Commit Graph

41756 Commits

Author SHA1 Message Date
Sergej Reich
0d1a499366 knife tool: Remove unused 'extend' variable 2013-11-08 18:01:07 +00:00
Sergej Reich
b144f15579 knife tool: Clean up line hits when starting a new cut
Fixes intersection points of the previous cut still being drawn when
starting a new cut.
2013-11-08 18:01:05 +00:00
Campbell Barton
774987a381 use assert to check for incorrect use of BLF_draw_ascii() 2013-11-08 15:01:43 +00:00
Bastien Montagne
5ef717bec6 [#37327] Inconsistent numeric input conversion.
Issue was actually that micrometer was not drawing correctly (from r58165), reverted that fix and instead use utf8 drawing for editmode metrics when using a unit system (we already had a similar hack for surfaces and volumes, anyway).
2013-11-08 11:25:50 +00:00
Campbell Barton
bbade535fb fix for crash when deleting from an id property, with a non-string key. 2013-11-08 08:46:43 +00:00
Sergey Sharybin
67162306a7 Tweak for ui range of track size in 3d viewport
Patch by Sebastian Koenig, thanks!
2013-11-07 14:07:13 +00:00
Bastien Montagne
a0286f42f9 "Render Audio" cleanup:
* Removed audio-only options from ffmpeg render settings (added some versionning code too)!
* Moved the Mixdon button from the Scene->Audio pannel to the Render->Render panel.
2013-11-07 13:32:32 +00:00
Bastien Montagne
56e283408a Fix the small mess in read versionning code (we had two "pending versioning" blocks, and a triangulate one that was outside of any block, plus I think existing "pending versionning" code was not added when 2.69.2 sub-version was created...).
Moved all non-yet-versioned stuff back into a single block at the end, let’s try not to forget to integrate it for 2.69.3! ;)
2013-11-07 13:14:33 +00:00
Joerg Mueller
bef6b06a47 Fix for [#36819] *AFTER 2.69* Audio Only Sequencer wont render
The original description is not a bug, but the mixdown options were missing as scons was lacking the required defines during compile time.
2013-11-07 12:33:35 +00:00
Lukas Toenne
c2aca3b517 Fix for node transform offsets when adding new nodes: The transform operator was using the node->totr rect for defining the initial location of the node - but this is only defined after the node has been
drawn at least once, so nodes would jump to (0,0) after adding ... Use the locx/locy instead (including DPI factor), which is more reliable.
2013-11-07 09:15:29 +00:00
Lukas Toenne
81184c6173 Fix for node link highlighting not getting reset if a transform operator is cancelled and the node removed. Pass the 'test' option in node link insert testing on to the conditions function, so that at least the highlight flags get cleared before exiting the link insert function, even if there is no actual selected node to insert. 2013-11-07 09:02:30 +00:00
Lukas Toenne
9708f7921d Cleanup: nice bool return value from ed_node_link_conditions function instead of using the space pointer for this. 2013-11-07 09:02:29 +00:00
Lukas Toenne
f07ed3c270 Removed the automatic "link swapping" feature from the node link operator: When a link was being dragged to an already connected input, the existing links were shifted to the next free socket. This was
originally intended as a way to speed up workflow for math and mix nodes, but more often than not it just gets in the way. Most binary (or n-ary) functions are not even commutative, i.e. changing the
order of sockets does not usually produce the correct result. Also this includes the more common case where one actually wants to replace a socket, which then requires a second click to remove the
shifted connection. All in all this is not a helpful feature.
2013-11-06 21:21:37 +00:00
Lukas Toenne
232c97fdeb Fix for error in r61159: the new gpencil_new_layer_col in UserDef is supposed to be a 4 float RGBA color, but has only 3 floats. This was overwriting tweak_threshold in UserDef and breaking transform
operators ...
2013-11-06 21:08:16 +00:00
Bastien Montagne
ad34a5cc1b Fix [#34675] *AFTER 2.69* Info view shows duplicate operators with incorrect values of args
Refactored a bit WM api to generate operator's pystring, now it can also handle correctly macro operators. Thanks to Campbell for the review!
2013-11-06 20:56:18 +00:00
Mitchell Stokes
5cd28bbe80 BGE: Fix for #37335 "Moving the camera with a key (after the recent BGE cleanup commits) now crashes the game" reported by Ace Dragon.
CcdPhysicsEnvironment->GetCharacterController(); was missing a NULL check.
2013-11-06 19:40:37 +00:00
Lukas Toenne
61c411068b Patch #37274: Circle select for node editor, by Henrik Aarnio (hjaarnio).
Circle select was missing from node editor, and C key was assigned to now defunct "show cyclic dependencies". This patch remaps the key and adds circle select operator.
Functions to check intersection between rctf/rcti and a circle were also added to rct.c for code cleanliness and consistency.
2013-11-06 19:21:42 +00:00
Lukas Toenne
549ed3d378 Removed the "Show Cyclic Dependencies" operator for nodes. This operator is an old relic implemented for showing cyclic node connections as red links. This is not necessary any more, the operator simply
called the generic node tree update function, which is happening anyway after all relevant node operators (if it doesn't that has to be considered a bug).

