The ones in extern/glew-es have been changed to NOTE instead of XXX
GHOST_ContextEGL.cpp: It really does seem that it is not possible to query the swap interval using EGL
GHOST_WidnowCocoa.h: The comment referring to Carbon is clearly out of date, so I removed it.
math_geom.c: The node about not using tmax again is correct, but the code is kept for a future maintainer who will need to know how to compute it if they modify that code.
paint_image_proj.c (2698): The question about integer truncation does not appear to have been resolved. It still seems to be an incorrectly implementation of rounding (I'd suggest using the round function instead of this hack).
Add Recalcuate Normals to the Faces menu, next to other shading options.
Differential revision: https://developer.blender.org/D841
Signed-off-by: Thomas Dinges
It's the same filter which is used by default by Blender Internal renderer
and it gives crispier edges than gaussian filter.
Default filter for Cycles is unchanged because it's unclear if new filter
gives more noise or not. After some further real production tests we can
consider making Mitchell filter default for Cycles as well.
This way it's easier to extend bitfields and see when we start running
out of free bits.
Plus added brief description of what SD_VOLUME_CUBIC flag means.
It is per-material setting which could be found under the Volume settings
in the material and world context buttons.
There could still be some code-wise improvements, like using variable-size
macro for interp3d instead of having interp3d_ex to which you can pass the
interpolation method.
This is the first step towards supporting cubic interpolation for voxel
data (such as smoke and fire). It is not epxosed to the interface at all
yet, this is to be done soon after this change.
Quite straightforward change, don't think some extra explanation is needed.
This gives about 15% speedup of the modifier evaluation on my laptop.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D836
This commit switches meshdeform modifier to use threads to evaluate
the vertices positions using the central task scheduler.
SO now we've got an utility function to help splitting the for loop
into tasks using BLI_task module which is pretty straightforward to
use: it gets range (which is an integer lower and higher bounds) and
the function and userdata to be invoked for each of the iterations.
The only weak point for now is the passing the data to the callback,
this isn't so trivial to improve in pure C.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D838
When resetting edit bones on cancel, they also have to reset connected
parent and child bone tips and heads respectively, since these can be
modified during the transform.
This is only an indirect fix, in fact: this commit adds a public API to check
the maximum number of a given layer type (`CustomData_layertype_layers_max()`),
and uses it to forbid too much layer creation in `CustomData_merge()`.
This only affects UVs/VCol data though, but merge behavior in itself is not a bug
actually, how user managed to get thousands of different UV layer names remain
rather mysterious...
Curve parent requires valid path to exist for curve. If the path is disabled in
the curve settings, displist evaluation will check the dependency graph whether
the path is needed for parenting.
The issue was that changing relations in the scene chagned need of the curve path
but nothing tagged the curve to update it's path.
For now use direct call of DAG_id_tag_update from set_parent(). In the bright
future we might detect such a need in flush automatically in the depsgraph.
Vertex parent was using original non-modified nurbs list, simply because
it didn't have something else to operate with.
Now we've got deformed by pre-tessellation modifiers nurbs in the curve
cache which might be used y the vertex parent.
Main moving logic is moved to new `BKE_keyblock_move()`, which makes it available from anywhere.
In addition, move code was reworked so that it only loops once on whole keyblocks list,
and it accepts arbitrary org and dest indices, not only neighbor ones.
Partly based on work by revzin (Grigory Revzin) in his soc-2014-shapekey GSoC branch, thanks!
The issue here is that if no matching winid is found, we destroy all
windows and their context with them. This will also delete the OpenGL
textures associated with the initial context, thus we lose the icons.
This patch makes sure a window is always kept for later so the initial
context does not get lost.
Thanks to Campbell and Ton for the discussion on the issue.