This caused T71483.
Having timeline and dopesheet merged in 2.8 makes using S/E keys in timeline not work well.
2.7x keymap needs to fit with 2.8x internals, so probably 2.7x keymap will have to live with Ctrl+Home / Ctrl+End here.
This reverts commit 4fbcbbfb96.
You may want to disable antialiasing if you are working with pixel art
or low resolution textures. It is enabled by default.
Reviewed By: jbakker, campbellbarton
Differential Revision: https://developer.blender.org/D6044
The problem was the real menu text must be: `Convert to Polygon Curve` as is Object menu.
A GPencil object cannot be converted to mesh in one step. The conversion must be GPencil to Curve and Curve to Mesh.
All the single-value texture inputs of Principled BSDF node should use
non-color colorspace profile, not sRGB one (issue raised in
https://blender.stackexchange.com/questions/155617, thanks).
That also revealed another issue - since those color space settings are
stored at the image level itself, not the node one, we need to
duplicate those image data-blocks when we use same picture for e.g. base
color (sRGB) and specular (non-color) inputs...
For now using a basic mechanism for that, might generate several extra,
uneeded copies of the image ID, but that’s better than breaking custom
settings and such.
Note that while this will modify the behavior of the impporters using
that node wrapper, no change should be needed in IO add-ons themselves.
This reverts commit 20b2acf336, reversing
changes made to f185cc0ca5.
Merges should only go form the release branch to master. For backporting
commits, use cherry-pick.
This is a configuration of Blender mirror on Github which automatically
closes Pull requests and gives developers instructions how to submit patch
to an official code review.
Differential Revision: https://developer.blender.org/D6027
This patch is only for the eyedropper to create materials.
Options:
Click: Create Stroke Material
Shift+Click: Create Fill Material.
Shift+Ctrl+Click: Create Stroke and Fill Material.
Toolbar:
{F7718606}
Reviewed By: brecht, mendio
Differential Revision: https://developer.blender.org/D5688
After doing some test, the cross cursor is too intrusive when you are drawing in grease pencil, so we decided to change by Dot cursor.
Reviewers: @brecht @mendio @pepeland @pablovazquez @billreynish
In Blender 2.7 delete would permanently delete files, now this function is back
but using more standard behavior.
This patch includes code contributed by Kris (Metricity).
Differential Revision: https://developer.blender.org/D4585
Namely addresses -Wstringop-truncation
Not sure if there is anything to be done for strncpy.
Differential Revision: https://developer.blender.org/D6006
Users now can turn on in a viewport collections that are temporarily
hidden (eye) in the view layer.
Design task: T61327
As for the implementation, I had to decouple the visibility in the
depsgraph from the visibility in the view layer.
Also there is a "bug" that in a way was there before which is some
operators (e.g., writing a text inside of a text object, tab into edit
mode) run regardless of the visibility of the active object. The bug was
present already (with object type visibility restriction) in 2.80 so if
we decide to tackle it, can be done separately (I have a patch for it
though P1132).
Reviewed by: brecht (thank you)
Differential Revision: D5992