Commit Graph

229 Commits

Author SHA1 Message Date
Matt Ebb
2be851c966 Blender TIFF support
* Removed dynamic linking libTIFF code and change it to static linking 
(built into the blender executable). Dynamic linking made things a 
fair bit more complicated and wasn't working at all before on OS X - 
the dylib didn't exist and wasn't being copied. Since TIFF is more heavily
depended upon now in Blender, it makes sense to make it less 'optional'
and more in line with other libraries.

I've updated both CMake and scons, and CMake on OS X/64bit works fine.
It's now up to other platform/build system maintainers to enable this for 
their respective platforms (Campbell will check it for linux). For windows,
and non-64bit osx, we need static libtiff libraries in /lib.

I've added options WITH_TIFF for CMake and WITH_BF_TIFF for scons,
so if blender won't build because of this, you should be able to disable 
these options until your build system has been updated.

* Bonus feature: while doing this, I added support for loading 16bit and 32bit 
per channel TIFFs - they get converted to Blender's float buffers. Handy for 
zbrush displacement maps!
2010-05-21 03:25:38 +00:00
Campbell Barton
9fd9ea135b noticed thread count was wrong in help message. 2010-05-14 14:53:00 +00:00
Brecht Van Lommel
008863daec Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.


Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).

* Added a ImFileType struct with callbacks to make adding an file format type,
  or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
  a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
  editing the code directly.
* Functions removed that were only used for sequencer plugin API:
  IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
  IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
  IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
  line utility 'exrheader'

For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
Campbell Barton
5982662e23 add option -Y to enable python script execution. 2010-04-28 08:02:51 +00:00
Campbell Barton
058b702f19 user modules were not loading in background mode. 2010-04-27 21:01:24 +00:00
Joerg Mueller
5b4e62a977 Fix for #22135, loading ffmpeg now before .B25.blend is loaded. 2010-04-24 16:35:16 +00:00
Joseph Eagar
86aa4e5c3d prevent images from freeing gpu buffers if not run within the main thread, instead they are queued to be freed the next time GPU_image_free() is run from the main thread. 2010-04-13 12:51:03 +00:00
Campbell Barton
d8b2b388a7 bugfix [#21812] Crash with -b -P on blend files saved with older blender versions.
from Elia Sarti
2010-04-08 14:39:16 +00:00
Brecht Van Lommel
57101c4fd2 Second attempt at committing the different render slot implementation. This
has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.
2010-03-27 15:35:34 +00:00
Brecht Van Lommel
119bd10d95 Fix #21543: running python script from command line would lose active
scene from context for background render. Ideally this should not be
using the context to get the scene but currently the active scene is
not stored anywhere, as it's a concept we tried to get rid of.. just
did a simple fix for now.
2010-03-27 12:42:01 +00:00
Campbell Barton
991f6f5998 - game engine checking for autoexec was using the wrong global flag.
- 'Trusted Source' option was being overwritten on read making it usless.
2010-03-26 11:35:57 +00:00
Campbell Barton
93c7b8a2d0 remove unused includes UI_*.h, WM_*.h, ED_*.h 2010-03-24 10:56:37 +00:00
Campbell Barton
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
Brecht Van Lommel
5c9c50e13b change the scene opengl sequence rendering to be a global option with rendering and scrubbing settings.
still need to do a do_versions for this to work right without changing settings.
(commit 27442 by Campbell from render25 branch)
2010-03-16 17:37:34 +00:00
Brecht Van Lommel
63a368ceaa - menu for selecting add scenes for the sequencer.
- update internal 'btempdir' from userprefs on changing and initializing the temp dir.
- add sequence strip operators nolonger require the sequence view to be active (better for automation).
(commit 27434 by Campbell from render25 branch)
2010-03-16 17:23:20 +00:00
Brecht Van Lommel
ed076d74ef Rendering from 3d view in local view or with unlocked layer was not
working yet, now layer is passed along to render engine, changes quite
a few files because simple swapping trick no longer works with threading.
2010-03-14 20:24:11 +00:00
Campbell Barton
d8d92b5d93 user preference to disable the splash screen 2010-03-14 18:08:12 +00:00
Campbell Barton
e3c746659e strip quites off buildinfo at startup (was doing this for splash screen and python api) 2010-03-14 17:18:36 +00:00
Brecht Van Lommel
004925c0f1 Fix #21572: command line render start frame can't be < 1. I've set it
to use MINFRAME now which is 0, negative frames are not supported for
this yet.
2010-03-14 12:49:55 +00:00
Campbell Barton
1708ac0723 rename some functions to use easier to understand names.
'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
Campbell Barton
9ce5be3706 workaround for [#21486] Python debuger pdb don't work
setting sys.stdin to None is done so python wont lock blender when it tries to read from the input. - help() from the console does this.
Running blender with -d keeps the stdin so python debugging can work. add info in the help message about this.

eventually it might be best to replace sys.stdin with our own object which interacts with the console but this is not trivial.
2010-03-08 12:29:58 +00:00
Dalai Felinto
26fae8985b flipping "tab as space" option (so it's on by default - argh ;)
(and fix error in creator.c last commit)
2010-03-06 22:12:42 +00:00
Dalai Felinto
782cb1f0e0 Tab as Space as a User Preference option. to affect new and loaded text files.
* I put it under General->System. Not sure is the better place for it though (space_userpref.py)
** also: creator.c fix to avoid autoplay of games when scripts are disabled.
2010-03-06 21:45:46 +00:00
Dalai Felinto
8f5c9f64e2 Bringing back "Auto Start" option in the Game Menu.
It's (still) not working since the pool in the operator will not allow this operator to run without context.
For the window/area/screen has to be created somewhere (maybe in WM_init_game ).

