Campbell Barton
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e12c08e8d1
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ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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2019-04-17 06:21:24 +02:00 |
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Sergey Sharybin
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cb4b5e12ab
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Cycles: Cleanup, spacing after preprocessor
It is supposed to be two spaces before comment stating which if
else/endif statements corresponds to. Was mainly violated in the
header guards.
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2018-11-09 11:34:54 +01:00 |
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Campbell Barton
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1daa20ad9f
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Cleanup: strip trailing space for cycles
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2018-07-06 10:17:58 +02:00 |
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Thomas Dinges
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ee36e75b85
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Cleanup: Fix Cycles Apache header.
This was already mixed a bit, but the dot belongs there.
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2014-12-25 02:50:24 +01:00 |
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Brecht Van Lommel
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b9ce231060
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Cycles: relicense GNU GPL source code to Apache version 2.0.
More information in this post:
http://code.blender.org/
Thanks to all contributes for giving their permission!
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2013-08-18 14:16:15 +00:00 |
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Ton Roosendaal
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da376e0237
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
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2011-04-27 11:58:34 +00:00 |
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