Commit Graph

37 Commits

Author SHA1 Message Date
Sergey Sharybin
3cee28ebf3 Fix T46143: Faces missing with GPU render
Epsilon was quite arbitrary for GPU, replaced with checking for zero-sized faces.

It should solve both original report and the new one. After the release we can check
why GPU doesn't produce accurate math here and go to the root of the issue.
2015-09-17 17:21:17 +05:00
Sergey Sharybin
1a04179802 Cycles: Cleanup, typo
Spotted by Campbell, thanks!
2015-09-09 14:25:43 +05:00
Sergey Sharybin
d13a0e8f4a Cycles: Limit triangle magnitude check for only GPU
Found a way to make AVX2 CPUs happy by reshuffling instructions a bit,
so now there's no weird precision errors happening in there.

This solves some render speed regressions on CPU, but unfortunately
this doesn't help for GPU rendering.
2015-09-09 13:39:36 +05:00
Sergey Sharybin
46d2abf78f Cycles: Only use ascii in comments 2015-09-09 13:39:36 +05:00
Sergey Sharybin
1a7eca3c54 Fix T46034: OpenCL kernel compilation error in latest buildbot
Simply expanded expression, so no float4->float3 conversion happens.
2015-09-07 15:02:44 +05:00
Sergey Sharybin
713ce037ab Cycles: Fix wrong check for zero-sized triangles
Initial idea was to optimize calculation a bit by skipping calculation of actual
triangle edges and use vector from ray origin to triangles. In practice this
optimization didn't quite work in cases when origin point is too close to the
triangle.

Let's do 2.76 with a bit more complicated calculation, still looking into exact
reasons why watertight intersections fails in certain cases, but actual fix might
bit be ready so soon.

This fixes wrong eyes on the lady from T46013.
2015-09-04 20:06:31 +05:00
Sergey Sharybin
7dc75ea8f4 Fix T45904: Cycles bug after recent triangle intersect changes
Calculated cross product from wrong vectors by accident.
2015-08-25 18:32:11 +02:00
Sergey Sharybin
2fb639deed Fix T45778: Objects scaled to 0 cause black artifacts with Static BVH
The issue was caused by some numeric instability in triangle intersection which
was visible on avx2 CPUs and GPUs (at least sm_20 here) but maybe some others
too.

Committing rather a workaround for now to be safe for the release, still need
some investigation.

From tests with grass field from Gooseberry project didn't see measurable
slowdown.
2015-08-24 21:23:49 +02:00
Sergey Sharybin
a95b0e0e9d Cycles: Another fix for OSX, sm_50 experimental actually also fails to compile
Didn't notice it originally because compilation was threaded.
2015-06-20 19:40:23 +02:00
Sergey Sharybin
5e2835037a Cycles: Tweak to previous commit, experimental sm_52 works on Linux but not OSX 2015-06-20 19:01:24 +02:00
Sergey Sharybin
34d665a4a4 Cycles: Un-inline triangle_intersect_precalc() on Apple OpenCL
This gives quite the same problems as experimental CUDA kernels
and for until it's found a root cause of the problem we'd just
explicitly uninline the function.
2015-06-20 18:00:30 +02:00
Sergey Sharybin
845854959f Cycles: Cleanup, make it more obvious which platform requires workaround for triangle intersection
Should be no functional changes.
2015-06-20 17:01:21 +02:00
Sergey Sharybin
2ab909a88c Cycles: Make experimental kernel build option more generic
Previously it was explicitly mentioning it's NVidia kernel related option,
but in fact it's also handy for the OpenCL kernel.
2015-05-15 13:22:47 +05:00
Sergey Sharybin
3d3d805b64 Cycles: Prepare code for OpenCL camera/motion blur
The kernels are now compiling just fine, but there're some issues
during rendering. This is still to be investigated.
2015-05-14 18:48:56 +05:00
Sergey Sharybin
bf11e362c5 Fix T44046: Cycles speed regression in 2.74 (CPU only)
Issue was caused by MSVC not being able to optimize some code out in the same
way as GCC/Clang does, so now that parts of code are explicitly unfolded in
order to help compilers out.

