Commit Graph

7 Commits

Author SHA1 Message Date
Thomas Dinges
3807bcb3a8 Cleanup: Rename texture slots to float4 and byte, to distinguish from future float (single channel) and half_float slots.
Should be no functional changes, tested CPU and CUDA.
2016-05-06 14:37:35 +02:00
Sergey Sharybin
1c4f21f85e Cycles: Initial support of 3D textures for CUDA rendering
Supports both smoke/fire and point density textures now.

Reduces number of textures available for sm_20 and sm_21, but you have
to compromise somewhere on such a limited hardware.

Currently limited to linear interpolation only, and decoupled ray
marching is not supported yet. Think those could be considered just a
further improvement.

Some quick example:

  https://developer.blender.org/F282934

Code is minimal and we can fully consider it a fix for missing
support of 3D textures with CUDA.

Reviewers: lukasstockner97, brecht, juicyfruit, dingto

Reviewed By: brecht, juicyfruit, dingto

Subscribers: mib2berlin

Differential Revision: https://developer.blender.org/D1806
2016-02-15 21:26:29 +01:00
Sergey Sharybin
ab2d05d958 Fix T44269: Typo in volume_attribute_float:geom_volume.h
Was rather harmless typo since we either pass both dx,dy or pass both NULL.
2015-04-05 19:07:45 +05:00
Thomas Dinges
ee36e75b85 Cleanup: Fix Cycles Apache header.
This was already mixed a bit, but the dot belongs there.
2014-12-25 02:50:24 +01:00
Sergey Sharybin
d2d1b19170 Cycles: Expose volume voxel data interpolation to the interface
It is per-material setting which could be found under the Volume settings
in the material and world context buttons.

There could still be some code-wise improvements, like using variable-size
macro for interp3d instead of having interp3d_ex to which you can pass the
interpolation method.
2014-10-22 19:53:06 +06:00
Thomas Dinges
5aec61f849 Cycles: Compile fixes for CUDA Volumetrics.
* CUDA can be compiled with Volume support again, change line 78 kernel_types.h for that.

Volumes are still fragile on GPU though, got some Memory/Address CUDA errors in tests.. needs to be investigated more deeply.
2014-07-05 02:04:07 +02:00
Brecht Van Lommel
27043b8e40 Cycles code internals: add support for mesh voxel grid attributes.
These are internally stored as a 3D image textures, but accessible like e.g.
UV coordinates though the attribute node and getattribute().

This is convenient for rendering e.g. smoke objects where data like density is
really a property of the mesh, and it avoids having to specify the smoke object
in a texture node, instead the material will work with any smoke domain.
2014-03-29 13:03:48 +01:00