Commit Graph

21 Commits

Author SHA1 Message Date
raa
d5d7455796 Cleanup: use row() sub-layout to expand enum properties horizontaly 2017-06-01 16:54:45 +03:00
Campbell Barton
19d493ee10 Moving classes to separate listing broke panel order
Although this wasn't so obvious since it
only showed up for factory settings and in the preferences window.

Panel display order depends on registration order,
Sorry for the noise. On the bright side we no longer need to move
classes around to re-arrange panels.
2017-03-20 02:37:55 +11:00
Campbell Barton
9bdda427e6 PyAPI: remove bpy.utils.register_module()
In preparation for it being removed, see: T47811
2017-03-18 20:03:24 +11:00
Mitchell Stokes
3a4c307652 Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods
This mostly affects physics panels. Any engines relying on
RenderEngine.use_game_engine flag to show/hide panels will need to be
updated. The COMPAT_ENGINES technique is how we usually deal with this.
One issue with use_game_engine is that I cannot find a way to set it; it
appears only the BGE can set it. This means (without this commit)
external RenderEngines cannot get rid of the default physics panels.

The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky
and we should look into removing its usage where possible.
2016-07-27 19:00:35 -07:00
Campbell Barton
7095f47665 cleanup: pep8
also remove empty class parenthesis
2015-01-29 15:35:06 +11:00
Bastien Montagne
09351c68e1 Cleanup, since we don't put Cycles compat into regular bl_ui files. ;) 2014-10-17 21:07:21 +02:00
Thomas Dinges
30512d7c55 Blender Internal:
* Remove Stars feature. This was a quite minimalistic feature and there are
better alternatives with more control (particles for example).

Removal discussed during BCon13 developer meeting and already years before, time to do it..

Reviewed By: brecht
Differential Revision: http://developer.blender.org/D17
2013-11-20 19:13:41 +01:00
Campbell Barton
2553cdf195 style cleanup 2012-07-29 12:07:06 +00:00
Thomas Dinges
ab38e1d379 User Interface Scripts:
* Code cleanup, removed unneeded code.
* Style cleanup, don't break lines to early 
(unless marked as pep8-80 or pep8-120 compliant) 
* Keep 1 line after layout declaration empty.
2012-07-29 10:03:46 +00:00
Thomas Dinges
83a5c943af 2.6 UI:
World Context:
* Made world id block wider
* Don't show texture user when Cycles engine is used
Other: 
* Change Dopesheet > DopeSheet in User Preferences Theme section for consistency.
2012-03-10 20:30:05 +00:00
Brecht Van Lommel
3d35e004d3 Related to #29092: make the working of the Mist Intensity option more clear in
the user interface.
2011-11-02 12:18:51 +00:00
Campbell Barton
f4c56a879d remove use of gettext: _("...") style translation now its handled by rna. 2011-09-21 15:18:38 +00:00
Sergey Sharybin
0eda51f2ea Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
  can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
  and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
  collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
  (it was codepage issue).
- Added operator "Get Messages" which generates new text block with
  with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
  messages collected from rna to automatically gathered messages.
  To update .pot you have to re-generate messages.txt using "Get Messages"
  operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
  wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
  gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.

TODO:
- Custom fonts and font size.
  Current font isn't nice at least for russian locale, it's
  difficult to read it.
- Put references to messages.txt so gettext can merge translation when
  name/description of some property changes.
2011-09-15 13:20:18 +00:00
Xiao Xiangquan
981f7fcd0d merge with trunk r39834 2011-09-01 15:08:32 +00:00
Campbell Barton
b374ab919a import common classes from bpy.types, saves ~1000 python getattrs on startup. 2011-08-12 06:57:00 +00:00
Xiao Xiangquan
465c3b82fa merge with trunk r39216 2011-08-10 14:32:03 +00:00
Xiao Xiangquan
287b24926f merge with trunk r38787 2011-07-29 17:42:53 +00:00
Campbell Barton
2658949752 pep8 cleanup, also print message when attempting to run in animation player mode. 2011-07-29 01:24:03 +00:00
Thomas Dinges
4ab7c6ae1a 2.5 World Buttons:
* Exposure and Color Range buttons were missing, added them back.
2011-07-24 11:24:30 +00:00
Campbell Barton
265cdf29fb fix [#26754] Live Edit and Editing UI scripts don't work 2011-04-04 10:13:04 +00:00
Campbell Barton
2e6a02438e move script directories for internal blender scripts.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators

scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.

~/.blender/2.56/scripts/startup works for auto-loading scripts too.
2011-03-21 12:35:49 +00:00