Commit Graph

79830 Commits

Author SHA1 Message Date
Campbell Barton
82f771b169 DNA: don't deprecate gridview, it's still used 2018-08-26 19:47:47 +10:00
Ray Molenkamp
920dff35dc build_environment: fix building openvdb on win32 2018-08-25 19:40:44 -06:00
Ray Molenkamp
182da56cd9 build_environment: fix build-flags on windows.
build all object files with /bigobj since multiple of the dependencies go over the limit on x86
2018-08-25 19:40:07 -06:00
Ray Molenkamp
0339964ea8 build_environment: cleanup harvest on windows 2018-08-25 19:38:47 -06:00
Ray Molenkamp
3311e29b72 build_environment: ffmpeg support x86 builds on windows. 2018-08-25 19:37:30 -06:00
Ray Molenkamp
b6edf860fe build_environment: mingw32 fix repeated unpack of gcc tarball 2018-08-25 19:37:11 -06:00
Ray Molenkamp
3f1606cb7c build_environment: osl work around shutdown issues.
there is an issue with objects destructing in a non deterministic way during process shutdown, temporary work around this until osl has a fix in place.
2018-08-25 19:35:45 -06:00
Luca Rood
b30d103cf6 Cloth: Fix mistake in big matrix multiplication
Only the upper triangle of the block matrix is stored, thus when
executing operations on the lower triangle, each block must be
transposed. This transposition was not ocurring in the matrix-vector
multiplication function, which is fixed by this commit.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3619
2018-08-25 22:13:19 +02:00
Lukas Stockner
94efc651d4 Cycles Denoiser: Allocate a single temporary buffer for the entire denoising process
With small tiles, the repeated allocations on GPUs can actually slow down the denoising quite a lot.
Allocating the buffer just once reduces rendertime for the default cube with 16x16 tiles and denoising on a mobile 1050 from 22.7sec to 14.0sec.
2018-08-25 12:23:52 -07:00
Lukas Stockner
60a5ba265c Cycles: Add Denoising Clean to the debugging denoising passes 2018-08-25 09:32:29 -07:00
Antonioya
1a7837596c GP: Select color in Brush or in Properties
After some artist feedback the material selection was not clear.

Now, the material can be selected in the top bar or in the properties panel.

1) If the material is selected in properties panel, all Brushes except pinned will be assigned to this material.

2) If the material is selected in the brush, the properties panel is updated to set the active material.

Added a new Pin icon to keep locked the material to one brush
2018-08-25 00:04:40 +02:00
mano-wii
6901712734 Transform: Use grid_scale to configure the incremental snapping.
`gridview` is no longer being set and also does not match the new grid's drawing.
2018-08-24 18:04:36 -03:00
Clément Foucault
7815276b93 Cleanup: Remove debug printf 2018-08-24 18:00:10 +02:00
Dalai Felinto
21661d1681 Fix MESH_OT_shortest_path_pick
It was working only for REDO.

The reason was that we were not tagging our beloved
new multi-threaded depedency graph.
2018-08-24 12:16:37 -03:00
Antonioya
3b2438192b GP: Fix unreported error drawing polygons
As the polygon drawing is handled using a buffer that is converted to stroke inmediately, the drawing engine was not drawing the buffer stroke because it was empty, and the stoke was not visible becaus eit was in fast drawing mode.

Now there is a special flag to indicate the polygon mode is enabled and force the drawing engine to draw strokes and disable fast drawing.
2018-08-24 17:05:01 +02:00
Sergey Sharybin
d162be6246 Multires: Fix wrong apply deform results when multires has sculpt already 2018-08-24 17:00:32 +02:00
Clément Foucault
0ba3a1a686 Sculpt: Optimize Mask Overlay drawing
* Remove support for diffuse color in the pbvh buffers.
* Upload raw data to GPU.
* Only draw nodes that have mask data when drawing the overlay.

This should fix T56466
2018-08-24 16:46:59 +02:00
Dalai Felinto
c899f21800 Multi-Objects: MESH_OT_select_axis
Now that this operator is working properly (in world space axis), it can
be ported for multi object support.

The issue of only running on redo is still present though, to be investigated
later.
2018-08-24 11:45:43 -03:00
Dalai Felinto
ce34f9348f MESH_OT_select_axis: Make it work with world axis, not local ones
Not, I tried using `dist_signed_squared_to_plane_v3` but profiling showed that
it is 50% slower than using regular `mul_v3_m4v3` for the verts.

I managed to get this number closer when manually inlining all the functions
called by `dist_signed_squared_to_plane_v3`. But still `mul_v3_m4v3` was better
and it makes the code simpler to understand.

Also I'm changing the default mode to positive, no idea why it was negative as
default in the first place.

Last but not least, the operator only works well on redo. This was a problem
before, not introduced by this patch.
2018-08-24 11:33:59 -03:00
Dalai Felinto
00ab0b0399 MESH_OT_select_axis: cleanup (use enum instead of hardcoded values) 2018-08-24 11:17:00 -03:00
Antonioya
edbe334ae9 GP: Add arrange strokes to edit specials menu 2018-08-24 15:47:25 +02:00
Sergey Sharybin
658a9c6cf5 Cycles: Cleanup, style
I wouldn't mind changing style to have space after keyword, but there was
no official code style change proposed.
2018-08-24 14:36:18 +02:00
Sergey Sharybin
e92e90c30e Cycles: Fix wrong looking voronoi of second 2nd closest
Was only happening for release builds made with GCC-8. Probably some
optimization strtegy was confused by uninitialized variable.
2018-08-24 12:29:13 +02:00
Antonioya
9b41ad288a Remove annotations lock to axis function
The lock to axis is only used by grease pencil object and can produce weird results in annotations.

