Commit Graph

307 Commits

Author SHA1 Message Date
Campbell Barton
80c156a8d5 UI: remove dummy tool drawing functions
Caused extra empty space to be created with no contents.
2019-12-12 13:30:23 +11:00
Campbell Barton
6ffcddc10a Tool System: experimental fallback tool support
Implement T66304 as an experimental option,
available under the preferences "Experimental" section.

- When enabled most tools in the 3D view have a gizmo.
- Dragging outside the gizmo uses the 'fallback' tool.
- The fallback tool can be changed or disabled in the tool options
  or from a pie menu (Alt-W).
2019-12-07 06:03:00 +11:00
Campbell Barton
616c2d7531 Missed last commit 2019-11-21 23:00:04 +11:00
Campbell Barton
f4a4ec8425 Tool System: make smooth & randomize modal operators
Previously these used a gizmo to redo the operator however this
complicated having on-screen gizmos to access tools (see T66304).

Replace this with a generic way to make an operator that only has an
execute function into a modal operator.

This is used for smooth and randomize tools.

Unlike operator gestures, this handles storing and resetting the data.

Currently this only handles edit-mode data, however it's can be
extended to other kinds of data.
2019-11-21 22:45:15 +11:00
Antonio Vazquez
3e7af19bf1 GPencil: Replace eyedropper toolbar icon 2019-10-30 11:11:26 +01:00
Campbell Barton
6c1cc08da3 Merge branch 'blender-v2.81-release' 2019-10-23 02:36:21 +11:00
Campbell Barton
ac18c3c28d Cleanup: unused variables, enums, spelling 2019-10-23 02:34:30 +11:00
Campbell Barton
0a38352588 Cleanup: clang-format, trailing space 2019-10-23 01:06:15 +11:00
Charlie Jolly
c2a2cd13be GPencil: Primitive: Polyline Tool
T70927

Maniphest Tasks: T70927

Differential Revision: https://developer.blender.org/D6097
2019-10-19 12:27:40 +01:00
Campbell Barton
bde328352b Cleanup: pep8 2019-10-12 10:26:37 +11:00
Brecht Van Lommel
3842519a38 Revert "Merge branch 'master' into blender-v2.81-release"
This reverts commit 20b2acf336, reversing
changes made to f185cc0ca5.

Merges should only go form the release branch to master. For backporting
commits, use cherry-pick.
2019-10-11 21:31:58 +02:00
Antonio Vazquez
5adb3b6882 GPencil: New Eyedropper tool for Material creation.
This patch is only for the eyedropper to create materials.

Options:
Click: Create Stroke Material
Shift+Click: Create Fill Material.
Shift+Ctrl+Click: Create Stroke and Fill Material.

Toolbar:

{F7718606}

Reviewed By: brecht, mendio

Differential Revision: https://developer.blender.org/D5688
2019-10-11 13:33:13 +02:00
Antonio Vazquez
02f3014ec6 GPencil: Change Paint cursor to DOT
After doing some test, the cross cursor is too intrusive when you are drawing in grease pencil, so we decided to change by Dot cursor.

Reviewers: @brecht @mendio @pepeland @pablovazquez @billreynish
2019-10-10 20:04:39 +02:00
William Reynish
04ef62177f UI: Use paint crosshair cursor in all paint & sculpt modes
Currently, we use the crosshair cursor in Sculpt mode, but not in the other paint modes.

  - Sculpt Mode: This crosshair cursor is too weighty.
  - Texture, Weight, Vertex Paint: Using the arrow cursor for painting is not right.

This commit makes the following changes:

  - Use the new special paint crosshair instead
  - Use this cursor in all paint modes, not just Sculpt

Reviewed by: Brecht

Differential Revision: https://developer.blender.org/D5940
2019-09-30 13:33:54 +02:00
Harley Acheson
e56f71d03f Grease Pencil: use standard eraser and paint brush cursors
Ref D5197
2019-09-26 14:31:52 +02:00
Campbell Barton
96ff40859d Cleanup: quiet unused arg warning 2019-09-15 05:26:15 +10:00
Pablo Dobarro
309cd047ef Sculpt: Transform tool
The sculpt mode transform tool applies the sculpt pivot transformation to all vertices, taking XYZ symmetry into account.
This commit also includes an operator to set the pivot point initial position.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5717
2019-09-11 13:07:19 +02:00
Campbell Barton
c8c3e7d284 Cleanup: trailing space, remove tabs, pep8 2019-09-10 06:17:59 +10:00
Pablo Dobarro
6a4df70d41 Sculpt: Mesh Filter Tool
The mesh filter tool applies a deformation to all vertices in the mesh at the same time. It includes multiple deformation modes and the option to lock the deformation axis.
This commit also includes the FilterCache, which is needed in some new operators and tools.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5513
2019-09-09 15:50:17 +02:00
William Reynish
4d995527a9 UI: Rename Select tool to Tweak tool
'Tweak' better communicates what this tool is for

Differential Revision: https://developer.blender.org/D5597

Reviewers: Brecht, Campbell Barton
2019-09-04 11:55:36 +02:00
Campbell Barton
0cb730146b Transform: remove X/Y shear tool option
Instead use vertical cursor motion for Y axis shear.

This removes the shear_axis option completely since we now have two
axis options used by shear it's not needed.
2019-09-04 15:33:07 +10:00
Pablo Dobarro
d8baafd693 Edit Mesh: Poly build tool improvements
This commit changes the functionality of the Poly build tool to make it more suitable for retopology tasks:
  - Click and drag from a boundary edge extrudes a new quad
  - Click and drag on vertices tweaks the position
  - Ctrl + click adds geometry. There is a geometry preview in the gizmo. It also can automatically convert triangles to quads.
  - Shift + click deletes mesh elements (faces or vertices)
  - Updated preselection code. Different mesh elements take priority depending on the selected action.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D5573
2019-08-27 16:24:16 +02:00
Antonioya
85f90ed6fd Fix T68723: GPencil - Split Select mode for Sculpt and Edit mode
Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used.
Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode.