I have no idea on what should be done to initialize it here, so if anyone knows how to proceed, please help here.
* side note: should we also have it as a command line option?
2010-03-05 10:37:55 +00:00
Campbell Barton
b5d6d11abb patch from Clark Gaebel, use const char * for buildinfo strings, also updated bpy_app.c 2010-02-28 22:48:50 +00:00
Campbell Barton
15db857628 rename flag for auto script execution since scriptlinks are no more. 2010-02-27 01:47:46 +00:00
Campbell Barton
3eaad6b3eb support for relative file loading and python paths.
means you can do...
 blender -P foo.py
where foo is $PWD/foo.py
2010-02-25 16:08:32 +00:00
Brecht Van Lommel
ad01c90ee3 Revert render slots commit for release, I can't find the bug or even redo
it myself, there will still be render slots just old implementation.
2010-02-16 19:24:04 +00:00
Campbell Barton
aefe9be5db [#18961] Use const char * where appropriate (2.5)
from Sean Bartell (wtachi) 

added own changes bpy_props.c
2010-02-16 16:47:41 +00:00
Brecht Van Lommel
2061f91741 Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later
on easier.
2010-02-16 15:49:22 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Brecht Van Lommel
0d2b080358 Forgot to commit this file. 2010-02-09 19:59:07 +00:00
Brecht Van Lommel
ec7df03c86 Warning fixes, one actual bug found in sequencer sound wave drawing. Also
changed some malloc to MEM_mallocN while trying to track down a memory leak.
2010-02-08 13:55:31 +00:00
Martin Poirier
9063f549d5 Wrong text for missing format with -F 2010-02-06 16:38:53 +00:00
Martin Poirier
6bdfa43431 -fpe command line argument. Tying it to -d is just hell. 2010-02-03 17:48:39 +00:00
Campbell Barton
61457571af use fpe_handler on linux when running with -d, this runs a function rarther then quitting, use for setting breakpoints to find where nan/inf occur. 2010-02-03 15:50:08 +00:00
Campbell Barton
396770a63a - lamp bias of 0.0 was allowed when it should not be.
- enable floating point exceptions in debug mode on linux, makes nan's easy to track.
2010-02-02 14:50:43 +00:00
Brecht Van Lommel
a59841b016 WM Draw Method added to do Overlap assuming swap exchange / flipping,
and made that the default for windows software opengl because that
seems to be working better at least on XP. Previously this could only
be specified from the command line.
2010-02-01 10:02:53 +00:00
Martin Poirier
678f68550b New argument parsing library supporting multiple passes, case sensitive and insensitive arguments, default handlers and other features that were hacked in the previous ugly switch system. Very simpler system for adding new arguments, easier to see conflicts and no more replication between BG and non BG mode arguments.
I've tested pretty much everything except GE options (-g options), but some small bugs could have sneaked in.
2010-02-01 01:43:31 +00:00
Martin Poirier
6c584a449a -setaudio argument to force an audio device.
This also means that only -s and -S are accepted to set start frame and scene (before, it would accept anything that started with s or S, you could have done blender -b file.blend -super 1 -Science "scene 2").

We really need better argument parsing...
2010-01-31 18:32:19 +00:00
Joerg Mueller
d7d185ef4a Preparation to force an audio device via command line. Will be implemented by theeth. 2010-01-30 21:04:51 +00:00
Campbell Barton
7a95905902 workaround for running python scripts before the contexts values are set.
not happy with this but running python scripts with the -P command line could crash in simple cases (like selecting an object).
2010-01-27 11:18:55 +00:00
Campbell Barton
b36a05bb7e - fix for crash if drivers were used in the .B.blend
- fix for problem where proxy objects could enter editmode but not exit
2010-01-10 20:01:13 +00:00
Brecht Van Lommel
d653192751 Reports: writing movies now uses the reports mechanism to throw errors.
Also fixes bug #19463: screencast to xvid ffmpeg crash.
2009-12-22 12:01:32 +00:00
Martin Poirier
4942013093 Support -noaudio in background mode too (it was initialized even in bg, that should be fixed). 2009-12-14 22:29:10 +00:00
Martin Poirier
f350cde18c -noaudio option to force the sound system to None.
Useful when openAL is not setup properly (*cough* pulseaudio *cough) and prevents startup.

This doesn't actually affect the userpref option, so you can set it to whatever you want, save userprefs and restart.
2009-12-07 20:39:57 +00:00
Campbell Barton
b911d83091 better not process events early, could cause troubles later.
added a function - wm_window_get_size_ghost(), which looks into the ghost window directly so events dont need processing first.
2009-11-30 14:10:46 +00:00
Campbell Barton
ab4a141560 bugfix [#20083] Wrong position of splash screen on dualhead 2009-11-30 13:58:27 +00:00
Brecht Van Lommel
7b036e1dcb Splash screen, implemented by Matt.
* Now has documentation links and recent files.
* Click on image or outside splash to make it go away.
* Still has old image, new one will be committed later.
2009-11-23 13:58:55 +00:00
Campbell Barton
854cc87a80 option to have scripts run on startup for per blendfile UI's 2009-11-20 15:01:09 +00:00