- WITH_LCMS added option, was supported in scons.
- commented web plugin option since its not maintained.
- some formatting changes and removed includes that are not needed for source/creator/CMakeLists.txt.
from Riakiotakis Antonis (psy-fi)
with modifications.
notes:
- needed to remove quotes around filepaths for copying.
- WITH_JACK, doesnt link
- WITH_FFMPEG, doesnt build
- WITH_RAYOPTIMIZATION, gave an error for me. (no mmx support)
* Removed dynamic linking libTIFF code and change it to static linking
(built into the blender executable). Dynamic linking made things a
fair bit more complicated and wasn't working at all before on OS X -
the dylib didn't exist and wasn't being copied. Since TIFF is more heavily
depended upon now in Blender, it makes sense to make it less 'optional'
and more in line with other libraries.
I've updated both CMake and scons, and CMake on OS X/64bit works fine.
It's now up to other platform/build system maintainers to enable this for
their respective platforms (Campbell will check it for linux). For windows,
and non-64bit osx, we need static libtiff libraries in /lib.
I've added options WITH_TIFF for CMake and WITH_BF_TIFF for scons,
so if blender won't build because of this, you should be able to disable
these options until your build system has been updated.
* Bonus feature: while doing this, I added support for loading 16bit and 32bit
per channel TIFFs - they get converted to Blender's float buffers. Handy for
zbrush displacement maps!
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
setting. (not a bugfix exactly but would do display list context switching
while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
patch by Ben Batt (artificer)
Updated patch for 6 or so modifiers added since the patch was written.
- tested with CMake and SCons
- fixed one error were flags were being added to the fluids type.
- remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps.
- moved some fluid and boolean functions used by modifiers too.
- bpy.app moved into PyStructSequence (used by sys.float_info)
- added buildinfo into bpy.app.build_*
- bpy.ui removed (wasnt used)
- include external example files in Mathutils docs (only Mathutils and Vector are currently written)
- added support to auto document PyStructSequence's
- CMake had "'s inside all its strings.
A wrong libraries link order was causing this problem for
some reason. Since a sorting algorithm for linked libraries
was already implemented in Unix, I just enabled it for Windows.
Note about CMake 2.6.0: The Link Library Dependencies option
(Linker General settings panel) is automatically enabled, which
causes the Blender libraries to be linked twice because CMake
will also add them in the Additional Dependencies field.
CMake 2.8.0 does not have this problem, please upgrade if you
are still using CMake 2.6.0.
- use Cocoa function to convert keys character value to isoLatin-1 encoding instead of the translation table. Works better with international keyboards
- enable stereo GL option
- fix source/creator CMake file to remove unneeded folders in the app bundle (the __MACOSX stuff). (Thx jensverwiebe)
- tablet : fix pressure retrieval => value sliding now works with tablet, UV-painting is pressure sensitive, and no more crash when clicking on window minimize button with the tablet
- update CMake file to remove unneeded folders in the app bundle (the __MACOSX stuff). From Jens' patch
The WITH_LIBS10.5 option switches the use of the libs included in the darwin-9.x.universal folder
Use the CMAKE_OSX_ARCHITECTURES variable to set the architecture you want to build for (e.g. i386, x86_64). Only one at a time, this value is used to select the python_?.zip that is bundled with the app.
WITH_COCOA (build Cocoa ghost and not Carbon) is now on by default.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Unix_FHS
for scons WITH_BF_FHS enabled an alternative layout eg.
scons WITH_BF_FHS=1 BF_INSTALLDIR="/usr/local"
for CMake just run "make install" after make (CMAKE_INSTALL_PREFIX is used for the base path)
Currently only scripts use both the system and user path correctly, other areas of blender have their own path code inline with lots of ifdefs, needs to be carefully updated.
* cache for low res (deactivating high res for now)
* new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern)
* introducing LZO and LZMA libs into extern (makefiles missing for now)
* reducing memory usage after simulating for the frame ended (freeing temporary buffers)
* splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index)
* no color on gui anymore
* fixing non-power-of-2 resolutions (hopefully)
* fixing select-deselect of domain drawing bug
* fixing drawobject.c coding style (making Ton happy) ;-)
HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too)
CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown!
WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that.
WARNING #2: File and cache format of smoke can be changed, this is not final!
- set python to 3.1 on linux (dont use FindPackage for now)
- remove duplicate settings (disable cache for copied settings, was quite confusing)
- added an option WITH_INSTALL, when disabled scripts and language files wont be copied to the target dir (better for quick builds)
- remove .svn (was still CVS), and pyc/pyc files after copy
- copy the 'io' as well as 'ui'
Not working:
a) rendering (since volumterics branch is not merged yet)
b) moving collision objects of any kind
c) saving of collision objects (because that's what I am working on)
d) pointcache
e) A bunch of other things I already know of
So please do not report any bugs on this one yet :-)
This last commit should make everything right for compiling out of the box with python 3.1 on Mac OS X intel. I've been testing/developing this on 10.5 and I'd be very interested to hear feedback from people on other OS versions! Scons and PPC to go...
* Update cmake and makefiles to link python generic.
* Fix game engine building for cmake and makefiles.
* Fix compile error with py 3.x, due to 2.x compat fix.
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD
Notes:
* Game and sequencer RNA, and sequencer header are now out of date
a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
not needed anymore.
* Fix "duplicate strip" always increase the user count for ipo.
* IPO pinning on sequencer strips was lost during Undo.
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)