Commit Graph

2380 Commits

Author SHA1 Message Date
Campbell Barton
291c99c5d9 - saturation option for sequencer strips, runs before multiply and color balance.
- multiply of 0.0 wasnt being applied.
2010-07-13 09:28:01 +00:00
Campbell Barton
ef76dfd591 sequencer ui tweaks & display frame position of the playhead in a strip, helpful for working out the exact frame of an avi <> exr 2010-07-13 08:20:34 +00:00
Campbell Barton
3b81c67353 - presets were not being written with 'import bpy' at the start.
- attribute save_keyconfig defaulted to True when unset, not sure why, but .
- use repr() rather then str() so strings are quoted without manually checking. also converts less common chars properly \m \" etc.
2010-07-12 18:15:48 +00:00
Brecht Van Lommel
41a6602547 2.5: remove user preferences to always snap for translate/rotate/scale,
with new behavior of the snap setting in the 3d view these are no longer
necessary.
2010-07-12 11:17:42 +00:00
Brecht Van Lommel
fa39db2441 2.5: remove armature "B-Bone Rest" option, this was only added to keep
broken behavior for backwards compatibility, it's been there long enough
now to be removed.
2010-07-12 11:04:51 +00:00
Brecht Van Lommel
50671905d6 2.5: rename "Operator Cheat Sheet (new textblock)" to "Operator Cheat Sheet",
this is already reported after running the operator.
2010-07-12 11:02:01 +00:00
Brecht Van Lommel
0815fd4762 2.5: remove pin floating panels settings, there are no floating panels
at the moment so it shouldn't be there.
2010-07-12 10:55:05 +00:00
Mitchell Stokes
4497bd3b90 Adding COMPAT_ENGINE stuff to the particle panels so that they no longer show up when using the "Blender Game" render engine.
Also, "Maximize Gain" on the sound actuator was incorrectly labeled "Minimize Gain", so I fixed it.
2010-07-11 08:48:21 +00:00
Campbell Barton
047cc31013 patch by manaphuun on IRC. 2010-07-10 15:44:27 +00:00
Thomas Dinges
49c6aab6dc Fix for [#22793] Flip normals Missingf form face specials.... 2010-07-10 11:38:40 +00:00
Luca Bonavita
4059df91a4 == user preferences ==
- tooltips were showing numbers in the addons categories list
2010-07-09 09:46:22 +00:00
Campbell Barton
aff6b6885f added imports to templates 2010-07-08 16:24:24 +00:00
Campbell Barton
90e1119619 import bpy needed for presets now 2010-07-08 16:10:14 +00:00
Campbell Barton
b511fbea6d Sequencer display overlay option, this can show a border area from another time to help compare for color grading.
- Okey sets the border in the display.
- Okey resets the frame offset in the sequencer timeline.
- ghost icon in the header can enable/disable.
- frame offset can be relative or absolute (lock icon)

Not very happy that this commit adds a call to BKE_animsys_evaluate_animdata(scene, ...) in do_build_seq_array_recursively()
without this the offset frames dont have fcurves applied.
Though we will need something like this for prefetch frames to work too.
2010-07-08 10:03:29 +00:00
Diego Borghetti
cfc35a4d30 Bring back "Sort Faces" command.
This was the old Ctrl + FKEY in object mode, now it's in
edit mode and is part of the Ctrl + FKEY menu (Faces).

I also assing this to the Ctrl + Alt + FKEY, but Matt please
check this and feel free to change (or tell me and I will change).

Still there is no "reverse" function, but I commit now to finish
in my home.
2010-07-06 19:26:38 +00:00
Campbell Barton
d9f86e3c73 pedantic pep8 warnings, mostly white space. 2010-07-05 22:22:22 +00:00
Campbell Barton
deb7402299 option for color wheel widget to make it easier to select values closer to white, enable for color balance. 2010-07-05 15:52:25 +00:00
Campbell Barton
c9f667a92e texture saturation option.
we'll need a do-version bump soon or this will convert 0.0 saturation to 1.0 on load.
2010-07-05 10:18:59 +00:00
Campbell Barton
83a2a4e5b8 Improvements to Blenders color balance (lift/gamma/gain).
Fairly closely match some mac application colin has called 'Looks', to give better results.
- lift is now applied non linear (was being added to the color)
- change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template).
- sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change.

