Blender startup time and shader compilation is a big factor when running
hundreds of tests, so now all renders in the same ctest run in the same
process.
This was previously reverted due to skipping other tests when one test
crashed. Now if a test crashes, Blender is re-run with the remaining
tests so we get results from them still.
Blender startup time and shader compilation is a big factor when running
hundreds of tests, so now all renders in the same ctest run in the same
process. If a test crashes, the remaining tests in the same category will
be marked as skipped.
Benchmarked on a quad core with ctest -j8.
cycles: 118.1s -> 94.3s
eevee: 66.2s -> 29.2s
workbench: 31.7s -> 8.6s
Being able to compare Eevee reference images is useful for refactoring I'm
working on so might as well add them now, even if we can still improve them.
Workbench tests are just rendering the same files as Cycles and Eevee. This
doesn't really tests many workbench settings until we add tests specifically
for them, but does cover how it it handles the different object types.