D9961
2021-01-26 14:39:32 +01:00
Charles Flèche
532d3a103a Cycles standalone: fix missing dependencies in CMake files
Also set default CYCLES_INSTALL_PATH to CMAKE_INSTALL_PREFIX.

By default with a `make cycles` this will build to ${CMAKE_BINARY_DIR}/bin

Differential Revision: https://developer.blender.org/D9961
2021-01-26 14:39:32 +01:00
Brecht Van Lommel
ef6d652428 Fix T83344: Cycles baking with progressive refine fails on GPU 2021-01-25 14:27:01 +01:00
Brecht Van Lommel
a1f44e43a2 Fix T84745: more build errors with TBB 2021
* tbb::blocked_range moved to a different namespace and since the fix is
  non-trivial, remove some unused code that used this.
* Task group priorities are no longer supported. It's unclear if they are
  useful at all right now and even set correctly, for now all tasks are equal
  priority with TBB 2021.
2021-01-22 19:24:13 +01:00
Sergey Sharybin
226eb5e366 Cycles: Fix usage of double floating precision in CNanoVDB
Double floating point precision is an extension of OpenCL, which might
not be implemented by certain drivers, such as Intel Xe graphics.

Cycles does not use double floating point precision, and there is no
need on keeping doubles unless there is an explicit decision to use
them.

This is a simple fix from Cycles side to replace double floating point
type with a type of same size and alignment rules. Inspired by Brecht
and Patrick.

Tested on NVidia Titan V, Radeon RX Vega M, and TGL laptop.

Differential Revision: https://developer.blender.org/D10143
2021-01-22 14:31:06 +01:00
Brecht Van Lommel
3fd92b5c22 Fix T83344: Cycles baking + progressive refine fails 2021-01-21 15:12:17 +01:00
Brecht Van Lommel
aff7d59986 Fix T84908: Cycles GPU + CPU and denoising failure after recent fix 2021-01-21 13:20:05 +01:00
Brecht Van Lommel
c60c30205d Fix T82966, T78152: Cycles GPU render hair ribbon artifacts and differences
Now it should match CPU rendering much more closely.
2021-01-20 19:59:43 +01:00
Brecht Van Lommel
10d2cbfa36 Fix T84872: OptiX GPU + CPU rendering uses branched path samples
Branched path tracing is not supported for OptiX, and it would still use the
number of AA samples from there when branched path was enabled by the user
earlier but auto disabled and hidden in the UI when using OptiX.

Ref D10159
2021-01-20 14:59:23 +01:00
Brecht Van Lommel
1451f7d093 Fix T84813: enabling Cycles OpenImageDenoise during GPU viewport render fails 2021-01-20 14:59:23 +01:00
Patrick Mours
4a09907eab Fix T84049: Crash when using Cycles Progressive Refine with OptiX+CPU
Tile stealing may steal a CPU tile buffer and move it to the GPU, but next time around that
tile may be re-used on the CPU again (in progressive refinement mode). The buffer would
still be on the GPU then though, so is inaccessible to the CPU. As a result Blender crashed
when the CPU tried to write results to that tile buffer.
This fixes that by ensuring a stolen tile buffer is moved back to the device it is used on before
rendering.
2021-01-20 14:40:27 +01:00
Campbell Barton
b2037464e4 CMake: add missing headers
Resolves 'cmake_consistency_check' reports.
2021-01-20 16:08:52 +11:00
Sergey Sharybin
0d8948387e Cycles: Fix missing OpenCL extensions in certain cases
If extensions string is longer than 1024 then the old code would have
reported empty string instead of extensions.

Now the code does dynamic string allocation to store result of request,
similar to what is done in `OpenCLInfo::get_hardware_id`.

The code looks a bit ugly, but it didn't really change much with this
patch. In other words, the code can become more modern and clear, but
it is considered to be outside of the scope of this change.

