Commit Graph

93 Commits

Author SHA1 Message Date
Campbell Barton
48f7fe4829 UI: rename "Ruler" to "Measure" 2018-08-23 19:50:05 +10:00
Campbell Barton
3fc755e938 Tool System: Sculpt border hide/mask tools 2018-08-23 12:56:02 +10:00
Campbell Barton
5203ebbaad Tool System: remove cursor tool from paint modes 2018-08-23 12:12:11 +10:00
Campbell Barton
7f9381d99d Tool System: expose correct UV for vert/edge slide 2018-08-22 17:53:03 +10:00
Campbell Barton
17eade61ef Tool System: bevel now confirms on release 2018-08-22 17:43:49 +10:00
Campbell Barton
d31932b6d7 Tool System: options for bevel tool 2018-08-22 17:38:45 +10:00
Campbell Barton
cf038bcb15 Tool System: loop cut, confirm on release
When accessed as a tool it felt awkward to click twice to execute.
2018-08-22 14:22:57 +10:00
Campbell Barton
f6778ea63a Tool System: add cuts & correct UV's options 2018-08-22 14:04:37 +10:00
Campbell Barton
79ecfc99fd Tool System: loopcut preview & activate on click
The loop cut tool now works as expected for the tool-system,
where hovering previews the loop and clicking activates.

This uses a new gizmo type to pre-select the edge.
2018-08-21 19:05:07 +10:00
Joshua Leung
939a5cb6ee Image Editor: Add active tool button for Annotations (WIP - Event handling not working)
This reuses the tool defines for the 3D view. However, for some reason,
the events don't seem to be getting fired off here, like the tool system
is getting ignored here completely.

FIXME: Resolve the event handling issues
2018-08-21 01:22:02 +12:00
Brecht Van Lommel
fa70826167 Fix more image editor Python errors after switching workspaces. 2018-08-17 14:17:06 +02:00
Brecht Van Lommel
9f0f8aabe2 Fix error with image editor toolsystem when switching to some workspaces. 2018-08-17 13:00:31 +02:00
Campbell Barton
fdb4062294 Cleanup: unused variables 2018-08-15 01:52:39 +10:00
Campbell Barton
e88e80a6a0 3D View boarder/lasso select tool options
Add tool options to control how select operates (add/sub/set/and/xor).

Note: edit mode armature select still needs to support all options,
this is complicated by how it handles partial end-point selection.
2018-08-15 01:48:55 +10:00
Campbell Barton
98c304e865 Gizmo: add option to catch all mouse clicks
This was previously default behavior, now it's default.
2018-08-10 21:04:06 +10:00
Campbell Barton
75d0830dc0 Cleanup: use dictionary for icon lookup 2018-08-02 22:28:48 +10:00
Campbell Barton
3a93314753 Tool System: initial particle system support 2018-08-02 19:27:26 +10:00
Campbell Barton
d79df6c0bc Tool System: sync changes from changes to brushes
Changing a brush now updates the tool.
2018-08-02 18:18:53 +10:00
Campbell Barton
d6d29f9854 UI: add 3D view check for grease pencil tool 2018-08-01 16:04:21 +10:00
Campbell Barton
e665e012e9 UI: correct grease pencil placement text 2018-08-01 12:24:32 +10:00
Campbell Barton
1b0c1c551a UI: remove grease pencil settings from topbar
Top bar is only for settings that apply to the next action
not a way to change existing data.

If each stroke could have a different color this would work as expected,
however it was adjusting the current layer color.
2018-07-31 23:02:18 +10:00
Campbell Barton
c1185f3d0d Cleanup: pep8, windows line endings 2018-07-31 21:31:04 +10:00
Pablo Vazquez
8dcddbc091 UI: Annotations tool color setting in toolbar 2018-07-31 13:08:30 +02:00
Antonioya
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
Campbell Barton
8f01623ef3 UI: correct RNA property 2018-07-29 11:54:41 +10:00
Campbell Barton
b457cae397 Cleanup: use variable names based on term gizmo 2018-07-15 14:35:33 +02:00
Campbell Barton
fdcd9103cc WM: rename manipulator to gizmo in the toolbar 2018-07-14 23:58:07 +02:00
Campbell Barton
9ca8f40790 Keymap: remove double space in tool-keymap 2018-07-14 09:02:36 +02:00
Campbell Barton
81a23d1f2d Tool System: add operator for introspection
In some cases we want associate use an operator for a tool
for introspection, so we can for eg, automatically
use the same binding for in the popup toolbar.

