Implement T66304 as an experimental option,
available under the preferences "Experimental" section.
- When enabled most tools in the 3D view have a gizmo.
- Dragging outside the gizmo uses the 'fallback' tool.
- The fallback tool can be changed or disabled in the tool options
or from a pie menu (Alt-W).
Previously these used a gizmo to redo the operator however this
complicated having on-screen gizmos to access tools (see T66304).
Replace this with a generic way to make an operator that only has an
execute function into a modal operator.
This is used for smooth and randomize tools.
Unlike operator gestures, this handles storing and resetting the data.
Currently this only handles edit-mode data, however it's can be
extended to other kinds of data.
This reverts commit 20b2acf336, reversing
changes made to f185cc0ca5.
Merges should only go form the release branch to master. For backporting
commits, use cherry-pick.
This patch is only for the eyedropper to create materials.
Options:
Click: Create Stroke Material
Shift+Click: Create Fill Material.
Shift+Ctrl+Click: Create Stroke and Fill Material.
Toolbar:
{F7718606}
Reviewed By: brecht, mendio
Differential Revision: https://developer.blender.org/D5688
After doing some test, the cross cursor is too intrusive when you are drawing in grease pencil, so we decided to change by Dot cursor.
Reviewers: @brecht @mendio @pepeland @pablovazquez @billreynish
Currently, we use the crosshair cursor in Sculpt mode, but not in the other paint modes.
- Sculpt Mode: This crosshair cursor is too weighty.
- Texture, Weight, Vertex Paint: Using the arrow cursor for painting is not right.
This commit makes the following changes:
- Use the new special paint crosshair instead
- Use this cursor in all paint modes, not just Sculpt
Reviewed by: Brecht
Differential Revision: https://developer.blender.org/D5940
The sculpt mode transform tool applies the sculpt pivot transformation to all vertices, taking XYZ symmetry into account.
This commit also includes an operator to set the pivot point initial position.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5717
The mesh filter tool applies a deformation to all vertices in the mesh at the same time. It includes multiple deformation modes and the option to lock the deformation axis.
This commit also includes the FilterCache, which is needed in some new operators and tools.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5513
Instead use vertical cursor motion for Y axis shear.
This removes the shear_axis option completely since we now have two
axis options used by shear it's not needed.
This commit changes the functionality of the Poly build tool to make it more suitable for retopology tasks:
- Click and drag from a boundary edge extrudes a new quad
- Click and drag on vertices tweaks the position
- Ctrl + click adds geometry. There is a geometry preview in the gizmo. It also can automatically convert triangles to quads.
- Shift + click deletes mesh elements (faces or vertices)
- Updated preselection code. Different mesh elements take priority depending on the selected action.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5573
Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used.
Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode.
This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too.
Fixed some old code not valid detected during these changes.
Differential Revision: https://developer.blender.org/D5500
The selection tool must be hidden if the sculpt mask is not enabled because these options are not usable in this mode.
Also, the Select tools have been moved to the bottom of the toolbar.
Now, the logic is similar to Meshes.
Differential Revision: http://developer.blender.org/D5452
This reverts commit a412f49e75 and 873c756e5d. The change was only
supposed to affect grease pencil, but also changed the cursor for sculpt mode,
where it's not clearly visible. Since this has not been quickly resolved I'm
reverting the commit.
Ref D5036.
This new cursor is used instead of the ARROW because it was too disruptive while you are drawing.
The change affects all paint modes that are used Brushes.
See D5036 for details.
Reviewers: @brecht @billreynish @mendio
Cursor designed by: @billreynish
This was still a proof of concept tool needing further development. Hiding this for now.
It can return in future releases with further development.
See https://developer.blender.org/T57210 for details.
Users have requested to have the Annotate tool added to Sculpt Mode. It can be useful for annotating while sculpting.
- Remove Measure tool from the tools_annotate group
- Add Measure tool to object and edit mode toolbar
- Add Annotate tools to Sculpt and Paint modes
Differential Revision: https://developer.blender.org/D4785
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).
Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.
- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
select different brushes.
- Make UV sculpt use paint paint tool slots
(using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
S/P/G keys to switch tools.
Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).
Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.
See T63518