All the single-value texture inputs of Principled BSDF node should use
non-color colorspace profile, not sRGB one (issue raised in
https://blender.stackexchange.com/questions/155617, thanks).
That also revealed another issue - since those color space settings are
stored at the image level itself, not the node one, we need to
duplicate those image data-blocks when we use same picture for e.g. base
color (sRGB) and specular (non-color) inputs...
For now using a basic mechanism for that, might generate several extra,
uneeded copies of the image ID, but that’s better than breaking custom
settings and such.
Note that while this will modify the behavior of the impporters using
that node wrapper, no change should be needed in IO add-ons themselves.
This reverts commit 20b2acf336, reversing
changes made to f185cc0ca5.
Merges should only go form the release branch to master. For backporting
commits, use cherry-pick.
This is a configuration of Blender mirror on Github which automatically
closes Pull requests and gives developers instructions how to submit patch
to an official code review.
Differential Revision: https://developer.blender.org/D6027
This patch is only for the eyedropper to create materials.
Options:
Click: Create Stroke Material
Shift+Click: Create Fill Material.
Shift+Ctrl+Click: Create Stroke and Fill Material.
Toolbar:
{F7718606}
Reviewed By: brecht, mendio
Differential Revision: https://developer.blender.org/D5688
After doing some test, the cross cursor is too intrusive when you are drawing in grease pencil, so we decided to change by Dot cursor.
Reviewers: @brecht @mendio @pepeland @pablovazquez @billreynish
In Blender 2.7 delete would permanently delete files, now this function is back
but using more standard behavior.
This patch includes code contributed by Kris (Metricity).
Differential Revision: https://developer.blender.org/D4585
Namely addresses -Wstringop-truncation
Not sure if there is anything to be done for strncpy.
Differential Revision: https://developer.blender.org/D6006
Users now can turn on in a viewport collections that are temporarily
hidden (eye) in the view layer.
Design task: T61327
As for the implementation, I had to decouple the visibility in the
depsgraph from the visibility in the view layer.
Also there is a "bug" that in a way was there before which is some
operators (e.g., writing a text inside of a text object, tab into edit
mode) run regardless of the visibility of the active object. The bug was
present already (with object type visibility restriction) in 2.80 so if
we decide to tackle it, can be done separately (I have a patch for it
though P1132).
Reviewed by: brecht (thank you)
Differential Revision: D5992
The issue was caused by crazy space distortion orientation happening
for subsurf modifier.
Solved by making it so subsurf only deforms the surface but keeps
matrices as-is. This is not fully mathematically correct, but is better
that the fall-back solution which was doing wrong matrices anyway.
Also, this is closer to have subsurf was handled prior to the
related changes.
Reviewed By: brecht, pablodp606
Differential Revision: https://developer.blender.org/D5991
This keymap was the old polygon mode for old grease pencil and now this have been replaced with Line tool. As this code was not ready for this keymap, the code gets out of control and fails. The solution is to remove this deprecated keymap.
In fact, the operator implementation seems to have some issues, which is
why this behaved so glitchy. But for properly set up keymaps it should
work fine.
Assign, select, deselect buttons added when in edit mode to complete the functionality
of the shader editor vs. the properties panel.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D5768
The default was changed with an initial implementation of the feature.
With the feedback from animators, having a behavior which affects curves
outside of a changing range is not convenient for professional animators
working on high quality character animation. On the other hand, automatic
smoothing is better for casual animation of object motion.
This change adds an ability to change the default via User Preferences.
Differential Revision: https://developer.blender.org/D5875
Alt-LMB is used in quite a few areas now, see T69323
using OS-Key allows these conflicts to be avoided.
Currently disabled for WIN32, since it conflicts with the start menu.
Previously when clicking and dragging with LMB you would only move the entire
plane track. In order to move the corners independently you would have to use
your right mouse button. This would also prevent the context menu to show up.
Now LMB click and drag on corners moves them. If you LMB click and drag one of
the 4 edges of the plane track you would move the entire plane track.
Differential Revision: https://developer.blender.org/D5519
Changes to cursors that can be used for painting and sculpting.
Differential Revision: https://developer.blender.org/D5951
Reviewed by Brecht Van Lommel
This makes it so that some display related properties of the file
browser state are remembered in the Preferences. Otherwise, users often
end up doing the same set up work over and over again, so this is a
nice way to save users some work.
It's typical for other file browsers to remember their state too, so
another benefit is having a more conventional behavior, meeting user
expectations better.
Some points:
* We currently store: Window size, display type, thumbnail size,
enabled details-columns, sort options, "Show Hidden" option. More can
be added easily.
* No changes are stored to the Preferences if "Auto-save Preferences"
is disabled. This is how Quick Favorites behave too and it's a
reasonable way to make this behavior optional.
* The Preferences are only saved to permanent memory upon closing
Blender, following existing convention of Preferences and Quick
Favorites.
* If settings weren't actually changed, Preference saving is skipped.
* Only temporary file browsers save their state (invoked through
actions like open or save), not regular file browser editors. These
are usually used for different purposes and workflows.
* Removes "Show Thumbnails" Preferences option. It would need some
special handling, possibly introducing bugs. For users, this
simplifies behavior and should make things more predictable.
Left in DNA data in case we decide to bring it back.
Reviewers: brecht, #user_interface, billreynish, campbellbarton
Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht
van Lommel (quick first pass review in person)
Maniphest Tasks: T69460
Differential Revision: https://developer.blender.org/D5893
Currently, we use the crosshair cursor in Sculpt mode, but not in the other paint modes.
- Sculpt Mode: This crosshair cursor is too weighty.
- Texture, Weight, Vertex Paint: Using the arrow cursor for painting is not right.
This commit makes the following changes:
- Use the new special paint crosshair instead
- Use this cursor in all paint modes, not just Sculpt
Reviewed by: Brecht
Differential Revision: https://developer.blender.org/D5940