It has been suggested to better use the C key for circle select, this remains to be discussed.
2013-11-06 18:56:51 +00:00
Lukas Toenne
7398600090 True grid snapping for nodes: This snaps nodes to the actual background grid instead of using incremental offset (which is not useful for nodes). Increment snapping has been disabled for nodes to avoid
confusion, grid snap is now the default as it seems to be the most wanted and easy to use mode.

Absolute grid snapping happens in a somewhat generic function 'applyGridAbsolute', which could also be used for objects and other transforms later on. It is conceptually similar to the 'project' snapping
option, in that it calculates a delta vector for each element on top of the overall transform, which places each node on the grid.

Node transform now uses the top-left node corner for TransformData->loc. The transform center is still the average of node centers, so that scaling and rotation works nicely.

snapGrid*** functions have been renamed to snapGridIncrement*** to distinguish better between incremental and absolute grid snapping.
2013-11-06 17:46:32 +00:00
Howard Trickey
3143536b08 Fix knife bug exposed by valgrind.
Was reading cage coordinate from those of existing
BMVerts even for newly created verts that don't
have cage coordinates there.
2013-11-06 15:27:19 +00:00
Lukas Toenne
b8f22a0565 Syncing methods for Color Balance node LGG and ASC-CDL modes. The settings for either mode are converted into equivalent settings of the other. This keeps the result of both modes roughly the same and
mimics the previous behavior when settings were shared by both modes (but not equivalent).
NOTE: Due to the use of additional sRGB conversion in the LGG mode the result is not entirely accurate, this should perhaps be fixed.

Settings for each mode are kept in their own color values nevertheless, this avoids potential problems with float precision.
2013-11-06 12:44:54 +00:00
Lukas Toenne
b91e841f8f Fix #37333: Bad default value in Color Balance. Use independent offset/power/slope variables for the CDL mode in color balance node. This avoids stupid default values in particular for offset, which would be 1 when just using the lift value for it. 2013-11-06 12:44:51 +00:00
Lukas Toenne
b9aa637b83 Removed the DNA storage for LGG lift and inverse gamma in the color balance node. These values were always calculated at execution time, so there is no need to keep them around in DNA data and no forward compatibility break either. Only reason they were stored in DNA before is that the old compositor had no other means of keeping precomputed values around for every pixel than storing the DNA node data, with new compositor this is no longer necessary (values are stored in operations). 2013-11-06 12:44:49 +00:00
Joshua Leung
50ac2ee8de Grease Pencil: User-Pref for setting the default colour of newly created layers 2013-11-06 10:59:05 +00:00
Sergey Sharybin
17994825f0 Fix #37251: Snap not working correctly in metaball edit mode.
It wasn't enabled in snapping code from the beginning it seems,
but from quick tests snapping for mballs works just fine.

Maybe we could drop out check for edit object type now?
2013-11-06 08:27:18 +00:00
Brecht Van Lommel
99c5e71397 Quicktime: remove backend with the old quicktime API, and keep the QTKit backend.
This means that if you have WITH_BF_QUICKTIME or WITH_CODEC_QUICKTIME enabled,
it will always use QTKit.