This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too.

Fixed some old code not valid detected during these changes.

Differential Revision: https://developer.blender.org/D5500
2019-08-17 16:26:46 +02:00
Matias Mendiola
7440144e2b GPencil: Hide selection tool in sculpt mode when mask is disabled
The selection tool must be hidden if the sculpt mask is not enabled because these options are not usable in this mode.

Also, the Select tools have been moved to the bottom of the toolbar.

Now, the logic is similar to Meshes.

Differential Revision: http://developer.blender.org/D5452
2019-08-10 17:20:12 +02:00
Campbell Barton
c27d70853d Fix T66404: knife tool doesn't use knife cursor 2019-07-05 17:44:47 +10:00
Campbell Barton
1a5e1273c1 Fix T66192: Remove gizmos label from topbar 2019-07-01 13:24:57 +10:00
Campbell Barton
72cf239780 Tool System: add UV transform tools 2019-06-26 01:46:01 +10:00
Brecht Van Lommel
40a8c49088 Revert new grease pencil cursor for paint modes
This reverts commit a412f49e75 and 873c756e5d. The change was only
supposed to affect grease pencil, but also changed the cursor for sculpt mode,
where it's not clearly visible. Since this has not been quickly resolved I'm
reverting the commit.

Ref D5036.
2019-06-16 20:29:22 +02:00
Campbell Barton
83da21ca4e Fix T65393: Error live editing UI scripts
Disable relative imports for UI scripts.
2019-06-11 16:08:32 +10:00
Campbell Barton
a0608340ae Fix T65699: gpencil weight paint unresponsive 2019-06-11 09:38:49 +10:00
Antonio Vazquez
a412f49e75 GPencil: Create new CURSOR for paint modes
This new cursor is used instead of the ARROW because it was too disruptive while you are drawing.

The change affects all paint modes that are used Brushes.

See D5036 for details.

Reviewers: @brecht @billreynish @mendio
Cursor designed by:  @billreynish
2019-06-07 12:59:47 +02:00
William Reynish
b290695149 Sculpt toolbar: Group new Mask Lasso tool with the Mask Border tool
Also flip Simplify and Mask, so that all the mask-related tools are next to each other.
2019-06-07 10:35:07 +02:00
William Reynish
27369c0b06 Add Lasso Mask icon for Sculpt Mode toolbar 2019-06-07 10:24:19 +02:00
Campbell Barton
9337ba7fa6 Tool System: add sculpt mask lasso tool 2019-06-07 16:08:31 +10:00
Campbell Barton
b69ed14ff7 Fix T65108: GPencil Sculpt mode select tools don't work
Move the sculpt keymap from the mode to the tool.
2019-06-06 15:53:11 +10:00
Campbell Barton
dc0c490b76 Tool System: Use circle cursor for non-3D circle select 2019-05-30 21:31:42 +10:00
Campbell Barton
1008d9c735 Cleanup: unused args/vars 2019-05-28 16:37:29 +10:00
Jacques Lucke
29a29699f7 Fix T65145: Draw curve draw tool settings in column 2019-05-27 16:55:53 +02:00
William Reynish
d8746bf45e UI: Move Transform tool to be after Move, Rotate, Scale in the toolbar 2019-05-23 18:12:14 +02:00
Campbell Barton
ec664636e7 3D View: add back transform tool
Further changes are planned in T64928,
this is just the initial basic version.
2019-05-24 01:38:07 +10:00
William Reynish
5a1c888834 UI: Hide Add Cube from toolbar.
This was still a proof of concept tool needing further development. Hiding this for now.

It can return in future releases with further development.

See https://developer.blender.org/T57210 for details.
2019-05-21 10:56:49 +02:00
William Reynish
958e00cebf UI: Use expanded icon row for Select tool modes 2019-05-06 15:59:34 +02:00
William Reynish
688c7240be UI: Add Annotate tool to Sculpt and Paint mode toolbars
Users have requested to have the Annotate tool added to Sculpt Mode. It can be useful for annotating while sculpting.

  - Remove Measure tool from the tools_annotate group
  - Add Measure tool to object and edit mode toolbar
  - Add Annotate tools to Sculpt and Paint modes

Differential Revision: https://developer.blender.org/D4785
2019-05-03 09:41:34 +02:00
Campbell Barton
928becec60 UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).

Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.

- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
  select different brushes.
- Make UV sculpt use paint paint tool slots
  (using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
  S/P/G keys to switch tools.
2019-05-01 20:32:38 +10:00
Campbell Barton
fb9fcaa507 Cleanup: unused vars 2019-04-19 07:52:53 +02:00
Campbell Barton
5b0f0421ef Cleanup: mark unused arguments in UI scripts
Quiet's pylint W0613 warning, also remove some unused args.
2019-04-19 07:32:24 +02:00
Brecht Van Lommel
93e876c4f8 UI: don't expand selection tool option enum
This was taking too much space.
2019-04-18 06:52:05 +02:00
Brecht Van Lommel
f45b91a1c5 Fix tool system Python errors if there is no active object. 2019-04-16 15:33:20 +02:00
Campbell Barton
14884cda1f Gizmo: move transform to a persistent option
Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).

Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.

See T63518
2019-04-13 20:58:25 +02:00
Campbell Barton
e49da07184 Cleanup: style 2019-04-10 00:06:13 +10:00