Commit Graph

119 Commits

Author SHA1 Message Date
Campbell Barton
1ea210a8dc add option for decimate-collapse to keep triangulated geometry (normally quads stay as quads when not collapsed). 2012-10-23 05:30:10 +00:00
Campbell Barton
bbe0deb8af add limited dissolve as a decimation type to the decimate modifier. 2012-10-23 05:20:02 +00:00
Campbell Barton
0636886715 add un-subdivude as an optional method for the decimate modifier, gives more even geometry & nicer results in some cases. 2012-10-23 04:26:39 +00:00
Campbell Barton
3526ae9805 add vertex group option to decimate modifier, handy if you want to pin some parts of the geometry. 2012-10-22 15:39:06 +00:00
Campbell Barton
9fa36b12cc style cleanup: pep8 2012-10-08 08:28:05 +00:00
Campbell Barton
8a51d235e6 pep8 cleanup 2012-09-26 21:19:51 +00:00
Campbell Barton
3220ef9d95 patch [#32327] Uniform displace modifier
from Fredrik Hansson (fredrikh)

With some edits for python UI.
The patch makes the displace modifier treat an empty texture as white.
2012-08-14 17:36:41 +00:00
Campbell Barton
2a140e93c1 style cleanup 2012-07-04 21:41:05 +00:00
Campbell Barton
98e6912480 style cleanup 2012-06-19 22:17:19 +00:00
Campbell Barton
e343a69e76 solidify option to flip normals 2012-05-26 09:18:47 +00:00
Nicholas Bishop
8801330c18 Add skin modifier: DNA, RNA, UI, and MOD_skin.c implementation.
Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier

Implementation based in part off the paper "B-Mesh: A Fast Modeling
System for Base Meshes of 3D Articulated Shapes" (Zhongping Ji,
Ligang Liu, Yigang Wang)

Note that to avoid confusion with Blender's BMesh data structure,
this tool is renamed as the Skin modifier.

The B-Mesh paper is current available here:
http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/

The main missing features in this code compared to the paper are:

* No mesh evolution. The paper suggests iteratively subsurfing the
  skin output and adapting the output to better conform with the
  spheres of influence surrounding each vertex.

* No mesh fairing. The paper suggests re-aligning output edges to
  follow principal mesh curvatures.

* No auxiliary balls. These would serve to influence mesh
  evolution, which as noted above is not implemented.

The code also adds some features not present in the paper:

* Loops in the input edge graph.

* Concave surfaces around branch nodes. The paper does not discuss
  how to handle non-convex regions; this code adds a number of
  cleanup operations to handle many (though not all) of these
  cases.
2012-05-22 15:29:01 +00:00
Campbell Barton
76f28921dc add option for screw modifier to smooth shade. (renamed smooth_shading to use_smooth_shade for remesh modifier too) 2012-05-18 10:37:49 +00:00
Nicholas Bishop
b5a6be37f1 Add smooth-shading option for remesh modifier.
The remesh modifier doesn't currently get any data from original
faces, so even if the input mesh was entirely smooth none of the
output faces would be. Solved by adding a new
dna-flag/rna-bool/UI-checkbox to smooth shade the output.

Requested by Daniel Salazar.
2012-05-18 06:10:47 +00:00
Campbell Barton
2691483e35 stule cleanup: pep8 2012-05-01 13:32:55 +00:00
Thomas Dinges
3a94746169 2.6 Ocean Modifier UI:
* Fix an alignment issue, column_flow layout apparently does not use the whole width, leaving a small gap on the right side. This should be fixed in the layout engine, but too close to release now.
2012-04-25 18:12:41 +00:00
Campbell Barton
4fc6ef1cf5 style cleanup: pep8 some C/style 2012-04-08 08:09:37 +00:00
Campbell Barton
94b8b8913e rename lattice influence to strength from r45144 (other deform modifiers call it strength too) 2012-03-26 00:42:21 +00:00
Thomas Dinges
aede928bdc Patch: [#30652] Influence slider for Lattice Modifier
* This patch adds a influence slider for the lattice modifier, which affects the strength of the deformation. 

Patch by Patrick Boelens (senshi), thanks a lot!
2012-03-25 22:14:21 +00:00
Campbell Barton
eab24df950 bmesh: being back bevel modifier from 2.62 stable.
this is no big improvement but at least its not a regression.

