Commit Graph

2211 Commits

Author SHA1 Message Date
Brecht Van Lommel
1d8c798188 Cycles: support for motion vector and UV passes.
Most of the changes are related to adding support for motion data throughout
the code. There's some code for actual camera/object motion blur raytracing
but it's unfinished (it badly slows down the raytracing kernel even when the
option is turned off), so that code it disabled still.

Motion vector export from Blender tries to avoid computing derived meshes
when the mesh does not have a deforming modifier, and it also won't store
motion vectors for every vertex if only the object or camera is moving.
2012-04-30 12:49:26 +00:00
Daniel Genrich
796dd8a321 Fix compile error with msvc 2012-04-30 11:27:06 +00:00
Brecht Van Lommel
f7078dcbe2 Cycles: remove a few usages of double, to fix opencl warnings. 2012-04-30 10:03:13 +00:00
Brecht Van Lommel
281f50cfcc Fix visual studio debug build issue with BVH boundbox, pointed out by Agustin Benavidez. 2012-04-30 10:00:55 +00:00
Campbell Barton
5fb53b6b30 patch [#31091] PVS-Studio Analysis Fixes
from Jason Wilkins (jwilkins)

left out openjpeg changes since this library needs updating.
2012-04-30 08:35:18 +00:00
Joshua Leung
b7a59f52b8 mingw32 compiles again
"__force_inline" keyword used in Cycles header is not defined
2012-04-29 13:00:00 +00:00
Daniel Genrich
16d4c49c46 Fix Cycles to compile again on AMD OpenCL devices. 2012-04-29 12:20:06 +00:00
Daniel Genrich
8bf8a128c2 Smoke: Support for moving obstacles. (Merge from Smoke2 branch)
Sponsored by the Blender Development Fund.
http://www.blender.org/blenderorg/blender-foundation/development-fund/

Remarks:
The original code was not designed to support moving obstacles so I had to introduce some velocity constraints into the code to prevent smoke from exploding. If this causes problems with "fire" emulation, please let me know.
2012-04-28 21:46:43 +00:00
Joerg Mueller
6e40b8b3cf Hopefully a fix for [#31097] glibc error when playing sound using BGE 2012-04-28 13:37:44 +00:00
Joerg Mueller
ef3acaedc1 Audio:
* Fix for [#31099] Audio in Meta-Strips Plays Beyond Strip Cut
* Adding a split files option to the mixdown operator which then renders each channel into a separate file
2012-04-28 13:16:29 +00:00
Brecht Van Lommel
44924a2e5e Cycles: fix for CUDA build. 2012-04-28 09:10:20 +00:00
Brecht Van Lommel
07b2241fb1 Cycles: merging features from tomato branch.
=== BVH build time optimizations ===

* BVH building was multithreaded. Not all building is multithreaded, packing
  and the initial bounding/splitting is still single threaded, but recursive
  splitting is, which was the main bottleneck.

* Object splitting now uses binning rather than sorting of all elements, using
  code from the Embree raytracer from Intel.
  http://software.intel.com/en-us/articles/embree-photo-realistic-ray-tracing-kernels/

* Other small changes to avoid allocations, pack memory more tightly, avoid
  some unnecessary operations, ...

These optimizations do not work yet when Spatial Splits are enabled, for that
more work is needed. There's also other optimizations still needed, in
particular for the case of many low poly objects, the packing step and node
memory allocation.

BVH raytracing time should remain about the same, but BVH build time should be
significantly reduced, test here show speedup of about 5x to 10x on a dual core
and 5x to 25x on an 8-core machine, depending on the scene.

=== Threads ===

Centralized task scheduler for multithreading, which is basically the
CPU device threading code wrapped into something reusable.

Basic idea is that there is a single TaskScheduler that keeps a pool of threads,
one for each core. Other places in the code can then create a TaskPool that they
can drop Tasks in to be executed by the scheduler, and wait for them to complete
or cancel them early.

=== Normal ====

Added a Normal output to the texture coordinate node. This currently
gives the object space normal, which is the same under object animation.

In the future this might become a "generated" normal so it's also stable for
deforming objects, but for now it's already useful for non-deforming objects.

=== Render Layers ===

Per render layer Samples control, leaving it to 0 will use the common scene
setting.

Environment pass will now render environment even if film is set to transparent.

Exclude Layers" added. Scene layers (all object that influence the render,
directly or indirectly) are shared between all render layers. However sometimes
it's useful to leave out some object influence for a particular render layer.
That's what this option allows you to do.

