For some reason GCC-6 successfully compiles test program with
-Wno-implicit-fallthrough passed via command line. It just
silently ignores the unknown arguments which are starting with
-Wno-.
The issue is, if some other waning happens in the code, then
GCC will complain about unknown -Wno- argument which is not
supported by current GCC version.
This makes some misleading warning prints about unknown
command line argument when any other warning happens in code
from extern/.
This removes a few options from CMake:
* WITH_LEGACY_OPENGL
* WITH_GL_PROFILE_COMPAT
* WITH_GL_PROFILE_CORE
We still have WITH_GL_PROFILE_ES20. So you can still alternate between
ES20 and CORE profile (when es20 is disabled).
If you want to explicitly see the stubs errors just define
WITH_LEGACY_OPENGL.
Blender subsystems that care about OpenGL use GL_DEFINITIONS, which now includes the newest (temporary) WITH_LEGACY_OPENGL.
Also updated Gawain's CMake to use this instead of its own logic.
MX (Multiple conteXt) support was dropped from the GLEW 2.0 library to make core profile support cleaner.
Our WITH_GLEW_MX build option was OFF by default already; this commit removes the inactive code paths.
I'm working on a plan for multiple GPUs, contexts, resource sharing, etc. This commit gives us a cleaner starting point for that upcoming work.
Tested on Mac, will test on Linux & Windows immediately after pushing.
It is disabled by default, so should not affect existing configurations.
Main benefits of this goes as:
- Linux distros can use that to avoid libraries duplication and link
blender package against gflags package from the system.
- It it easier to test whether Blender works with updated version of
Gflags prior to re-bundling the library.
This introduces a new CMake option - WITH_LEGACY_OPENGL. Without this option
things may not draw perfectly, however, we should soon be able to build with
OpenGL core profile.
The matrix-related api calls are (still) not handled here (glTranslate, ...).
There seems to be no consensus on whether to make this build option the
default. We can talk about this later. For now two things are the
priority:
(1) To get rid of deprecated calls when WITH_LEGACY_OPENGL is ON
(2) To make core profile work for Mesa/Mac when WITH_LEGACY_OPENGL is OFF
Reviewers: merwin, sergey, campbellbarton
Differential Revision: https://developer.blender.org/D2603
Many thanks for Sergey Sharybin for the help.
Works similar to regular Cycles tests, just does OpenGL render to
get output image.
Seems to work fine with the only funny effect: Blender window will
pop up for each of the tests. This is current limitation of our
OpenGL context. Might be changed in the future.
Initial work by Clément Foucault with contributions from Dalai Felinto
(mainly per-collection engine settings logic, and depsgraph iterator placeholder).
This makes Blender require OpenGL 3.3. Which means Intel graphic card
and OSX will break. Disable CLAY_ENGINE in CMake in those cases.
This is a prototype render engine intended to help the design of real
render engines. This is mainly an engine with enphasis in matcap and
ambient occlusion.
Implemented Features
--------------------
* Clay Render Engine, following the new API, to be used as reference for
future engines
* A more complete Matcap customization with more options
* Per-Collection render engine settings
* New Ground Truth AO - not enabled
Missing Features
----------------
* Finish object edit mode
- Fix shaders to use new matrix
- Fix artifacts when edge does off screen
- Fix depth issue
- Selection sillhouette
- Mesh wires
- Use mesh normals (for higher quality matcap)
- Non-Mesh objects drawing
- Widget drawing
- Performance issues
* Finish mesh edit mode
- Derived-Mesh-less edit mode API (mesh_rende.c)
* General edit mode
- Per-collection edit mode settings
* General engines
- Per-collection engine settings
(they are their, but they still need to be flushed by depsgraph, and
used by the drawing code)
Please **DO NOT** add changes from master when it's totally uneeded!
Changes to BLI_ area most certainly shall *always* be done in master,
there is absolutely no point in adding more diff between the two
branches than needed, will only makes merging more cumbersome!
Conflicts:
CMakeLists.txt
source/blender/blenlib/intern/math_vector_inline.c
This fixes multiple problems on latest Mac OS + Xcode. Hopefully does not cause any on other platforms.
The Xcode detection logic could use further cleanup. It's checking several old versions that are unsupported for Blender 2.8+ development.
Some platforms are having hard time using this linker so added an option
to not use it. The options is an advanced one and enabled by default so
should not cause any changes for current users.
Cpack generates a standard filename with git information in it, which might not always be wanted for release builds, this patch adds an option to override that default filename.
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Differential Revision: https://developer.blender.org/D2199
ammended to fix: wrong variable name in main CMakeLists.txt
Cpack generates a standard filename with git information in it, which might not always be wanted for release builds, this patch adds an option to override that default filename.
Reviewers: sergey, juicyfruit
Reviewed By: juicyfruit
Differential Revision: https://developer.blender.org/D2199