The issue was that the projection would be inverted.
So if you shifted 0.1 along the y axis, world_to_camera_view would act
as if you had shited it -0.1 along the y axis.
* Remove multi-processing in messages class update, was no giving much
speedup if any at all.
* Remove some debug prints.
* Make messages class pickleable.
* Filter better actual setting values from Settings class.
* Make settings pickleable.
All this will allow to use multi-processing in the i18n addon itself.
There was no way for users to visually tell appart shortcut items
they've added themselves and the default ones. Both used the same 'x'
icon to remove the item.
Modified items already showed a back-arrow icon; this commit makes
user-created shortcuts use an icon that has both, a back-arrow and a
'x'.
The icon is in fact from the Movie Clip Editor, but William Reynish and
I concluded that it's not worth creating and adding a new one just to
short-term fix this small annoyance. And the icon actually fits the
purpose surprisingly well :) {F8485176}
Before this commit, baking an action would only insert keys that are
necessary (i.e. using `INSERTKEY_NEEDED`). When baking to the current
Action, if there are no constraints that influence the final animation,
there are no additional keys necessary. This makes it appear as if
nothing happened. However, when baking to a new Action every additional
frame is necessary and thus a key is added for every frame.
@mont29 and I agreed that this behaviour is confusing, so this commit
changes the behaviour such that baking to the current action and to a
new action result in the same baked animation (that is, keyed on every
frame).
- Use addon keyconfig for registered tools so reloading the keymap
doesn't clear them.
- Ensure there is a default keymap, needed for addon keymaps
to be available in the user keyconfig.
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.
Also, a huge code cleanup has been done at all levels.
Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.
Differential Revision: https://developer.blender.org/D6293
- Keymap items now have 'repeat' boolean which can be set
to make keymap items respond to key repeat events or not.
- Support for X11 & WIN32 (not macOS currently).
This allows for the possibility to perform actions while a key is held
and finish the action upon release.
Thanks to @Severin for review and WIN32 support.
This was raised in T74017, the issue being that we point to `/dev`
version of the manual for the addons when we want to point to a specific
version instead.
Instead of manually updating the URL every release we can do this.
The `bl_info` for addons will need to be updated in the format of
`'doc_url':
{BLENDER_MANUAL_URL}/addons/import_export/scene_gltf2.html",`
Differential Revision: https://developer.blender.org/D6995
When running with debug enabled ('-d' argument),
warnings are printed for add-ons which are not yet updated.
Reminder to name things based on what they do,
not the technologies they use :)
While one issue of the report was fixed already (rB27adc4aa3347), still a
couple of clarifications could be made:
- correct/clarify which modes these apply to
- clarify that "Face Mask" is a paint thing
Maniphest Tasks: T54323
Differential Revision: https://developer.blender.org/D6797
Addons option
This removes the 'use_owner' option feature from rB61c8ed40f5df.
(this wasnt working well when addons are enabled and when switching
workspaces)
Now Addon filtering is just bypassed for Import/Export menus.
(by introducing/setting bl_owner_use_filter = False)
Maniphest Tasks: T58842
Differential Revision: https://developer.blender.org/D6740
Pixar recently released USD 20.02 [1]. I think it's important for people
to be able to figure out which version of the USD library is used in
Blender.
[1] https://github.com/PixarAnimationStudios/USD/releases/tag/v20.02
This commit exposes the USD library information via `bpy.app.usd`, and
includes that info in the `system-info.txt` saved via Help → Save System
Info.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D6724