=== Filter Glossy ===

When using a value higher than 0.0, this will blur glossy reflections after
blurry bounces, to reduce noise at the cost of accuracy. 1.0 is a good
starting value to tweak.

Some light paths have a low probability of being found while contributing much
light to the pixel. As a result these light paths will be found in some pixels
and not in others, causing fireflies. An example of such a difficult path might
be a small light that is causing a small specular highlight on a sharp glossy
material, which we are seeing through a rough glossy material. With path tracing
it is difficult to find the specular highlight, but if we increase the roughness
on the material the highlight gets bigger and softer, and so easier to find.

Often this blurring will be hardly noticeable, because we are seeing it through
a blurry material anyway, but there are also cases where this will lead to a
loss of detail in lighting.
2012-04-28 08:53:59 +00:00
Campbell Barton
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
Brecht Van Lommel
6d4841ba82 Fix #31058: missing Simplify panel for cycles. 2012-04-26 12:13:26 +00:00
Mike Erwin
b12fd22791 ndof: avoid potential buffer overflow in libspnav 2012-04-25 01:24:29 +00:00
Antony Riakiotakis
4e6590067d revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
Antony Riakiotakis
0db3c5f743 Remove mingw-w64 errors from loss of precision by converting 64bit pointers to ints. All cases found were harmless and the error behaviour could be turned off by the -fpermissive flag but I'd rather keep that off to detect any real problems should they arise. 2012-04-24 14:33:44 +00:00
Antony Riakiotakis
4782522379 Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
Thanks!
2012-04-24 12:57:58 +00:00
Antony Riakiotakis
8b476d0275 First MinGW-w64 support for cmake has been added. To test I recommend this build:
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/ray_linn/GCC-4.7.0-with-ada/mingw-w64-gcc-4.7.0-runtime-2.0.1-static-ada-20120330.7z/download

Other builds may also work but due to the constantly changing nature of the compiler this cannot be guaranteed. I often had to change compilers while building the libraries and this one is the one that did the job for most of them.

This first support is experimental and considered "advanced". To enable pass -DWITH_MINGW64 during cmake configuration. Also make sure to extract the compiler on C:/MinGW and that MinGW/bin is in your path. To build check out lib/mingw64.

Initially the support is lacking until I get every library compiled correctly. For now you should disable WITH_CYCLES(sorry, I know some people are dying to do benchmarks, but still a few libs to go), WITH_IMAGE_OPENEXR, WITH_OPENCOLLADA, WITH_LIBMV and WITH_CODEC_FFMPEG(links but hangs on startup).

Still the tools are working, the memory limit is increased and due to the experimental nature of the setup, full optimization with SSE2 is available, which makes the build quite fast. Also the compiler and especially, the linker are way faster than regular MinGW.

The wiki docs have also updated. Happy testing!
2012-04-23 20:09:59 +00:00
Brecht Van Lommel
95432a2a2b Fix #31065: cycles render crash with large node groups, increased the stack
size now, this seems to work well after some testing.
Fix: material override not working on objects without a material assigned.
2012-04-23 18:15:38 +00:00
Daniel Genrich
fb6ee37aa2 corrected more issues from [#31069] Analyzing the Blender project with PVS-Studio.
Remark: I think that "!(nbored & CFBnd)" would be correct but it introduced other bugs so, I just quiet compiler warnings leaving the running system untouched.
2012-04-23 17:33:12 +00:00
Daniel Genrich
a164aa1ab6 Bugfix [#30298] Fluid-Sytem does not work! (Part 2, Part 1 fixed by Brecht)
Canceling fluid simulation did not work when speed was zero.
2012-04-22 17:31:39 +00:00
Daniel Genrich
21f6bac0a3 Fix [#30954] Fluid obstacle checkbox has no effect
Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO.
I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
2012-04-21 22:09:09 +00:00
Brecht Van Lommel
801aaf5cdc Fix exposure being applied to cycles AO pass. 2012-04-19 15:00:54 +00:00
Nicholas Bishop
fc0f41756e Fix for disabling noisy opennl output.
More info from bf-committers:
http://lists.blender.org/pipermail/bf-committers/2012-April/036339.html
2012-04-19 02:12:39 +00:00
Thomas Dinges
0150e01993 And another fix for r45669 to have dualcon compile on windows... 2012-04-16 10:22:28 +00:00
Brecht Van Lommel
4d1c7992d7 Fix/tweak for cycles border render, it wasn't generating the exact same samples
when rendering a subset instead of the whole, mostly useful for debugging.
2012-04-16 09:52:25 +00:00
Brecht Van Lommel
869c69b149 Fix for isnan compile issue on windows (second try). 2012-04-16 09:13:32 +00:00
Brecht Van Lommel
93df58160e Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead. 2012-04-16 08:35:21 +00:00
Nicholas Bishop
f120433fa3 Fix for remesh modifier crash mentioned in comments of bug [#30966]
Reading in triangles now skips any NaN coordinates.
2012-04-16 01:18:02 +00:00
Brecht Van Lommel
117f2826b9 Fix #30955: cycles render issue with lights that have shadow casting disabled. 2012-04-15 15:35:09 +00:00
Daniel Genrich
c96be5c5f9 Bugfix [#30954] Fluid obstacle checkbox has no effect
Needs testing for sideeffects. 