This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
2010-07-04 20:59:10 +00:00
Andrea Weikert
ca81aa704e Patch [#22339] File/installation paths changes
Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127

This patch implements the proposal outlined here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal

Original patch by Matt Ebb.
Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert

NOTE:
This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory.

Commit discussed on IRC with Ton and Campbell.
2010-07-04 15:35:23 +00:00
Campbell Barton
8e97e561a9 convenience functionality for browse button (requested by Colin for the sequence editor, useful for managing files for the final edit)
- Holding Alt while clocking on the browse button opens a file browser with the containing dir.
- Holding Shift opens the file its self in the default application.

obscure but at least theres a tooltip so its not totally hidden.
2010-07-04 10:02:30 +00:00
Thomas Dinges
ce94f52dbc Fix for [#22714] Constraints stack : move up and move down buttons problem
* Constraint template now uses 2 rows as well, when the area width is small. 
* UI Code could use some code/layout cleanup still, will look into that soon.
2010-07-04 09:42:00 +00:00
Campbell Barton
c7869f9f85 - draw sequence strips within metastrips using their real start/end and channel positions.
- dont show color balance unless its enabled.
2010-07-04 01:56:04 +00:00
Campbell Barton
281902d6ee sequencer re-assign inputs back 2010-07-03 22:25:22 +00:00
Campbell Barton
9a85435e96 rna api:
rename object.matrix --> matrix_world
added object.matrix_local (parent relative matrix)
2010-07-03 17:39:29 +00:00
Campbell Barton
742c4eb1d1 enable external pointcache for smoke in the UI. 2010-07-01 13:25:49 +00:00
Matt Ebb
f6dabd51c9 Fix for [#22667] Soft Body Aero on/off switch
Under guidance from Jens, converted the 'aero' property into a two-way switch, 
which is what it actually represents.
2010-06-30 02:34:34 +00:00
Jens Ole Wund
f7f44696ba ui glitch fix [#22667] 2010-06-29 22:30:55 +00:00
Daniel Salazar
7b09e47dc4 Added name to object color in object properties. Kinda misleading
without it
2010-06-29 05:02:51 +00:00
Campbell Barton
5cc2e136ec nicer alignment for preset UI 2010-06-27 21:35:31 +00:00
Campbell Barton
003d69f9d4 use expanded enum for addons to give faster access (matches theme layout) 2010-06-27 19:04:44 +00:00
Campbell Barton
bb07503d89 remove filename and directory from python operators that dont need them 2010-06-26 22:32:47 +00:00
Campbell Barton
0d84ac375e more generic sorting of theme items by type (was adding all non color items last) 2010-06-26 22:23:54 +00:00
William Reynish
4eba521903 Set button emboss to false a few more places where it makes sense, such as disclosure triangles and panel closing X icons. 2010-06-26 21:40:11 +00:00
Campbell Barton
f6eed88a78 - changed recent commit from William to have enum in user preferences as an expanded enum (like it was before)
- rename 'no_bg' argument to 'emboss' (and negated)
- added 'emboss' option for operator buttons.
- Addon UI Layout slight modifications, changed enable/disable buttons for checkbox, grey out text of disabled addons to make it obvious at a glance whats enabled.
- column expanded enums now align text to the left.
- renamed ui_item_enum_row to ui_item_enum_expand since its used for columns and rows.
2010-06-26 20:00:45 +00:00
Daniel Salazar
942ebd6558 Patch by Oenvoyage: Lamp specials menu was context insensitive,
displaying lamp properties regardless of type hence causing errors. Now
active object controls what properties to display. Still it's possible to
manage multiple mixed lamps types at once. Also added useful items for
cameras and empties
2010-06-26 19:00:44 +00:00
Campbell Barton
5ce214a06f object color property in the object UI panel 2010-06-26 17:46:14 +00:00
Campbell Barton
1c362019cd minor changes to Williams commit to be a bit less verbose. 2010-06-26 17:24:01 +00:00
William Reynish
bd03f26c3a Updated Themes user preference pane.
Layout is now simpler, more easy to scan. This commit also simplifies the Python code and gets rid of hundreds of wasted lines of code, making it much easier to make layout changes.
2010-06-26 17:06:55 +00:00
Matt Ebb
ba16b24262 Added back full scene motion blur 'shutter' parameter (was 'Bf' in 2.49) 2010-06-23 03:20:57 +00:00
William Reynish
8a6ea2584d Small update to text boxes UI. It now works in single-column layout. 2010-06-22 21:31:26 +00:00
Peter Schlaile
df76cebb8a == Sequencer ==
Removed "frame_locked"-flag from sequencer completely, since it doesn't 
work any more in Blender 2.5. (All IPOs are frame-locked now anyways.)
2010-06-22 21:09:50 +00:00
Campbell Barton
096c4ddea4 error in last commit 2010-06-22 14:27:04 +00:00
Campbell Barton
24be7abab6 rename sequence.length -> frame_length_final
added sequence.frame_length to get the original length of the strip
2010-06-22 13:45:21 +00:00
Matt Ebb
1d6c2f214b Timeline addition: Display cached frames
This started off doing pointcache debugging but it's also very useful for users too.
Previously it was very hard to see the state of the system when you're working caches
such as physics point cache - is it baked? which frames are cached? is it out of date?