This makes speed loss much less drastic on my laptop. That's probably as good
as we can do with MSVC without investing infinite amount of time looking trying
to workaround the optimizer.
2015-04-08 18:47:25 +05:00
Sergey Sharybin
09a746b857 Cycles: Cleanup, typos 2015-04-08 01:15:38 +05:00
Sergey Sharybin
858f54f16e Cycles: Cleanup, indentation 2015-04-07 22:41:08 +05:00
Sergey Sharybin
f1494edf78 Cycles: Make SSS intersection closer to regular triangle intersection 2015-04-01 21:20:04 +05:00
Sergey Sharybin
394b947a50 Cycles: Remove unused direction from triangle intersection functions
This argument was unused and got nicely optimized out. But once it
starts to be using registers are getting stressed really crazy,
causing slow down of render.
2015-04-01 21:08:12 +05:00
Sergey Sharybin
5ff132182d Cycles: Code cleanup, spaces around keywords
This inconsistency drove me totally crazy, it's really confusing
when it's inconsistent especially when you work on both Cycles and
Blender sides.

Shouldn;t cause merge PITA, it's whitespace changes only, Git should
be able to merge it nicely.
2015-03-28 00:15:15 +05:00
Sergey Sharybin
dce16d57dc Revert "Fix T43865: Cycles: Watertight rendering produces artifacts on a huge plane"
The fix was really flacky, in terms during speed benchmarks i had
abort() in the fallback block to be sure it never runs in production
scenes, but that affected on the optimization as well. Without this
abort there's quite bad slowdown of 5-7% on the renders even tho
the Pleucker fallback was never run.

This is all weird and for now reverting the change which affects on
all the production scenes and will look into alternative fixes for
the original issue with precision loss on huge planes.

This reverts commit 9489205c5c.
2015-03-12 18:24:53 +05:00
Sergey Sharybin
9489205c5c Fix T43865: Cycles: Watertight rendering produces artifacts on a huge plane
The issue was caused by numerical instability whrn having ray origin close to a huge
triangle, which could have aused bad ray distance check.

Watertight Woop intersection isn't really addressing such cases, it's dealing with
small triangles far away from the ray origin instead, so it's a bit tricky yo make
it working reliably.

While we're quite close to the release it's safer to do check in Pleaucker coordinates
if ray close to a huge triangle. Likely this additional check combined with some other
tweaks to the code doesn't cause measurable slowdown in the scenes tested here.

After the release we can play a bit more with this code in order to make it more
stable without Pleucker fallback.
2015-03-05 18:55:30 +05:00
Sergey Sharybin
d544bc5cd5 Cycles: Fix embarrassing type remained after getting rid of utility SWAP() 2015-03-04 00:16:21 +05:00
Sergey Sharybin
edb7195f27 Cycles: Bring back distance check in re-intersection
From more investigation of the numeric failures in the kernel it appears
the check was rather correct. But in theory it;s also needed for the motion
triangles.
2015-02-10 19:07:55 +05:00
Sergey Sharybin
298d8681a0 Fix T43596: Refraction BSDF crashes blender on pre-sse4 CPU
This is the same issue T43475: SSE4 code is more robust to non-finite values
in the ray origin/direction. So for now added a check before doing BVH traversal
for pre-SSE4 CPUs.

For sure actual root of the issue is a bit different and much more tricky to
solve, especially without disturbing render results too much. Still looking
into this.

In any case, it's kinda fine to have such a check, we might later make it to be
a kernel_assert() instead of just a return.
2015-02-10 17:36:05 +05:00
Sergey Sharybin
b83d851901 Cycles: Another attempt to solve 32bit CUDA kernel
Previous fix didn't quite work well. For some reason everything worked fine when
using native nvcc in 32bit environment, but cross-compiling from 64bit platform
it was still running out of memory.