Differential Revision: https://developer.blender.org/D10135
2021-01-18 15:47:00 +01:00
Patrick Mours
4fde594fda Fix T84650: CPU render + OptiX denoiser leaves empty tiles unprocessed
The OptiX denoiser is part of the OptiX device, so to the tile manager looks like a GPU device. As a
result the tile stealing implementation erroneously stole CPU tiles and moved them to that OptiX
device, even though in this configuration the OptiX device was only set up for denoising and not
rendering. Launching the render kernel therefore caused a crash because of a missing AS etc.
This fixes that by ensuring tiles can only be stolen by devices that support render tiles.
2021-01-18 15:30:25 +01:00
Nicholas Rishel
957de39191 Fix T84645 cursor moves when clicking selector.
The absolute position desktop mapping has been corrected. The correct
mapping is 0-65535 inclusive. Additionally, division by the virtual
desktop width and height needed to be subtracted by 1 as width and
height are one more than the final pixel index.
2021-01-15 12:18:13 -08:00
Brecht Van Lommel
3732508c64 Fix T84745: build error with TBB 2021
task_group::is_canceling() was removed.
2021-01-15 17:29:36 +01:00
Piotr Barejko
340529a845 Fix Cycles build error with OSL 1.12
Differential Revision: https://developer.blender.org/D10118
2021-01-15 15:41:17 +01:00
Sebastian Parborg
0815e2fdb1 Fix automated tests when building with GCC and march=native
When building with more aggressive optimization flags, GCC will add FMA
(Fused Multiply Add) instructions that will slightly alter the floating
point operation results.

This causes some automated tests to fail in blender.

In clang and the intel compiler ffp-contract is set to off per default
it seems from my research.  (They do not have the exact same setting,
but the default seems to match the off behavior)

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D9047
2021-01-14 17:37:39 +01:00
Julian Eisel
2771dfd563 UI: Revert design changes to data-block selector for the 2.92 release
Partially reverts 2250b5cefe.

Removing the user count and fake user count icons was controversial (which was
expected) and there are a few further changes needed, that won't make it in
time for the release, see D9946.
While there is a design to bring back the user count and fake user indicators,
a new design idea was proposed that the UI team wants to follow. This came too
late for the 2.92 release, the new design is targeted at the 2.93 release now.
Meanwhile, UI team decision was to simply revert the design changes.

The new design is being worked on in https://developer.blender.org/T84669.

Note that this commit does not revert some internal changes done in
2250b5cefe. Namely the introduction of `ed_util_ops.c` and data-block
operators in there. These will still be needed in the new design.
2021-01-13 15:31:02 +01:00
Brecht Van Lommel
2cd091e9c7 Fix Cycles not taking into account CYCLES_SHADER_PATH for finding stdcycles.h
Contributed by howetuft.

Differential Revision: https://developer.blender.org/D9973
2021-01-13 12:12:36 +01:00
Lukas Stockner
688e5c6d38 Fix T82351: Cycles: Tile stealing glitches with adaptive sampling
In my testing this works, but it requires me to remove the min(start_sample...) part in the
adaptive sampling kernel, and I assume there's a reason why it was there?

Reviewed By: brecht

Maniphest Tasks: T82351

Differential Revision: https://developer.blender.org/D9445
2021-01-11 21:04:49 +01:00
Lukas Stockner
b70f4a265a Fix T84496: Cycles: Tile stealing does not work with NLM
Reviewed By: brecht

Maniphest Tasks: T84496

Differential Revision: https://developer.blender.org/D10066
2021-01-11 21:04:49 +01:00
Nicholas Rishel
d5c59913de Fix T81211 Add high frequency mouse input for Windows.
Also send mouse move event instead of moving cursor via SetCursorPos.
SetCursorPos did not reliably move the mouse when it is leaving the
window quickly.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D9981
2021-01-11 11:40:21 -08:00
Jacques Lucke
d095411002 Fix T83544: Cycles crash when rendering with Save Buffers enabled
The issue is that the "Noisy Image" pass is added even though it should not.

`use_denoising` has to be enabled on the scene and on the view layer
to actually enable it.

Differential Revision: https://developer.blender.org/D10048

Reviewers: lukasstockner97, brecht
2021-01-11 10:21:38 +01:00
Nicholas Rishel
ab5986cf3a Fix T84501: Wintab button lag.
Multiple Wintab tablets do not send relative button state when
configured to do so. This causes button events to be delayed until
processed as Win32 button events.

This commit fixes the issue by configuring Wintab to use absolute
button state and tracking changes manually.
2021-01-10 21:18:46 -08:00
Sebastián Barschkis
30310a4fc8 Fix T83777: Crash when enabling guides
Also adjusted adjusted guiding UI parameters so that guiding will not get invalidated when changing domain values.
2021-01-10 19:16:44 +01:00
Patrick Mours
c66f00dc26 Fix Cycles rendering with OptiX after instance limit increase when building with old SDK
Commit d259e7dcfb increased the instance limit, but only provided
a fall back for the host code for older OptiX SDKs, not for kernel code. This caused a mismatch when
an old SDK was used (as is currently the case on buildbot) and subsequent rendering artifacts. This
fixes that by moving the bit that is checked to a common location that works with both old an new
SDK versions.
2021-01-08 13:38:26 +01:00
Patrick Mours
d259e7dcfb Cycles: Increase instance limit for OptiX acceleration structure building
For a while now OptiX had support for 28-bits of instance IDs, instead of the initial 24-bits (see also
value reported by OPTIX_DEVICE_PROPERTY_LIMIT_MAX_INSTANCE_ID). This change makes use of
that and also adds an error reported when the number of instances an OptiX acceleration structure is
created with goes beyond the limit, to make this clear instead of just rendering an image with artifacts.