Now, for better feedback, cached frames are drawn for the active object at the bottom 
of the timeline - a semitransparent area shows the entire cache extents, and more 
solid blocks on top show the frames that are cached. Darker versions indicate it's 
using a disk cache.

It can be disabled in general in the timeline View -> Caches menu, or by each individual
system that can be shown.

There's still a bit to do on this, behaviour needs to be clarified still eg. deciding what
shows when it's out of date, or when it's been played back but not cached, etc. etc. 
Part of this is due to a lack of definition in the point cache system itself, so we should
try and clean up/clarify this behaviour and what it means to users, at the same time.

Also would be interested in extending this to other caches such as fluid cache, 
sequencer memory cache etc. in the future, too.
2010-06-22 02:29:52 +00:00
Luca Bonavita
6a1d8d8e04 Origin button in the toolshelf
Minipatch to add the Origin button in the Toolshelf in the Transform section.
I missed this because
1) it was called "center" in 2.4 and it's difficult to find just searching if you don't know it's "origin"
2) it was in the the object » transform menu, not very practical to use often
Discussed with Gensher, Campbell and Matt before committing :)
2010-06-22 00:08:05 +00:00
William Reynish
91deffc429 Added ability to add and remove text boxes back from Blender 2.4x. One on those small things missing. 2010-06-21 23:20:44 +00:00
Campbell Barton
72d21c35ad sequencer swap data operator.
needed for durian so we can swap out preview AVI's for EXR sequences.
2010-06-21 17:37:50 +00:00
Martin Poirier
78d3793d31 netrender
Save and Restore master from disk.

When the "clear on exit" option is off, write a data file (blender_master.data) in the master's path on exit and reads it back on load.

Note: Jobs and Slaves lists are restored, but not balancer settings (problem with the pickle module).
2010-06-20 20:33:59 +00:00
Martin Poirier
62ffe63045 etch-a-ton bugfix
Add Convert operator and button (missing in 2.5)
Fix stroke selection (uneeded separate operator and missing redraw)
Map sketch operators to LEFTMOUSE and RIGHTMOUSE instead of SELECTMOUSE AND ACTIONMOUSE (more in line with other sketching operators, might work better with swapped mouse buttons)
2010-06-19 20:25:00 +00:00