For now just made it so all the kernels are slower on 32bit CUDA as a temporary
solution. Either it'll be solved in next CUDA releases (by dropped 32bit? =\) or
we'll find better workaround.
2015-02-09 16:14:44 +05:00
Sergey Sharybin
da06dab4e5 Cycles: Use pre-aligned triangle vertex coordinates for subsurface intersection
This gives small speedup (around 2% in quick tests) for ray scattering.
2015-02-04 14:49:19 +05:00
Sergey Sharybin
432e478f43 Cycles: Further tweaks to T43511 to solve compilation error on 32bit platforms 2015-02-02 22:09:02 +05:00
Sergey Sharybin
31263192bb Fix T43511: Major slow down with many instanced objects in cycles GPU
Slowdown was caused by watertight intersection commit and follow-up workaorund
for compiler crash which uninlined utility function which rotates the ray.

Now it's only uninlined for sm_50 and sm_52 experimental kernels which are the
only ones which failed to compile.

Rendering still might be a bit slower but at least shouldn't be that dramatic.
2015-02-02 17:35:57 +05:00
Sergey Sharybin
3f5771475d Cycles: Don't perform re-intersection if ray distance is zero
It is possible that ray distance will be zero which would make intersection
refinement return NaN as the refined position which would later lead to all
sort of mathematical issues.

Don't think there are ways to improve intersection accuracy for such rays
so just return original intersection coordinate.

This should fix T43475.

TODO: Need to look into possible issues in Ashikhmin BSDF which might return
zero-length reflected/transmitted ray?
2015-01-31 01:49:48 +05:00
Sergey Sharybin
2a8a56929b Cycles: Fix unneeded int/float conversion happened in previous commit 2015-01-02 17:21:24 +05:00
Sergey Sharybin
4f2583ee13 Fix T43027: OpenCL kernel compilation broken after QBVH
OpenCL apparently does not support templates, so the idea of generic
function for swapping is a bit of a failure. Now it is either inlined
into the code (in triangle intersection) or has specific implementation
for QBVH.

This is probably even better, because we can't create QBVH-specific
function in util_math anyway.
2015-01-02 14:58:01 +05:00
Sergey Sharybin
fe06ec82a9 Cycles: Workaround CUDA 6.5.16 error after watertight commit
This issue doesn't happen with 6.5.12 and there's slight piece of hope it'll be
fixed in next toolkit releases..

For now we're forcing CUDA to not inline ray precalculation. This could lead to
some speed regression, but wouldn't expect it to be huge -- this code does not
run that often comparing to actual triangle intersection.
2014-12-25 14:15:37 +05:00
Thomas Dinges
4ab821c675 Cleanup: Typo fixes for comments. 2014-12-25 02:42:06 +01:00
Sergey Sharybin
ab8d9c4b88 Cycles: Add some utility functions and structures
Most of them are not currently used but are essential for the further work.

- CPU kernels with SSE2 support will now have sse3b, sse3f and sse3i

- Added templatedversions of min4, max4 which are handy to use with register
  variables.

- Added util_swap function which gets arguments by pointers.
  So hopefully it'll be a portable version of std::swap.
2014-12-25 02:50:49 +05:00
Sergey Sharybin
f770bc4757 Cycles: Implement watertight ray/triangle intersection
Using this paper: Sven Woop, Watertight Ray/Triangle Intersection

  http://jcgt.org/published/0002/01/05/paper.pdf

This change is expected to address quite reasonable amount of reports from the
bug tracker, plus it might help reducing the noise in some scenes.

Unfortunately, it's currently about 7% slower than the previous solution with
pre-computed triangle plane equations, but maybe with some smart tweaks to the
code (tests reshuffle, using SIMD in a nice way or so) we can avoid the speed
regression.

But perhaps smartest thing to do here would be to change single triangle / ray
intersection with multiple triangles / ray intersections. That's how Embree does
this and it's watertight single ray intersection is not any faster that this.

Currently only triangle intersection is modified accordingly to the paper, in
the future we would also want to modify the node / ray intersection.

Reviewers: brecht, juicyfruit

Subscribers: dingto, ton

Differential Revision: https://developer.blender.org/D819
2014-12-25 02:50:49 +05:00
Sergey Sharybin
f4df3ec05a Cycles: Move triangle intersection functions into own file
This way extending intersection routines with some pre-calculation step wouldn't
explode the single file size, hopefully keeping them all in a nice maintainable
state.
2014-12-25 02:50:48 +05:00