Space-G/R/S for transform now work as accelerator keys again.

Also Space-E for extrude.
2018-07-03 18:38:08 +02:00
Campbell Barton
c118b852b7 Tool System: move transform into a top-level tool
Also rename move to grab.
2018-07-03 13:52:04 +02:00
Campbell Barton
b01392e9ac Tools: disable fallback drag action for transform
Based on animator feedback, accidentally not clicking on the manipulator
handle had unpredictable behavior.

This functionality will be moved into the manipulator and made optional
(add an invisible fallback manipulator).
2018-06-28 10:34:41 +02:00
Campbell Barton
a997b5d17b Tool System: transform can now toggle loc/rot/scale 2018-06-22 19:23:27 +02:00
Campbell Barton
48e70ab848 Add depth and orientation options to 3D cursor tool 2018-06-22 15:23:56 +02:00
Campbell Barton
b7338463a7 Tool System: workaround click conflicting w/ add brush 2018-06-15 12:29:30 +02:00
Campbell Barton
98e0bd90f4 WM: hide internal operator settings
These are set in the interface and aren't useful to show to users.

Other minor changes

- Rename 'Ruler/Protractor' -> 'Ruler'
- Rename Subdivide 'Quad/Tri Mode' -> 'Create N-Gons' (and invert).
2018-06-12 22:00:22 +02:00
Campbell Barton
7436fb2ef1 Merge branch 'master' into 28 2018-06-05 16:36:13 +02:00
Campbell Barton
98d4d4ce58 Tool System: workaround psys cursor conflict
This needs to be solved properly, for now add cursor-click tool
which can co-exist w/ particle paint.
2018-05-28 18:16:01 +02:00
Campbell Barton
a3a069f493 Tool System: cursor tool now transforms on drag 2018-05-25 19:43:23 +02:00
Campbell Barton
8a78a53e3b Keymap: place cursor on press
Needed for tablet users.
2018-05-25 12:46:52 +02:00
Campbell Barton
96a7ed8a15 Tool System: store operator properties in the tool
This replaces last-used property use which wasn't reliable since
properties were not considered 'set' - causing them to be ignored.
2018-05-22 15:31:06 +02:00
Campbell Barton
b6a2dbbec2 Tool System: set cursors for draw & transform 2018-05-18 11:57:56 +02:00
Campbell Barton
edf6676a77 Tool System: per space/mode tool support
This patch adds support for:

- Per space-type tools (3D view and edit).
- Per mode tools (object, edit, weight-paint .. etc).

The top-bar shows the last activated tools options, this is a design
issue with using a global topbar to show per-space settings.

See D3395
2018-05-17 15:57:33 +02:00
Joshua Leung
13dfa72f26 Add icon placeholders for all the armature ops that got recently added in the toolbar
The icon designers still need to create these, but it's better to have placeholders
so they remember to do it.
2018-05-15 13:50:52 +02:00
Joshua Leung
8021ac986a Pose Toolbar: Added Breakdowner/Push/Relax as separate tools
Currently all are stacked together, but perhaps if we don't get any other
tools in the meantime, it would make sense to have them separate.

Notes:
* No icons for now...
* There are some 2.8 bugs with the underlying operators (notably multi object)
2018-05-15 12:40:50 +02:00
Joshua Leung
95e7559bb6 Edit Armature Toolbar: Added some tools for "Shrink Fatten" (Alt-S) type bone transform tools
For fun, I tried adding some more edit armature tools to the toolbar to
check how this is all working. Icons are missing currently, but it's a
nice test.
2018-05-15 12:08:09 +02:00
Campbell Barton
ddf308b04a EditMesh: Use tweak for extrude tool
Could too easily click to extrude without any offset.
2018-05-13 21:19:22 +02:00
Campbell Barton
dc4f94783d EditMesh: show XYZ axis for extrude
Always show normal axis since this is the most used,
even when another orientation is selected.
2018-05-13 21:15:56 +02:00
Campbell Barton
0a7736a2e9 Tool System: curve draw options 2018-05-11 20:25:01 +02:00
Campbell Barton
f3f309c7f8 Tool System: inset & shrink/fatten options 2018-05-11 20:24:06 +02:00
Campbell Barton
9df6978211 Tool System: mesh rip fill option 2018-05-11 20:22:04 +02:00