Manifest Tasks: T81431
2021-01-07 19:23:13 +01:00
Patrick Mours
3373d14b1b Fix T83925: Crash when rendering on the CPU with OptiX denoiser enabled
Rendering on the CPU uses the Embree BVH layout, whether the OptiX denoiser is enabled or not.
This means the "build_bvh" function gets a "BVHEmbree" object to fill and not a "BVHMulti" as it
was assuming before, which caused crashes due to memory geting overwritten incorrectly. This
fixes that by redirecting Embree BVH builds to the Embree device.

Manifest Tasks: T83925
2021-01-05 18:37:31 +01:00
Patrick Mours
166c0db3f9 Fix T83915: Subdivision Surface modifier causes visual artifacts in Cycles rendered viewport - CPU and OptiX
Changing the geometry in the current scene caused the primitive offsets for all geometry to
change, but the values would not be updated in all bottom-level BVH structures. Rendering
artifacts and crashes where the result. This fixes that by ensuring all BVH structures are
updated when the primitive offsets change.
2021-01-05 17:59:38 +01:00
Campbell Barton
1f6846fa4e Cleanup: remove UNUSED(..) from public function declarations
This doesn't serve any purpose and can become out of sync
with the function it's self without reporting warnings.
2021-01-05 23:09:50 +11:00
Campbell Barton
9b10b3930b Cleanup: clang-format 2021-01-04 17:38:11 +11:00
Nicholas Rishel
81c57c9471 Fix T84144 cursor wrap broken for Windows.
Modifies WM_BUTTON processing to reuse existing mousemove logic. Fixes
case where cursor wrap was not being handled on mouse release.

Bonus: flattened mouse move logic so all paths lead to a single return.
Removed case where wrap is not handled until subsequent mousemove as
button press may rely on updated mouse move position.
2020-12-28 13:34:58 -08:00
Lukas Stockner
8491e4ab86 Fix unreported: Cycles CLI device override doesn't set peer memory usage flag
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D9929
2020-12-25 23:13:03 +01:00
Nicholas Rishel
565ea3df60 Simplification of Wintab event handling.
Previously Wintab packets were added to a local queue to be processed
during Win32 mouse events, in order to correlate Wintab to Win32
mouse buttons. Wintab packets before Win32 mouse down events were
expired on a timer.

This commit drives mouse events during Wintab events when a device is
in range. When a Wintab button is found it is dispatched if an
equivalent event can be popped from the Win32 event queue. If a Win32
mouse button event is not associated with a Wintab event, it falls
through to WM_BUTTON handling. All Wintab packets are handled as they
are received.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D9908
2020-12-24 16:41:19 -08:00
Yevgeny Makarov
2917f550ca Cleanup: Fix capitalization in various UI strings
Approximately 195 changes of capitalization to conform to MLA title style.
UI labels and property names should use MLA title case, while descriptions
should be capitalized like regular prose, generally with only the start of
a sentence capitalized.

Differential Revision: https://developer.blender.org/D9922
2020-12-24 11:07:32 -06:00
Brecht Van Lommel
fe440a92e9 Cleanup: compiler warning 2020-12-24 14:19:21 +01:00
Brecht Van Lommel
29cd99e7fd Cycles: remove surface area computation for meshes with OSL
This is relatively expensive and as per the OSL spec, this value is not
expected to be meaningful for non-light shaders. This makes viewport updates
a little faster.

As a side effect also fixes T82723, viewport refresh issue with volume density.
2020-12-24 13:53:33 +01:00
Brecht Van Lommel
c4f8aedbc2 Fix T84016: Cycles baking crash with OptiX after recent changes
This worked for CPU + GPU, but not GPU only.
2020-12-24 12:59:35 +01:00
Brecht Van Lommel
2221389d6e Bake: vertex color baking support for Cycles
In the Bake > Output panel, there is now a choice between Image Textures and
Vertex Colors. The active vertex color layer is used for baking. This works
with both existing per-corner and sculpt per-vertex vertex colors.
2020-12-24 12:40:48 +01:00
Brecht Van Lommel
9d04fa39d1 Fix T84063: crash reading pointer properties in Attribute shader node
Path resolving can find e.g. a datablock rather than a float or integer,
treat that as a failure to find a valid property.
2020-12-23 15:50:31 +01:00
Sebastián Barschkis
635694c0ff Fluid: Added new viscosity solver
Mainly updated the Mantaflow version. It includes the new viscosity solver plugin based on the method from 'Accurate Viscous Free Surfaces for Buckling, Coiling, and Rotating Liquids' (Batty & Bridson).