This lock to axis function was kept by error when the annotation code was splitted from general grease pencil code.
2018-08-24 11:28:15 +02:00
Sergey Sharybin
c75e74b456 Depsgraph: Fix wrong detection of invisible objects
Was happenign for following cases:

- Deep hierarchy of non-restircted collections, which has grand-grand
  parent restricted.

- Collections which are constructed from invisible object.
2018-08-24 10:59:54 +02:00
Sergey Sharybin
6e3569d9f4 Depsgraph: Escape underscore in time stats chart 2018-08-24 10:59:54 +02:00
Jeroen Bakker
b8c9df6f21 Compositor: Added Weighted Standard Curve evaluation
Available in RGB Curve node in the compositor and as modifier in the
sequencer. I reshuffled the values of the enum. But a the first commit
is just 1 day old I think that the order is more important than the file
compatibility.
2018-08-24 10:04:33 +02:00
Campbell Barton
f029aefe3e Merge branch 'master' into blender2.8 2018-08-24 12:39:36 +10:00
Campbell Barton
9abc2dfa49 Fix T56491: Undo crash while preview jobs run
While the crash is in 2.8, it's possible undo operates on data
which isn't only owned by the current scene (any object for eg).

Thanks to @mont29 for suggesting the fix.
2018-08-24 12:38:11 +10:00
Campbell Barton
6a5bc88abf Merge branch 'master' into blender2.8 2018-08-24 12:17:33 +10:00
Campbell Barton
b2d32d7fa4 UI: always align item w/ label 2018-08-24 12:16:38 +10:00
Campbell Barton
7fa42b3e51 Fix T56511: UILayout.prop_search misaligned
Add padding when used with property decorations.
2018-08-24 12:11:24 +10:00
Campbell Barton
bae8ab3188 UI: remove hack to align search properties 2018-08-24 11:55:49 +10:00
Campbell Barton
5bd731b673 Merge branch 'master' into blender2.8 2018-08-24 11:54:12 +10:00
Campbell Barton
7ec1a56a41 RNA: avoid redundant property lookups in UI API 2018-08-24 11:44:28 +10:00
Campbell Barton
0cf12dfc14 Cleanup: indentation, style 2018-08-24 10:32:57 +10:00
Pablo Vazquez
1c63a3a100 UI: re-arrange some items in context menu
* Move Add to Quick Favorites before Assign Shortcut, as it is more often
that we add items to favorites, than changing shortcuts.

* Move Header menu last. In some cases the Online Manual for that item
would appear after the header menu.

* No icon for "Remove from Quick Favorites", matches Remove Shortcut
2018-08-24 01:38:08 +02:00
Clément Foucault
cf64a83edc UI: Fix area border thickness over top and bottom bar with glScissors 2018-08-23 23:02:45 +02:00
Pablo Vazquez
19fe267823 Hide Grease Pencil ornaments if overlay setting is disabled 2018-08-23 22:48:05 +02:00
Clément Foucault
bd7e14f48c Cleanup: remove unused code 2018-08-23 22:34:25 +02:00
Clément Foucault
34b3d6e2f8 UI: Optimize the area border drawing
It is was not really a bottleneck but it was triggering my OCD when 1/3rd
of the drawcalls in a normal scene were basically only caused by this.
2018-08-23 22:29:45 +02:00
Clément Foucault
fb7fc3be19 Wireframe: Add support for sculpt mode
Now wireframe does update in sculpt mode using the sculpt mesh VBOs.

The only thing that does not work is simplified wireframe (the wireframe
slider) when the mesh is shaded flat. In this case all edges are shown.
2018-08-23 22:29:45 +02:00
Bastien Montagne
13ac92d057 Fix T55507: Crash due to GPencil brush icon management, when there is no active object. 2018-08-23 21:56:11 +02:00
Bastien Montagne
4cde92303f Fix T56455: [2.8] Crash when projecting skinwrap curve/path.
Shrinkwrap is not only a Mesh modifier...
2018-08-23 21:49:14 +02:00
Bastien Montagne
a6b65c75cd Fix T56360: metaball viewport checkbox crash.
Do same as for other geometry types to compute bbox, instead of blindly
returning NULL `ob->bb`...
2018-08-23 21:40:43 +02:00
Alexander Gavrilov
8ec74106f8 Fix single column UI: grey out B-Bone properties when not a B-Bone.
There was a mistake when the UI was converted to the new layout style.
2018-08-23 22:37:30 +03:00
Brecht Van Lommel
34ebf6f82c Workspaces: move delete to right click menu, instead of X on tab.
These are not intended to be closed as often as e.g. browser tabs, they are
intended to be more persistent and accidental closing should be avoided.
2018-08-23 20:02:08 +02:00
Brecht Van Lommel
1de3ae7e42 UI: rename Grease Pencil panels in toolbar to Annotation.
To match the panels in the N key sidebar.
2018-08-23 19:05:42 +02:00
Dalai Felinto
7fa77cd31d Multi-Objects: MESH_OT_loop_select 2018-08-23 12:52:10 -03:00
William Reynish
4d28cfc707 UI: Subpanels to Cycles Samples for Branched Path Tracing 2018-08-23 17:29:05 +02:00