The old backend was only used on 32 bit OS X builds, now 32 and 64 bit builds will
give consistent input/output. On Windows or Linux quicktime isn't being used.
2013-11-06 01:45:15 +00:00
Kevin Mackay
299812f28d Made active point and active spline behaviour more predictable on curves/surfaces:
* deselect all no longer leaves an active point
* the most recently added spline becomes the active one
* on successful duplicate/delete the active point and active spline are reset
2013-11-05 23:37:09 +00:00
Campbell Barton
7874447e4a code cleanup: typo and warning when openmp's disabled. 2013-11-05 21:59:30 +00:00
Campbell Barton
53dccd94a4 patch [#37305] Quick Hack: Armature Mirror Select
from Terry Struven (tlstruven), with some modifications.
2013-11-05 21:47:35 +00:00
Jens Verwiebe
dba787f529 OSX/player: Remove some very old code ( 11 years+ ), was commented anyway 2013-11-05 20:30:09 +00:00
Jens Verwiebe
e3a5f0501e Fix cmake/player compile by adding the xtra osx lib, check if this breaks other OS 2013-11-05 18:57:45 +00:00
Lukas Toenne
f3a137c1b9 Fix #37312, Backdrop value offset is not refreshed. Backdrop operators need to push notifiers to redraw the node editor buttons. 2013-11-05 18:28:43 +00:00
Jens Verwiebe
eabc16ab52 Since we dropped carbon api, this workaround seems not longer to be necessary, pls. keep an eye 2013-11-05 17:35:47 +00:00
Howard Trickey
538a6ed57a Rewrote a lot of knife tool. Now allows cut-through
to make new vertices in the middle of faces.
This also fixes knife bugs:
#36678, #35945, #35943, #35387, #35045, #35002.
2013-11-05 16:24:00 +00:00
Bastien Montagne
c8e2b54ce2 Fix [#37324] Crash, calling Warp operator in Outliner
Warp needs a valid 3DView region...
2013-11-05 16:20:06 +00:00
Bastien Montagne
c215faf9f4 Fix [#37319] Forcefield on translated, unselected lamp draws in origin.
drawlamp() was not resetting OGL matrix to its org value!

Thanks to Philipp Oeser for initial investigation, and Brecht for review. :)
2013-11-05 15:53:55 +00:00
Jens Verwiebe
78d8a14174 OSX: complety remove the cocoa options, definitions and conditionals now 2013-11-05 15:37:59 +00:00
Jens Verwiebe
8bc46d5be2 OSX/cmake: carbon cleanout 2013-11-05 14:05:37 +00:00
Jens Verwiebe
518c505a15 OSX: remove obsolete file and adapt scons 2013-11-05 14:02:33 +00:00
Joshua Leung
2cfe64cd10 Correcting a few typos 2013-11-05 10:57:52 +00:00
Jens Verwiebe
1808dd0828 Scons: Fix BGE compile after cleanup 2013-11-05 10:56:52 +00:00
Campbell Barton
9e2beaa1e2 bge builds again without bullet. 2013-11-05 06:19:19 +00:00
Campbell Barton
4a99d30538 code cleanup: quiet warnings 2013-11-05 04:32:51 +00:00
Campbell Barton
1b4afb161d code cleanup: typos 2013-11-05 04:23:46 +00:00
Joshua Leung
bf04c76ab5 Bugfix [#37168] Outliner refresh error after removing constraints
Clear constraints operators were missing the NA_REMOVED flag which the Outliner
was checking for before it would perform the necessary updates.
2013-11-05 02:01:39 +00:00
Joshua Leung
7a10bacaf9 Bugfix [#36203] Transformation bone constraint breaks Track To / Dumped Track
Limited crazy-space constraint correction for Transform constraint to only get
applied when only rotating bones with such constraints.
2013-11-05 01:44:38 +00:00
Joshua Leung
98be88653d Bugfix [#37304] Arrow Keys Stop Working When Mouse Over Outliner
Frame change hotkeys now work in the following places:
1) Outliner - Main region
2) Action/NLA Editors - Channels Region
3) Info View - Reports region

Other places identified by the bugreport (but which I've decided to leave
alone):
- Text Editor (when no file open) - The way the keymaps work here means that
this can't be done without affecting normal text editing

- File Browser - What's the point of changing frames when you're about to
open/save the file?

- User Prefs - Is there any real point here either? Also, this is usually shown
in a separate window.
2013-11-05 01:29:45 +00:00
Joshua Leung
d504cee120 Remove soft limits from lower-end of ranges for last two commits - This turned
out to be too restrictive/confusing again.
2013-11-05 01:20:30 +00:00
Joshua Leung
1241f868e9 Applying same fix used for [#36844] to Limits FModifier settings 2013-11-05 01:04:23 +00:00
Tamito Kajiyama
8c5597eb49 Additional code improvements: avoid unnecessary Python object allocations in Freestyle. 2013-11-05 00:51:59 +00:00