In the UI, this update adds a new 'Viscosity' section to the fluid modifier UI (liquid domains only). For now, there is a single 'strength' value to control the viscosity of liquids.
2020-12-23 15:48:38 +01:00
Brecht Van Lommel
b2edc716c1 Fix Cycles OptiX runtime compilation broken after shader raytracing
Need to pass the appropriate flags as we do for compilation as part of the
CMake build.
2020-12-22 15:08:59 +01:00
Brecht Van Lommel
dad5aded0c Fix T84006: Cycles AOV not written with some mix shader node set ups 2020-12-22 14:25:50 +01:00
Matteo Falduto
985528c9b9 UI: make light spot shape panel consistent between Cycles and Eevee
Differential Revision: https://developer.blender.org/D9906
2020-12-21 14:15:21 +01:00
Julian Eisel
2250b5cefe UI: Redesigned data-block selectors
The previous design is rather old and has a couple of problems:

* Scalability: The current solution of adding little icon buttons next to the
  data-block name field doesn't scale well. It only works if there's a small
  number of operations. We need to be able to place more items there for better
  data-block management. Especially with the introduction of library overrides.
* Discoverability: It's not obvious what some of the icons do. They appear and
  disappear, but it's not obvious why some are available at times and others
  not.
* Unclear Status: Currently their library status (linked, indirectly linked,
  broken link, library override) isn't really clear.
* Unusual behavior: Some of the icon buttons allow Shift or Ctrl clicking to
  invoke alternative behaviors. This is not a usual pattern in Blender.

This patch does the following changes:

* Adds a menu to the right of the name button to access all kinds of operations
  (create, delete, unlink, user management, library overrides, etc).
* Make good use of the "disabled hint" for tooltips, to explain why buttons are
  disabled. The UI team wants to establish this as a good practise.
* Use superimposed icons for duplicate and unlink, rather than extra buttons
  (uses less space, looks less distracting and is a nice + consistent design
  language).
* Remove fake user and user count button, they are available from the menu now.
* Support tooltips for superimposed icons (committed mouse hover feedback to
  master already).
* Slightly increase size of the name button - it was already a bit small
  before, and the move from real buttons to superimposed icons reduces usable
  space for the name itself.
* More clearly differentiate between duplicate and creating a new data-block.
  The latter is only available in the menu.
* Display library status icon on the left (linked, missing library, overridden,
  asset)
* Disables "Make Single User" button - in review we weren't sure if there are
  good use-cases for it, so better to see if we can remove it.

Note that I do expect some aspects of this design to change still. I think some
changes are problematic, but others disagreed. I will open a feedback thread on
devtalk to see what others think.

Differential Revision: https://developer.blender.org/D8554

Reviewed by: Bastien Montagne

Design discussed and agreed on with the UI team, also see T79959.
2020-12-18 18:28:04 +01:00
Nicholas Rishel
f880fe2d66 Fix T82288 Wintab walk navigation erratic.
Walk navigation relies on tablet data being set to detect if motion is
absolute. This patch sets tablet data in Ghost to dummy values when a
tablet pen is in range and not handled by Wintab processing.
2020-12-17 17:21:15 -08:00
Sybren A. Stüvel
9258b70453 Explicitly link X11 libraries
Fix X11 library underlinking, which was breaking Debian and Ubuntu
packages.

From Ubuntu Hirsute changelog:

```
blender (2.83.5+dfsg-4ubuntu1) hirsute; urgency=medium

  * Try to also link ghost library with x11, needed because of missing
    XConvertSelection symbol link (used in ghost static library).
  * Don't use gold, but switch to bfd linker that seems to be working better
    on ppc64el.

 -- Gianfranco Costamagna <locutusofborg@debian.org>  Wed, 11 Nov 2020 14:17:29 +0100
```

Reviewed by: sybren

Differential Revision: https://developer.blender.org/D9617
2020-12-17 13:24:35 +01:00
Nicholas Rishel
3a1d1aaa86 Synchronize Wintab and Win32 time.
Time is synchronized by the difference between the WT_PACKET receive
time and the last received PACKET's pkTime. This is used to prevent
Wintab packets from being prematurely expired.
2020-12-16 15:32:18 -08:00