using the new operator for the bevel modifier can be enabled again be uncommenting a define.
2012-03-15 23:56:46 +00:00
Thomas Dinges
bb82854d46 2.6 UI:
* Hide Modifier and Contraint Panel header, this gives a bit space.
As it's the only panel in these context tabs it does not make sense to close them anyways.
2012-03-10 20:08:25 +00:00
Campbell Barton
ee84084f99 style cleanup: pep8 + picky edits 2012-03-08 05:36:05 +00:00
Campbell Barton
89a5cf40e3 remove NGon Interp modifier (which was merged as apart of BMesh),
this didnt really give any advantage over subsurf's Simple-Subdiv mode.
2012-02-20 23:24:57 +00:00
Campbell Barton
0fd176e03d moved select interior faces into a C function (was python) 2012-02-19 20:27:30 +00:00
Campbell Barton
d0412a1981 svn merge ^/trunk/blender -r43864:43887 2012-02-05 02:30:30 +00:00
Campbell Barton
637bc0ddea Code Cleanup: pep8 edits 2012-02-04 11:10:41 +00:00
Campbell Barton
c8037fb56a svn merge ^/trunk/blender -r43530:43554 2012-01-20 12:34:00 +00:00
Thomas Dinges
186c0531e2 Remesh Modifier UI:
* Some tweaks to the modifier UI
* Hide sharpness property, instead of greying out. 
The policy is to use greying out when a property depends on a boolean, if it depends on an enum item, hide it.
2012-01-19 17:30:29 +00:00
Campbell Barton
917714acf7 svn merge ^/trunk/blender -r43345:43381 2012-01-15 09:16:39 +00:00
Campbell Barton
8b39ed9458 fix [#29889] Simple Deform: Missing lock x/y axis option 2012-01-14 18:07:09 +00:00
Campbell Barton
78a4e24614 svn merge ^/trunk/blender -r43009:43033 2011-12-31 12:03:36 +00:00
Nicholas Bishop
289c8b5758 Add remesh modifier (dual contouring).
This patch adds a new remeshing modifier. The algorithm is based on
the paper "Dual Contouring of Hermite Data", and the implementation
was contributed to Blender by Dr. Tao Ju.

The contributed code is in intern/dualcon, and was modified to compile
under gcc and work on 64-bit systems. Files not needed for Blender
were removed and a small C wrapper was added in order to interface it
with Blender. The rest of the patch is just standard modifier stuff.

Reviewed by Sergey, code review link:
http://codereview.appspot.com/5491053/

The remesh icon was contributed by Zafio:
http://blenderartists.org/forum/showthread.php?240751-Request-for-modifier-icon/page2.
Thanks to everyone in that thread for the icon proposals and
discussion.

Documentation and examples on the Blender wiki:
http://wiki.blender.org/index.php/User:Nicholasbishop/RemeshModifier

In case the history is needed for anything, check the remesh-modifier
branch of this git repository:
https://gitorious.org/~nicholasbishop/blenderprojects/nicholasbishop-blender
2011-12-30 21:11:40 +00:00
Campbell Barton
6254cc1c70 2 new bevel options for the operator and the modifier.
* even offset, uses same shell distance method as solidify to give even with beveled faces.
* distance offset, this is mostly for compatibility with the modifier in trunk which uses the bevel width as a distance rather then a percentage. at the moment this is awkward for the operator since it makes percent act differently where the 0-1 range doesnt make sense.

still need to bring back more options from trunks bevel modifier.
2011-12-13 09:57:19 +00:00
Campbell Barton
4b3976cc5a svn merge ^/trunk/blender -r42116:42139 2011-11-24 20:01:45 +00:00
Campbell Barton
6e28ac2d7b pep8 edits and avoid naming conflicts with python builtins 2011-11-24 19:36:12 +00:00
Campbell Barton
f28fd56f8f svn merge ^/trunk/blender -r42095:42116 2011-11-24 05:33:22 +00:00
Brecht Van Lommel
2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
Campbell Barton
8eb41f0fdb svn merge ^/trunk/blender -r41998:42009 2011-11-20 16:05:51 +00:00
Thomas Dinges
be701c7336 * UI fix for recent Ocean Foam change, makes it a bit more compact. 2011-11-20 14:36:23 +00:00
Lukas Toenne
17b113c784 Option to rename the vertex color data layer used by Ocean modifier for foam. The modifier outputs foam values to both textures and a (temporary) vertex data layer. This layer was unnamed before, which makes it impossible to access in shader nodes. Now the user can input a custom name in the modifier panel, then use that same name in a shader input node to access foam values.
http://www.pasteall.org/pic/21120
2011-11-20 14:16:41 +00:00
Campbell Barton
e6e265b2b5 svn merge -r41779:41847 ^/trunk/blender 2011-11-15 02:58:06 +00:00
Campbell Barton
c8f374f486 make ocean rna more consistent with existing rna names 2011-11-14 07:18:32 +00:00
Brecht Van Lommel
00b695a6f3 Ocean Sim: sort alphabetically in modifier list, fix python error trying to
show "Built without OceanSim modifier" message.
2011-11-13 14:54:11 +00:00
Campbell Barton
a7c37e5254 pep8 edits 2011-11-13 14:38:00 +00:00
Thomas Dinges
4ad0456675 Ocean Sim:
* Changed the user interface for the Ocean modifier, to use less space and look better.
* Changed rna name cachepath to filepath for consistency (fluid cache path also uses "filepath")
2011-11-13 12:45:47 +00:00
Lukas Toenne
11c83d8432 Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi

This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]

The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.

[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean

[2]
http://www.savetheoceansim.com

[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
2011-11-13 12:17:27 +00:00
Campbell Barton
92d35b74e7 svn merge -r41722:41723 ^/trunk/blender 2011-11-11 06:25:45 +00:00
Miika Hamalainen
1b4a54ad73 Merge with trunk r41701 2011-11-09 15:46:53 +00:00
Campbell Barton
77a7ec7c61 svn merge ^/trunk/blender -r41150:41175 2011-10-24 05:00:53 +00:00
Miika Hamalainen
d4541fd891 Merge with trunk r41197 2011-10-22 16:43:23 +00:00
Brecht Van Lommel
f21043f32e UI tweak: user texture datablock chooser for fields and warp modifier,
more consistent with other places.
2011-10-20 14:58:53 +00:00