If there are negative sideeffects, revert commit and mark as "will not fix"/"not supported"/"needs UI fix".
2012-04-15 10:31:38 +00:00
Brecht Van Lommel
b219b5294b Fix #30376: cycles ignores camera override from sequencer. 2012-04-13 17:42:03 +00:00
Brecht Van Lommel
88a261c13b Cycles: add render layer use environment option to disable world lighting on
individual render layers.
2012-04-13 12:58:12 +00:00
Brecht Van Lommel
59377695bd Fix #30929: cycles rendering of object with scale 0 on some axis did not work
correct with instancing.

Actually such object will not work in many places, e.g. transforming vertices
in edit mode doesn't work and textures will be misapplied in Blender Internal,
so these should be avoided.
2012-04-13 09:08:43 +00:00
Campbell Barton
8c70caf966 fix for UV reveal (wasnt selecting all verts because check for unselected vert was incorrect after selecting the first face). 2012-04-13 03:41:07 +00:00
Brecht Van Lommel
7db13b989a Fix: cycles not using local 3d view camera when it is decoupled from the scene. 2012-04-12 11:42:18 +00:00
Campbell Barton
f8b7cfb6ae code cleanup: quiet some mingw warnings. 2012-04-12 02:50:21 +00:00
Campbell Barton
8fb067af93 code cleanup: avoid confusion with utfconv lib - was configuring this windows only lib on non windows platforms (scons only). 2012-04-12 02:37:28 +00:00
Campbell Barton
cc1259178b code cleanup: utfconv library had some quite confusing formatting, also cleared som warnings. 2012-04-12 02:15:33 +00:00
Brecht Van Lommel
a3b491eca7 Fix cycles opencl compile issue, fminf/fmaxf() was defined both as macro and function. 2012-04-11 09:07:28 +00:00
Brecht Van Lommel
1c84fb234f Fix #30896: cycles mask layer not working for objects without material assigned. 2012-04-11 08:57:54 +00:00
Thomas Dinges
ed47be3bf2 Cycles/OpenCL:
* Reverted the general activation of __KERNEL_SHADING__.
Better to handle this in the device file. This way each platform gets specifically what it is capable of atm. 

* Nvidia has Shading + Multi Closure
* AMD (Apple) has only Clay Render
* AMD (non Apple) has Basic Shading
2012-04-09 17:44:33 +00:00
Daniel Genrich
2e08b763c5 Bugfix [#30835]: Cycles doesn't work with AMD Juniper GPU, compiller throws errors. Thanks for reporting!
Problem: AMD does not like something like this.
float3 *a;
flaot b = a->x;

You need to circumvent this by using:
float3 *a;
float b = (*a).x;
2012-04-09 15:31:31 +00:00
Jason Wilkins
dabcdc1532 Warning Fixes - const correctness in unicode encoding, unused variables in blenlib, and some type conversions
This is from a patch that is in the tracker, but it leaves out a fix of BLI_gzopen which needs more work.
2012-04-09 01:16:19 +00:00
Nicholas Bishop
1a9a8406fe Tiny fix for console warning, remove period from a description in Cycles. 2012-04-08 16:19:13 +00:00
Campbell Barton
8fa17c5362 code cleanup: no functional changes
- memset(..., -1) is used incorrectly even though it worked: MOD_solidify.c - thanks Halley from IRC for noticing this. use fill_vn_i() instead.
- quiet warnings in editmesh_slide.c
- cleanup comments in bmesh and some other minor comment additions.
2012-04-07 12:37:15 +00:00
Brecht Van Lommel
f7a0499f16 Cycles: fix nan's generated by glossy BSDF in some cases. 2012-04-06 16:08:14 +00:00
Thomas Dinges
732806225d Ghost:
* Typo fix, preventing mingw to compile.
Found by XercesBlue in IRC:
2012-04-06 10:24:15 +00:00
Campbell Barton
df29e91a69 code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed. 2012-04-06 04:46:47 +00:00